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Offline DemagogTopic starter

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Cursed One // Blessed One https://elementscommunity.org/forum/index.php?topic=3607.msg32817#msg32817
« on: March 04, 2010, 10:27:23 pm »
I'm making these up as I go along sorta, so I'm entirely aware that these cards will likely be unbalanced...

Cursed One
Element: Dark
Type: Creature
Cost: 6 Darkness
Attack/Defense: 1/4
Ability: While you have no cards in your hand, this card deals two poison damage to the opponent. Poison is cumulative.
Note: The poison damage is contact poison, similar to pufferfish.

Blessed One
Element: Light
Type: Creature
Cost: 6 Light
Attack/Defense: 0/4
Ability: Gains +2/+0 for each card in your hand.

The upped versions would probably be something like one more quanta cost for each one, the Cursed One would gain one attack and lose two health, the Blessed one would gain three attack and lose two health. They are both pretty strong cards, but their abilities are also their weaknesses. Dark's ability relies on having no cards in their hand, which means you don't really have any options of things to play, and if you get something in your hand you can't play, such as a spell with nothing to target or if your opponent mutates one of your creatures then reverse times it, you're probably screwed in that strategy. On the other hand, light's ability requires you to have cards in your hand for it to be effective... if your opponent knows this, you'll have a difficult time beating them if you rely on damage alone; not to mention, the card has rather low health, so it's not tough to kill by any means.

ScytherLoL

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Re: Cursed One // Blessed One https://elementscommunity.org/forum/index.php?topic=3607.msg32820#msg32820
« Reply #1 on: March 04, 2010, 10:28:48 pm »
Oh nice card just a quick question the ability does stack? Therefore with 6 Cursed Ones in play I do 12 Poison per turn?

Just wondering.

Scyther

Offline DemagogTopic starter

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Re: Cursed One // Blessed One https://elementscommunity.org/forum/index.php?topic=3607.msg32865#msg32865
« Reply #2 on: March 04, 2010, 11:04:13 pm »
Ya, but good luck getting that combo out... I just realized though, it's supposed to be contact poison like with pufferfish, not casted poison like with chrysorae... so add one damage to regular and upped Cursed Ones, and take away two health from the upped version... (which I'll do in a second)

Anyway, like I said, good luck getting that combo out. Not only do you have to have all of those on the field, you have to hope you can bypass shields, live through creature control, AND have no cards in your hand at the end of your turn. Even if you run a darkness/aether deck to quint. your CO's, you still have the other stuff to worry about, and setting that up would take awhile... you'd probably die in the time you managed to achieve it.

ScytherLoL

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Re: Cursed One // Blessed One https://elementscommunity.org/forum/index.php?topic=3607.msg32869#msg32869
« Reply #3 on: March 04, 2010, 11:09:26 pm »
Yeah sorry the original card said nothing about on attack just it cast it every turn so shields weren't an issue except for Relefct.

The cards only cost 6 to put out so wouldn't take me long to get them happening in a Dark deck.

But great idea.

Thanks for the clarification.

Scyther

Offline DemagogTopic starter

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Re: Cursed One // Blessed One https://elementscommunity.org/forum/index.php?topic=3607.msg32892#msg32892
« Reply #4 on: March 04, 2010, 11:22:03 pm »
Yeah sorry the original card said nothing about on attack just it cast it every turn so shields weren't an issue except for Relefct.

The cards only cost 6 to put out so wouldn't take me long to get them happening in a Dark deck.

But great idea.

Thanks for the clarification.

Scyther
Let's say you run 6 of these in a 30 card deck. Assuming even distribution, that's one every five cards. About half the time you'll get one in your first hand and the other half of the time you'll get two. Assuming a fully upped deck, and assuming you get three dark towers your first turn, you'll get to play one of these on your second turn. That still leaves five cards in your hand, at the least. If you happen to have some no cost cards in there, you can bring it down one or two cards, so you'll have let's say three cards at the end of your second turn. Assuming nothing bad happens during your opponent's turn, you now draw a card and you have four cards in your hand now. Let's say you played one tower last time, that gives you 5 quanta. You don't have much to play anything. As you can see, and this was just purely theoretical of course, it will take you several turns to reach a hand size of zero cards. Even if you run a deck in which the only card that costs anything is the CO, you'll be missing out on a lot of vital things. Relying on 6 creatures alone would be very unreliable.

Anyway, my point is it's not as easy as you think... unless you can come up with a deck that would work well, and if you do, do tell, I'd be interested to see an efficient deck based primarily on this card.

ScytherLoL

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Re: Cursed One // Blessed One https://elementscommunity.org/forum/index.php?topic=3607.msg32897#msg32897
« Reply #5 on: March 04, 2010, 11:26:28 pm »
I see your point I was comparing it to my vamp deck I usually have no cards in my hand when using it so it seemed like that would work for it as well. Be good to replace life drains with. Even just 3 in my deck would be of great use.

Using Pests I can usually get enough quanta to play what ever is in my hand up to my 1 dragon so it could possibly work that way I will tet it out for you and see.

Thanks

Scyther

Offline DemagogTopic starter

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Re: Cursed One // Blessed One https://elementscommunity.org/forum/index.php?topic=3607.msg32908#msg32908
« Reply #6 on: March 04, 2010, 11:43:56 pm »
Just find a creature in darkness that costs 6 or 7 quanta and substitute it if you want to test... Just remember that if four damage is dealt to one of those creatures, the CO it is substituted for would have died, so you can't really count that one as in play anymore.

 

anything
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