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Offline HyroenTopic starter

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OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg273523#msg273523
« on: February 18, 2011, 10:36:00 pm »
Inspired by BloodShadow's work (http://elementscommunity.org/forum/index.php/topic,9454.0.html) with the theme of the Divinity and Void elements I have created two new cards, as a creative initiative which are:
not to be considered for the Crucible nor the game.

I would also like to ask those interested that:
The elements of Divinity and Void are not to be balanced with the 12 Classic Elements but with each other.
D I V I N I T Y
V O I D
NAME:
Divine Aegis
ELEMENT:
Divinity
COST:
10
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Deduct 5 damage from each physical source. Immaterial.
NAME:
Nihil
ELEMENT:
Void
COST:
4
TYPE:
Creature
ATK|HP:
2|1
TEXT:
While on the field Nihil prevents quanta gain. Each time a player loses quanta Nihil gains +1 | +1
ART:
Divine Aegis:

626

http://www.sxc.hu/photo/1116812
Nihil

koetsy18

http://www.sxc.hu/browse.phtml?f=view&id=1269510
IDEA:
Hyroen
NOTES:
CONCEPT:
The element of Divinity, the way I have interpreted, has very expensive cards which provide very powerful components in your favour. The difficult part however is collecting that amount of energy to release and display the Divinity element. Divinity creatures, permanents and spells would be arguably the strongest cards in the game, balanced only with its counterpart Void. The Divinity set focuses on using energy to outdo its enemy in every way possible.

The element of Void, the way I have interpreted, does not have as expensive cards as the element of Divine does, but it doesn't need to. In every element, its essence and nature can only be brought out through the force of Quanta. Void makes its best attempts to nullify all sources of energy, eliminating Darkness, Light, Earth, Entropy, Aether, Time and all other energy forces which compose the elemental reality. The Void set focuses on feeding off of helplessness and growing while your energy is nullified.
BACKGROUND:
There had been rumors about Divinity and Void existing. Those educated in the Occult Elements trusted few people and left the secret of their existence in the wrong hands, erroneously.

The reasons for the secrecy of Divinity and Void were both intentional and unintentional. Their power, if it could be controlled, was to be kept from the public, with the wise fearing unnatural rises in power of many across the universe would cause War amongst all the elements sending the realm of Elements to its end. 

The Occult Elements however did not need to be hidden. They did it themselves by nature. Their constant struggle against each other meant their almost imperceptible existence would sustain itself.

With Divinity bringing times of abundance and harmony in the elemental reality, Void was vanishing fast, weakening and would soon fade. Without Void however, Divinity would cause all elements uncontrollable surges of their respective energies due to Divinity's overpowering nature.

Fortunately, due to recent Wars within the elemental reality, with :fire Fire winning the first one and :entropy the second, Divinity was thrown off and harmony impaired, allowing Void to seize the chance to grow.

At that point Void began its increase in power within the Occult realm of elements. Divinity began losing its strength, and it appears that they were in harmony and balance for very little time.

The balance between these two elements which was the reason for them not being felt has been thrown off and it's time to inform ourselves. They will only become ever more present in the Classic realm of elements.

Will we, elementals, ever face this power? Could we win?
SUBTLE DETAILS:
In order to gain Divinity and Void quanta is an interesting process involving new and unseen Marks. If you were to for some reason have the Mark of Divinity or Mark of Void , the mark would allow you to gain 3 of its respective quanta per turn, and if you change its Mode (by clicking on it and activating the change), the Mark of Divinity would begin to produce 6 random Classic Quanta per turn and the Mark of Void would begin to absorb 4 quanta from the enemy per turn. You may change the mode of the mark once per turn.

Nihil gains +1|+1 each time a player loses quanta. This means that upon playing any card that costs quanta, Nihil gains +1|+1.

Nova and Immolation may be played but do not cause any increases in quanta while Nihil is on the field. Devourers decrease quanta amounts but do not add :darkness.

Black Hole's draining effect would cause a +2|+2 increase due to the 4 :gravity | 3 :gravity cost of the card and the fact that the enemy loses quanta once yet again due to the effect of Black Hole.

Nihil gains +1|+1 each time a Devourer | Pest drains 1 quanta from the enemy.
DIFFICULTIES:
These cards were not simple to make, knowing that their quanta symbols would have to be distorted and the backgrounds of the cards would have to be of other elements.

For the background of Divinity cards I have used the Aether background and changed hues while saturating the colour.

For the background of Void cards I have used the Fire background and changed the hues.
FINAL COMMENTS:
Hopefully the community, you guys, have liked these cards and I hope I have inspired many. These cards once again are not meant to go through the Crucible, nor into the game and are for fan art purposes only.

What are your opinions on my interpretation of Divinity and Void? How would you do it? Would you do different elements? How would you integrate them with our current system?
Enjoy and thank you,
Hyroen
SERIES:
Coming soon??? ^_^
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Offline Ajit

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg273537#msg273537
« Reply #1 on: February 18, 2011, 10:48:22 pm »
Looks extremely well thought out nice work Hyroen.  A fun concept.  These cards are powerful :o

Offline OldTrees

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg273538#msg273538
« Reply #2 on: February 18, 2011, 10:49:29 pm »
I think that in contrast to Divinity's high cost (7+) high power, Void should have low cost(<3) low power cards.

