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Offline EmeraldTiger

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182497#msg182497
« Reply #12 on: October 23, 2010, 05:22:17 am »
this 1 of those things that make you hmmmmmmm.
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Offline Appawesome

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182502#msg182502
« Reply #13 on: October 23, 2010, 05:26:56 am »
I think lobomotimser should take away the skill, isn't it active(like momentum)?

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182516#msg182516
« Reply #14 on: October 23, 2010, 05:47:00 am »
I think lobomotimser should take away the skill, isn't it active(like momentum)?
Well, Mutation gives the passive skill "mutant", and can also leave skills like "airborne" behind. On the other hand, Adrenaline and Gravity Pull both give status effects, so that could be what happens in this case as well.

In other words, passive (like mutation), or status (like adrenaline). Momentum gives the skill "momentum", but doesn't overwrite any previous skills, and can be lobotomized, unlike Adren and Grav pull (the status, not the ability)

Offline Appawesome

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182523#msg182523
« Reply #15 on: October 23, 2010, 05:56:10 am »
I think lobomotimser should take away the skill, isn't it active(like momentum)?
Well, Mutation gives the passive skill "mutant", and can also leave skills like "airborne" behind. On the other hand, Adrenaline and Gravity Pull both give status effects, so that could be what happens in this case as well.

In other words, passive (like mutation), or status (like adrenaline). Momentum gives the skill "momentum", but doesn't overwrite any previous skills, and can be lobotomized, unlike Adren and Grav pull (the status, not the ability)
So this gets an icon?

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182526#msg182526
« Reply #16 on: October 23, 2010, 05:59:24 am »
I think lobomotimser should take away the skill, isn't it active(like momentum)?
Well, Mutation gives the passive skill "mutant", and can also leave skills like "airborne" behind. On the other hand, Adrenaline and Gravity Pull both give status effects, so that could be what happens in this case as well.

In other words, passive (like mutation), or status (like adrenaline). Momentum gives the skill "momentum", but doesn't overwrite any previous skills, and can be lobotomized, unlike Adren and Grav pull (the status, not the ability)
So this gets an icon?
It's possible. That's what I'd do, to make sure it's known that it'll reflect the spells.

Offline karis

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182534#msg182534
« Reply #17 on: October 23, 2010, 06:19:53 am »
interesting.  :P

what about 'mutation:add a random weapon to your normal permanent slot'  it's look more like you have a new hand?    :)

Offline AnonymousRevival

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182666#msg182666
« Reply #18 on: October 23, 2010, 01:37:07 pm »
How long would this spell last?
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Offline Appawesome

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182769#msg182769
« Reply #19 on: October 23, 2010, 03:33:56 pm »
How long would this spell last?
I think it lasts the same as adrenaline.

Offline Seiya

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182806#msg182806
« Reply #20 on: October 23, 2010, 04:19:25 pm »
Something tells me that this effect wouldn't be able to be removed without killing the creature throught the effect of a shield.

Offline GGTopic starter

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182876#msg182876
« Reply #21 on: October 23, 2010, 05:38:11 pm »
What if I use this card on a creature with this skill?
It's just like casting momentum on a creature; it gains a passive called 'reflect', without any change to the card itself. Therefore, as a status change, the effect goes on forever.
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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg182885#msg182885
« Reply #22 on: October 23, 2010, 05:47:54 pm »
make its cost 6/5

Offline GGTopic starter

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Re: Reflect | Reflect https://elementscommunity.org/forum/index.php?topic=14407.msg183265#msg183265
« Reply #23 on: October 24, 2010, 02:52:42 am »
make its cost 6/5
....why...? it's almost like quintessence, except a bit worse. i'd be okay if you say 4/3, but 6/5 makes no sense. if you're going to suggest something radical, at least give a proper rationale for the suggestion, please.
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