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actionjack

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Reconstruct | Reforge https://elementscommunity.org/forum/index.php?topic=8555.msg99054#msg99054
« on: June 23, 2010, 04:16:46 am »


NAME:
Reconstruct
ELEMENT:
Earth (or maybe even Other)
COST:
5  :Earth
TYPE:
Spell
ATK|HP:
-
ABILITY:
The last destroyed Permanent returns to your hand.
 
NAME:
Reforge
ELEMENT:
Earth (or maybe even Other)
COST:
7  :Earth
TYPE:
Spell
ATK|HP:
-
ABILITY:
The last destroyed Permanent returns to play under your side.



ART:
Blank for now
 
IDEA:
Actionjack
NOTES:
The unupped one only return to your hand, and you still need to pay for the cost of it to play gain.  The upped one will put it on your field for free.  Also it’s the last destroyed, so can be one from both you or your opponent.
IDEAL USAGE:
Return or steal.  Combo well with a permanent destroyer. (obliviously)
SERIES:
-
CHANGES:
-

Fewk

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Re: Reconstruct | Reforge https://elementscommunity.org/forum/index.php?topic=8555.msg99288#msg99288
« Reply #1 on: June 23, 2010, 03:49:57 pm »
Adverb: obliviously  u'bli-vee-us-lee
In ignorance; in an ignorant manner

smuglapse

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Re: Reconstruct | Reforge https://elementscommunity.org/forum/index.php?topic=8555.msg99751#msg99751
« Reply #2 on: June 24, 2010, 02:40:17 am »
Adverb: obliviously  u'bli-vee-us-lee
In ignorance; in an ignorant manner
Example: actionjack obliviously typed an erroneous remark.

 :P just messin' with ya

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Re: Reconstruct | Reforge https://elementscommunity.org/forum/index.php?topic=8555.msg99912#msg99912
« Reply #3 on: June 24, 2010, 11:29:07 am »
Obviously, the correct form would be...

smuglapse

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Re: Reconstruct | Reforge https://elementscommunity.org/forum/index.php?topic=8555.msg99941#msg99941
« Reply #4 on: June 24, 2010, 12:34:32 pm »
On a serious note... this suffers from the same coding issue as Rebirth/Revive, specifically:

In the Interview, Zanz says no to Graveyards (the Conceptial Zone for destroyed cards in the game).

How about a permanent that when a creature dies, the rebirth is destroyed instead?
I'm not suggesting you abandon the idea, but you may want to create a mechanic where it works based on the "no graveyard" condition.

Also, if a shield or weapon is replaced by another, does that count as "destroying" it?

 

anything
blarg: