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Offline FlareGlutoxTopic starter

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Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354556#msg354556
« on: June 21, 2011, 07:00:12 pm »
NAME:
Interchangeling
ELEMENT:
Other
COST:
4 :rainbow
TYPE:
creature
ATK|HP:
1|2
TEXT:
Soak: If this creature was affected by any effect, that effect becomes this creature's skill instead.
NAME:
Annexor
ELEMENT:
Other
COST:
12 :rainbow
TYPE:
creature
ATK|HP:
1|3
TEXT:
Absorb: The first effect, that would affect this creature, becomes this creature's skill instead.
    Pandemonium (He will get the skill, pandemonium actually casts on him.)Protect Artifact, Destroy, Endow, Steal (Obviously, these skills can only target permanents, so he is allways unaffected by them)Adrenaline, Antimatter, Quinessence, Momentum (He will get these skills in the way nymphs have them, so you can recast the spells again and again, but he will never become adrenalined, momentum'd, antimatter'd, nor immaterial)
Annexor will only copy and cancel the first skill that he gets hit with, so he can be fractal'd, quinted, momentum'd, or anything else just right after that.
Both creatures will copy the skill in the way it is cast on them, so if they get antimatter from a purple nymph, it will only cost 4 entropy quantum, if they get it from antimatter, it will cost 8 (6, if upgraded), same goes for fallen elf/mutation and plague/retrovirus. If hit by an unstable gas, they can also sacrifice for 1 fire quantum to do 20 damage to your opponent and 1 to every creature.
ART:
FlareGlutox (Art made in gimp; yeah, i know, it looks crappy)
IDEA:
FlareGlutox
NOTES:
Interchangeling is practically invulnerable (Soak is a passive skill), will hit through shields (because nothing can affect him, exept for his own skill(s)) and will copy every creature skill, permanent skill and spell, that somehow affects him (but not the damage-blocking effect of shields, since that wouldn't make much sence). This includes:
    Cloak (He stays visible and will act like a second cloak, but won't disappear after 3 turns if not targeted by something, that erases his skill)Flooding (This is also one way to actually kill him: by giving him the flood skill, while his owner has no water quantum to pay for the upkeep)Fire Buckler, Spine Carapace, Permafrost Shield (If he hits a fire buckler for example, he will get the skill "0: do 1 damage to target creature", freeze and infect would also cost zero quantum and would have no chance to fail
[but he won't gain the skill everytime he attacks the shield, only if he would have really been frozen/infected])Reflective Shield, Jade Shield (If he has "Fire Bolt" or something similar as a skill and hits a jade shield with it, he will gain "Reflective", meaning that damaging spells, that would hit him, cause damage to the opponent instead and will not change his skill, he doesn't become immaterial though.Sanctuary (In the same way he gets "Reflective", if for example nightmare has been cast on him)Sundial (see Cloak, he will not disappear after a turn - so stasis will only end, if his skill is changed again)Gravity Pull (He will be able to cast the spell on any creature, if targeted by the spell. If affected by an enemy creature with gravity pull, he will actually hit through it and gain the gravity pull counter, but if a creature hits him, he loses it immediately and gains the skill "this creature gets +X/+0" while X is the attacking creatures attack [the attacking creature will do no harm at all during that turn])[/list]Effects/skills, he cannot obtain:
[tr][td]
SERIES:
[td]N/A (for now)
[/td][/tr][/table][/td][/tr][/table]

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Saynt

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354566#msg354566
« Reply #1 on: June 21, 2011, 07:19:35 pm »
I think you should switch the costs. 12  :rainbow for a near indestructible creature (I'm assuming it nullifies damage?) that can't safely retain one skill, while 4 (maybe a bit higher?) :rainbow for something quite killable.

Offline Nepycros

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354568#msg354568
« Reply #2 on: June 21, 2011, 07:22:28 pm »
This is beyond OP, and you know why?

Bolt spells
Blessing
Lightning
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Offline FlareGlutoxTopic starter

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354571#msg354571
« Reply #3 on: June 21, 2011, 07:24:14 pm »
I think you should switch the costs. 12  :rainbow for a near indestructible creature (I'm assuming it nullifies damage?) that can't safely retain one skill, while 4 (maybe a bit higher?) :rainbow for something quite killable.
Interchangeling can actually quite easy be, let's say, "lobotomized", while you can't do anything to protect it. Annexor for instance could be targeted with something, then fractal'd. Next turn you blow up an Unstable Gas and all your Annexors can immediately sacrifice themselves for 20 damage each (assuming your opponent does not have a reflective shield). To prevent this abuse, or the fractal + quint + Annexor combo so you can fractal each turn, i made him cost 12 :rainbow.

This is beyond OP, and you know why?

Bolt spells
Blessing
Lightning
This is why i put Annexor's cost so high, should it be higher, though?
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Offline Nepycros

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354573#msg354573
« Reply #4 on: June 21, 2011, 07:25:42 pm »
I think you should switch the costs. 12  :rainbow for a near indestructible creature (I'm assuming it nullifies damage?) that can't safely retain one skill, while 4 (maybe a bit higher?) :rainbow for something quite killable.
Interchangeling can actually quite easy be, let's say, "lobotomized", while you can't do anything to protect it. Annexor for instance could be targeted with something, then fractal'd. Next turn you blow up an Unstable Gas and all your Annexors can immediately sacrifice themselves for 20 damage each (assuming your opponent does not have a reflective shield). To prevent this abuse, or the fractal + quint + Annexor combo so you can fractal each turn, he costs 12.
Err...
Fractal, USE Fractal that this guy has on HIMSELF, play all of them, and play Unstable Gas. -_-

OP
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline FlareGlutoxTopic starter

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354579#msg354579
« Reply #5 on: June 21, 2011, 07:34:00 pm »
Err...
Fractal, USE Fractal that this guy has on HIMSELF, play all of them, and play Unstable Gas. -_-

OP
Actually you can't pull that off in one turn, because of summoning sickness and the quanta consuming of fractal, that annexor also copies, but otherwise, you're right, but this combo was actually one reason, why i thought it to be fun to make such a card :P, any suggestions how to nerf it? (may i add a poll about this soon)
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Offline Nepycros

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354582#msg354582
« Reply #6 on: June 21, 2011, 07:38:02 pm »
Err...
Fractal, USE Fractal that this guy has on HIMSELF, play all of them, and play Unstable Gas. -_-

OP
Actually you can't pull that off in one turn, because of summoning sickness and the quanta consuming of fractal, that annexor also copies, but otherwise, you're right, but this combo was actually one reason, why i thought it to be fun to make such a card :P, any suggestions how to nerf it? (may i add a poll about this soon)
Frankly, I hate this card. There was once a card called 'computer' with the same effect. If you could find it, you'd find all the problems.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline Rutarete

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354809#msg354809
« Reply #7 on: June 22, 2011, 02:34:36 am »
This + Pandamonium. Enough said.
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AngeDeMort

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354826#msg354826
« Reply #8 on: June 22, 2011, 04:54:42 am »
I have issues with this card simply because it would replace to many other cards in a deck especially cards like nymphs and it nullifies practically all cc. I think the effects of spells/skills used on it still need to effect Interchangeling kind of like a learn through experience kind of thing.

Offline FlareGlutoxTopic starter

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Re: Interchangeling | Annexor https://elementscommunity.org/forum/index.php?topic=27815.msg354864#msg354864
« Reply #9 on: June 22, 2011, 08:56:03 am »
I have issues with this card simply because it would replace to many other cards in a deck especially cards like nymphs and it nullifies practically all cc. I think the effects of spells/skills used on it still need to effect Interchangeling kind of like a learn through experience kind of thing.
Good point. But in this case, I should make its HP higher. Nymphs can allready be replaced by Nymphs Tears + Pillar, though Annexor can be run in a mono, this is why it costs 12 :rainbow. Interchangeling also gets a soft lobo everytime cc hits, while other creatures are still affected with mass cc. Also you can't really buff the unupped one. But since everyone allready said that both cards are OP atm, i'd like to have more ideas how to balance them, so i can start a poll or something.
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anything
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