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Offline olibyTopic starter

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Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274277#msg274277
« on: February 20, 2011, 12:52:49 am »


NAME:
Relive
ELEMENT:
Time
COST:
:time 5
TYPE:
Permanent
ATK|HP:
TEXT:
When destroyed, your health is equal to the amount you had when this card was played. Immaterial. Last 3 turn.
NAME:
Recollection
ELEMENT:
Time
COST:
:time 4
TYPE:
Permanent
ATK|HP:
TEXT:
When destroyed, your health is equal to the amount you had when this card was played. Immaterial. Last 3 turn.
ART:
http://www.sxc.hu/photo/1300798
IDEA:
Oliby
NOTES:
Provides a method of healing for Time that is in theme.
SERIES:

This card is most like Phase Shield in that it lasts for three turns and at the end of those turns, you should have the same amount of health as in the beginning. While this card avoids Momentum, Poison, taking up shield slot and permanent control, it still has its own problem.

You could simply be dead by the time three turns are up. Also, it can not be chained. Because the card is destroyed at the end of your turn, that's when you recover. If you tried to play a Relive/Recollection during your third turn, before the previous one recovers your health, the 2nd Relive/Recollection will record a lower amount of health and set you to that when it's destroyed.

I would very much appreciate comments and suggestions.

Offline Kamietsu

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274280#msg274280
« Reply #1 on: February 20, 2011, 12:59:18 am »
I really like it. I feel it's balanced and very useful while not game breaking. Great job! :D
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Offline Ajit

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274283#msg274283
« Reply #2 on: February 20, 2011, 01:01:47 am »
Wow awesome idea mate (:

It feels fine to me, but just being nit-picky, I feel it would be better as a cheaper card and reduce the time to 2 turns.

Offline Stickmasterluke

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274297#msg274297
« Reply #3 on: February 20, 2011, 01:36:00 am »
Wow. interesting. :o

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274300#msg274300
« Reply #4 on: February 20, 2011, 01:39:04 am »
I don;t think that it should me immaterial. That way it can be countered a bit more and propose some strategy into the card. The opponent could deflag is acouple turns early to help him counter it, or you could deflag it yourself if you are about to die and you need the health back that instant. But.. what would happen if it was stolen?

Offline OldTrees

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274301#msg274301
« Reply #5 on: February 20, 2011, 01:39:43 am »
3 turn advantage should cost more considering Phase Shield costs 6 :aether.
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Offline Stickmasterluke

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274305#msg274305
« Reply #6 on: February 20, 2011, 01:43:11 am »
3 turn advantage should cost more considering Phase Shield costs 6 :aether.
Ehh, the opponent can still kill you within the three turns.

Offline OldTrees

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274308#msg274308
« Reply #7 on: February 20, 2011, 01:46:10 am »
3 turn advantage should cost more considering Phase Shield costs 6 :aether.
Ehh, the opponent can still kill you within the three turns.
True but this cannot be destroyed early and can be stacked with a shield like procrastination.
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Offline olibyTopic starter

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274322#msg274322
« Reply #8 on: February 20, 2011, 02:44:07 am »
@ Kamietsu: Thanks for your support! I really appreciate it.

@ Ajit: I like that idea; it has a good trade off. Being able to get the health recovery faster can keep you alive, but at the same time, undo less damage.

@ Stickmasterluke: From a strategy standpoint, I agree completely with you. Not have it immaterial would open more strategies, like the one you suggest. But, I gave it immaterial for partlystrategy reasons (Further below) and thematic reasons; I just don't think an Explosion would help someone relive their past faster or that your childhood recollection could be stolen. If it wasn't immaterial, someone who steals the card will get the other player's health at the time the card was played.

@ Oldtrees: I understand where you're coming from, but I think that it should cost less and have immaterial because it can be played in less circumstances. A last second Phase Shield could save you, but a last second Relive/Recollection wouldn't do a thing. It has to be played 4 turns before defeat.


Thank you everyone for your comments and analysis. I will put up a poll (Once I find out how to do that) with your suggestions.

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Re: Relive l Recollection https://elementscommunity.org/forum/index.php?topic=21445.msg274333#msg274333
« Reply #9 on: February 20, 2011, 03:13:33 am »
I like it! :)

I voted for increase cost because if you can play it too early I think it's a fast deck killer and a too easy to use insurance for slow starting deck.
If you can play it only later in the game it's more a "fair deal", your opponent can try to kill you during the 3 turn with a reasonable chance to succeed.

 

blarg: