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Offline DemagogTopic starter

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« on: December 15, 2009, 10:10:20 pm »

This card allows you to reuse cards from your discard pile, but how it works exactly I'm not too sure. You could have it put a random card back into your hand, or the last card added to your discard pile, or you could discard all the cards in your hand and draw x amount of cards (at random) from your discard pile (could be dependent or independent on how many cards you had in your hand initially).

I think having one or two of these in a deck could really save you if you have gone through all of your good cards, or need a specific card to win/survive but it's already been used.

bobcamel

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« Reply #1 on: December 15, 2009, 10:10:20 pm »

Is there a discard pile? I haven't seen any.

Pilchard123

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« Reply #2 on: December 15, 2009, 10:10:20 pm »

Is there a discard pile? I haven't seen any.
There kind of is, but because you don't need to see it, you don't. I imagine if it was needed - like if such a card as this was made - it would be somehow seeable.

Forfeit

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« Reply #3 on: December 15, 2009, 10:10:20 pm »

You can see when a card is sed, so I suppose that the closest we have to a discard pile. Also, like the card idea.

chriskang

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« Reply #4 on: December 15, 2009, 10:10:20 pm »

Is there a discard pile? I haven't seen any.
No there isn't.

bobcamel

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« Reply #5 on: December 15, 2009, 10:10:20 pm »

Is there a discard pile? I haven't seen any.
No there isn't.
That's what I was expecting.

Offline DemagogTopic starter

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« Reply #6 on: December 15, 2009, 10:10:20 pm »

Well all card games like this have discard piles, one just needs to be added.

Scaredgirl

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« Reply #7 on: December 15, 2009, 10:10:20 pm »

Well all card games like this have discard piles, one just needs to be added.
No it doesn't.

Real card games have a discard pile because cards are too expensive to burn every time you use them. There are no "rules" that say every online CCG's must have discard piles as well.

I don't think we need a discard pile in Elements (to keep it more simple) but it would be nice to have a card that lets you pick one card from your deck (and then shuffle the deck).

Offline DemagogTopic starter

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« Reply #8 on: December 15, 2009, 10:10:20 pm »

Well we obviously don't "burn" our cards in this game either or you'd have to rebuild after every battle. And having a discard pile doesn't really add anything in the way of difficulty, and actually opens up new strategies. Your suggestion is good, but hardly different from mine.

Anyway, there is ALWAYS a discard pile, some games just don't give you access to one. Even if the game doesn't have code for a discard pile, there is one in a sense, because your used cards have to go somewhere.

chriskang

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« Reply #9 on: December 15, 2009, 10:10:21 pm »

Code: [Select]
var SavedDeck = {Card1, Card2, Card3, Card4, Card5, Card6, Card7, Card8}
var CurrentDeck = { }

Shuffle:
var SavedDeck = {Card1, Card2, Card3, Card4, Card5, Card6, Card7, Card8}
var CurrentDeck = {Card5, Card7, Card1, Card2, Card8, Card6, Card4, Card3}

Draw first card:
var SavedDeck = {Card1, Card2, Card3, Card4, Card5, Card6, Card7, Card8}
var CurrentDeck = {Card5, Card7, Card1, Card2, Card8, Card6, Card4}

Draw second card:
var SavedDeck = {Card1, Card2, Card3, Card4, Card5, Card6, Card7, Card8}
var CurrentDeck = {Card5, Card7, Card1, Card2, Card8, Card6}

...

Draw last card:
var SavedDeck = {Card1, Card2, Card3, Card4, Card5, Card6, Card7, Card8}
var CurrentDeck = { }

There's NO discard pile. Period.

rawr

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« Reply #10 on: December 15, 2009, 10:10:21 pm »

There's NO discard pile. Period.
How hard would it be to implement a discard pile?  Seems like implementation was what was being discussed here.  If it is something zanz could add, it doesn't really need to be present now.  Even just storing the cards played from the last turn would work out suitably.

bobcamel

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« Reply #11 on: December 15, 2009, 10:10:21 pm »

var UsedDeck = {creatures killed, permanents destroyed, spells used}

This doesn't seem too bad.

 

anything
blarg: