"If a player targets a creature, lure is targeted instead..."
This sounds better. What do you guys think about the stats for Lure? As I will redo the card I'd better know it before ...
I would say upped needs at least 2hp, so then its not insta killed by thunderstorm or unstable gas.
the rest sounds fine.
good concept with the smokescreen and fog, i like it

though how does a fire creature creat fog with

and

when it creates steam or vapor?
(eg. steam machine)
One would think fogs and mists were

+