These are interesting fan only ideas. (not meant for the game)
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Offline HyroenTopic starter

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg273564#msg273564
« Reply #3 on: February 19, 2011, 12:03:40 am »
@ Ajit: Thanks!! ^_^ It means a lot coming from a guy who's username is a synonym for high-quality.

@ OldTrees: Yes, this is the intended design. If and when I create more cards, they are to follow this pattern:
    Divinity will have cards which are much stronger than the usual but would be more expensive than other cards as well. I may also integrate Shard of Divinity's effect into the element of Divinity, such as "Sacrifice 20 Max HP. Gain 10 Purify counters."Void will have roughly the same cost as cards from :aether Aether but focus more on quanta disruption, quanta negation, and feeding off of those themes. It will be
the element of quanta denial and denial manipulation.
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Offline Bloodshadow

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg273644#msg273644
« Reply #4 on: February 19, 2011, 02:44:42 am »
Would you like to use my Mark of Divinity and Mark of Void?



Initially I imagined Divine to be a golden yellow color, but then thought it's too similar to Time; thus I used all the colors in the rainbow. Void, however, has always been gray.

Can I post my own concepts of Divine and Void in this thread, or should I start another one?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline HyroenTopic starter

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg273668#msg273668
« Reply #5 on: February 19, 2011, 04:04:50 am »
@ Bloodshadow: Oh feel right at home. If we can work on the concept in one direction that would be great. Integrating those Marks might be tricky but I'll see what I can do.
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Offline Bloodshadow

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg273767#msg273767
« Reply #6 on: February 19, 2011, 08:35:45 am »
I have some ideas for the generation of Divine and Void quanta.

Divine Pillars do not generate Divine quanta. Instead, they have an active ability that converts normal quanta into Divine quanta. One quantum of your Mark or three random quanta of other elements can be converted into one Divine quantum. The number of Divine Pillars in the stack determines how many quanta can be converted each turn; for example, if you have three Divine Pillars, you can only convert 3 Divine quanta even if you have 10 :time. A Mark of Divinity functions like a Divine Pillar, but if you use it then all your Divine conversions will be 3:1 instead of 1:1 due to you not having a normal Mark.

As for Void... Void quanta should be the antithesis and inversion of quanta themselves. "Void quanta" doesn't really exist, since the Void is nonexistent. Every time you "spend" one Void quantum, your opponent automatically generates one quantum of his or her Mark. Void Pillars, as well as the Mark of Void, do not generate quanta; instead they destroy your opponent's quanta. Each turn a Void Pillar destroys one quantum of your opponent's Mark; if there are no quanta of his or her Mark available, then three random quanta are absorbed.

What do you think? Is the Mark of Divinity underpowered? And somehow I feel that my version of Divine and Void aren't polar opposites...
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Offline ZephyrPhantom

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg273967#msg273967
« Reply #7 on: February 19, 2011, 05:27:38 pm »
Since Void destroys quanta rather the generates it, it could become a usable mechanic ingame.

Mark of Divinity does seem UP. I'd rather have it generate 1 Divine quanta just like a normal mark, so that duo creatures could be made.

Offline OldTrees

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg274392#msg274392
« Reply #8 on: February 20, 2011, 04:45:18 am »
Where can i suggest a Divine Element Idea?
This is a good question.
The Series (seperate from this card) started by Hyroen using Bloodshadow's ideas is not meant as a suggestion for Zanz nor as a series of jokes.
Since that series does not belong in the Crucible+ not in the Humor section, where should it go?
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Offline Ajit

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg274395#msg274395
« Reply #9 on: February 20, 2011, 04:47:22 am »
Where can i suggest a Divine Element Idea?
This is a good question.
The Series (seperate from this card) started by Hyroen using Bloodshadow's ideas is not meant as a suggestion for Zanz nor as a series of jokes.
Since that series does not belong in the Crucible+ not in the Humor section, where should it go?
I think here is just fine, but if not then perhaps Design Theory, as this subject of two new elements as a whole covers interesting aspects that we will learn as it progresses that can relate to card design in general.

Offline Glitch

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg274398#msg274398
« Reply #10 on: February 20, 2011, 04:54:03 am »
Ooo, a thread to talk about divinity/void concepts.

First off, the name divinity is derived from "divine", which I associate with life.  A name like "unity" would be better, showing how it's all elements, not one.

Secondly, I've always though 1 "divinity" quanta should represent one of each quanta.

As far as adding cards for them goes, I like the idea of void's creatures having all negative attack but powerful abilities.  Like a -2|3 poison (that only works if the attack is positive), or a -6|6 growth.  I also like the idea of the spell "ascended" for divinity that upgrades a card, and "fallen" for void that downgrades a card.  Discard would be cool for void too.

I just worry people will have a hard time distinguishing between divinity and light, and void and darkness.  Sometimes I feel like these were made by people with hardons for dark/light and REFUSE to accept that "good/evil" might be added to those two elements.  Despite being heavily implied.  Heavily.

Still, it'll be interesting to see what people come up with.

Offline EmeraldTiger

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Re: OCCULT ELEMENTS: Divinity and Void || Divine Aegis & Nihil || https://elementscommunity.org/forum/index.php?topic=21389.msg274406#msg274406
« Reply #11 on: February 20, 2011, 05:08:49 am »
My idea is something that would fit into the Divine area but could also possibly be made for a regular idea.

Edit: OK I will share the idea, and let first person that wants to make the idea into a card, but please credit me.
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anything
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