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Trifle195

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Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg243364#msg243364
« on: January 08, 2011, 07:53:26 pm »
Standard:
http://imageplay.net/view/m7Gbd119097/elements_card
Upped:
http://imageplay.net/view/m7Gbd119100/elements_card2

   
NAME:
Reality Warper
ELEMENT:
Entropy
COST:
:entropy
TYPE:
Permanent
ATK|HP:
none
TEXT:
If this shield is in effect when users health falls below 0 it sets the users health back to 1. (one use only)
NAME:
Reality Ripper
ELEMENT:
Entopy
COST:
:entropy
TYPE:
Permanent
ATK|HP:
none
TEXT:
If this shield is in effect when users health falls below 0 it sets the users health back to 1. (One use only)
ART:
Unknown
IDEA:
Trifle195
NOTES:
Card is destroyed when users HP hits 0.
SERIES:
none

Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg243367#msg243367
« Reply #1 on: January 08, 2011, 07:57:36 pm »
Yay Its up and np you needed help.

Offline EmeraldTiger

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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg243377#msg243377
« Reply #2 on: January 08, 2011, 08:05:52 pm »
Here is my opinion:
Come up with a keyword for this ability then set up the card like this;

Text: Shield: Keyword:
Notes: State ability here.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline OldTrees

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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg243395#msg243395
« Reply #3 on: January 08, 2011, 08:25:36 pm »
This kind of idea has been suggested before. Last second save cards have received lots of push back in the past.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline ZephyrPhantom

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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg243604#msg243604
« Reply #4 on: January 09, 2011, 01:11:04 am »
Revive cards should be  :life or  :light IMO, but the theme of this card makes sense enough for it to be  :entropy:aether , or  :time .

This kind of idea has been suggested before. Last second save cards have received lots of push back in the past.

...which was the same problem as "no humans in elements." Oh look, a Crusader!  I think the community is slowly becoming open in terms of card ideas.

In terms of the card itself, it should be a bit cheaper, since it takes up your shield slot and is pretty much useless except when you're about to loose.  I believe a 4 | 3 cost in this card would make sense.  Also, even if you do not know the author, post the original website where you found the image in the "ART" section anyway.

Offline OldTrees

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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg243606#msg243606
« Reply #5 on: January 09, 2011, 01:13:57 am »
This kind of idea has been suggested before. Last second save cards have received lots of push back in the past.
This comment was a warning not a criticism.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline ZephyrPhantom

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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg243614#msg243614
« Reply #6 on: January 09, 2011, 01:21:45 am »
This kind of idea has been suggested before. Last second save cards have received lots of push back in the past.
This comment was a warning not a criticism.
I'm sorry about being unclear on that. I wasn't trying to offend you on anything, but I intended to say I believe that we should consider the fact that Elements may not reject the same ideas as the game changes.

Trifle195

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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg244028#msg244028
« Reply #7 on: January 09, 2011, 06:43:03 pm »
Yeah I don't know the author or where the picture comes from I'm afraid in fact I was worried about using it all. If anyone has a better picture idea that I could actually give credit for because the current picture is completely unknown. I found it a long time ago while working on an idea for a game and don't remember where I found it.

Also yeah I realize last second save cards have been suggested before and I'm really not expecting anything from this. It's just an idea I had that I had to get out of my head.

I thought the quanta should be higher as it's effect could be game breaking but you're right up until the moment of it's use it's a waste of space so yeah I guess maybe it should have a lower cost.

Offline artimies7

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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg244060#msg244060
« Reply #8 on: January 09, 2011, 07:38:01 pm »
IMHO, this should be an effect. Cost could change slightly; maybe 6|5 'cause it only gives you 1 health.

Stackable?
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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg244079#msg244079
« Reply #9 on: January 09, 2011, 08:06:40 pm »
IMHO, this should be an effect. Cost could change slightly; maybe 6|5 'cause it only gives you 1 health.

Stackable?
Wrong, it saves you a turn no matter how much damage the opponent's creatures do
and no, shields can't stack but you can chain them, which is why I think this is not UP at all

Offline artimies7

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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg244085#msg244085
« Reply #10 on: January 09, 2011, 08:10:17 pm »
IMHO, this should be an effect. Cost could change slightly; maybe 6|5 'cause it only gives you 1 health.

Stackable?
Wrong, it saves you a turn no matter how much damage the opponent's creatures do
and no, shields can't stack but you can chain them, which is why I think this is not UP at all
I meant that this would be a spell. Same effect tho.
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Re: Reality Warper | Reality Ripper https://elementscommunity.org/forum/index.php?topic=19103.msg244089#msg244089
« Reply #11 on: January 09, 2011, 08:14:41 pm »
Make this a non-shield permanent, it's not so strong that it needs to be mutually exclusive with other shields.  I've thought of designing a card like this myself, though people had already so I didn't.  I was going to call it "Contingency."

I don't see it making much sense as an Entropy card either, though - Entropy is all about chaos, not knowing what to expect... this card seems more in line with Aether, but of course Aether doesn't need any more stall cards.  Perhaps make it Time - since Time could use a little help on the stability end of things.  Sure, Time already has Procrastination, Sundial, and Rewind/Eternity, but none of those really shut the enemy down, they just delay things a bit, so it has to also think about rushing in just about any situation.  Wouldn't hurt to give Time one more delay to hide behind.  It's like a Sundial that can be played before it's needed, which is faithful to Time's heavy emphasis on planning and setup.

Oh, and drop the cost a lot... Sundial does about the same thing, gives a chance at an extra draw, and for only 1 quantum or even free.  This card should cost 2 at most...

One last minor technicality to add: your card text says when "health falls below 0" - this means if health reaches exactly 0, the player isn't rescued, which I doubt you intended.  It should say "reaches 0."  No need to add "below 0" to that either, since the display ingame never goes to -5 or whatever.

 

anything
blarg: