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Offline EssenceTopic starter

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5412#msg5412
« on: December 15, 2009, 10:09:55 pm »

To go with the existing 2 non-weapon rares (Arctic Squid and Miracle).  Anyone with the skills to make pictures of these would be greatly appreciated. :)

Fire - Chimera FFFFFFFF -- 4/2.  Every start-of-turn, Chimera loses all abilities and randomly gains one of the following: FFF - Destroy (as Pulverizer); FF - Sniper (as Eagle Eye); or F - Déjà Vu (as Déjà Vu). 

Earth - Golemic Shield   EEEE -- Target Shield becomes a creature with Power equal 3+the amount of damage it prevents  and 7 HP.  It retains all abilities and effects.

Air - Controlled Cyclone - AAAAAAAA - (artifact) - AAAA: Kill target creature.
       (Alternately, Comet's Path - AA - Target creature's power doubles until end of turn.)

Life - Risen Elf - LLL - 2/2.  At the end of each turn, all of your creatures heal 3 damage.

Death - Wraith - DDDDD - 6/1.  DD: Sacrifice Wraith to kill target creature.

Darkness - Umbra - 1 random quanta - All of your quanta become Darkness quanta.

Time - Time Stop - TTTTTTTTTT- Your opponent skips their next turn.  All of your Time quanta is drained at the end of your turn (after quanta production occurs).

Entropy - Pulsar - EEEEEE - (artifact) - Each turn, EAFWLDLDTEGA is produced.   

Gravity - Focault's Pendulum - GGGGG - (artifact) - GG: Target creature gets Momentum.  At the end of the turn, this ability becomes "GG: Target creature gets Gravity Pull.  At the end of this turn, this ability reverts to Momentum".

Aether - Phase Vortex - AAAAAAAAAAAA - (artifact) - At the end of each of your turns, all of your creatures phase out (gain the Immaterial ability).  At the beginning of each of your turns, all of your creatures phase in (lose the Immaterial ability.)
 (Alternately Quantum Vortex - AAAAA - (artifact) - At the end of each turn, before quanta production occurs, all quanta are drained from the active player's quanta pools.)


With rare cards for every element, the end-game players would have a lot more to keep playing for. :)  Of course, the AI would have to be modified to use each of these cards so they could eventually be farmed.
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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5661#msg5661
« Reply #1 on: December 15, 2009, 10:09:56 pm »

A lot of these are nice, but some are just way too powerful, even with a high cost. A couple that stand out are the Air and Aether rares, as they give you increadible field control to the point where if one is played midgame, then that player wins, especially if the deck is build right (Protect Artifact, anyone?). I rather like Umbra, though, except something like "Nova, Umbra, Dark Dragon" on the first turn would be a TAD OP...>.<"

Offline EssenceTopic starter

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5662#msg5662
« Reply #2 on: December 15, 2009, 10:09:56 pm »

Fair enough.  How about these instead:


Air - Comet's Path - AAAA - Target creature's attack is doubled until the end of the turn.

Aether - Quantum Vortex - AAAAAAAA - (artifact) - At the end of each turn, all of that player's remaining quanta are drained away without effect.



:)
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joob

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5663#msg5663
« Reply #3 on: December 15, 2009, 10:09:56 pm »

Those are all pretty cool, but, like Jellyfish said, some are a bit OP. In addition to the other two mentioned, Time Stop seems ridiculous. I know it's expensive to use repeatedly, but it wouldn't be unimaginable to have someone use it 3-4 times in a row, which would almost certainly result in your loss.

As for Golemnic Shield: Does that mean that I can make my Diamond Shield an 8/12 which still reduces damage by 3? If so, does that mean I can play another shield (I'm picturing it like Animate Weapon)?

turin

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5664#msg5664
« Reply #4 on: December 15, 2009, 10:09:56 pm »

i like a lot these ideas! Just a little bit less powerful and less complicated (like abilities changing at the end of the turn).
Aether is too OP because there's nothing you can play in opponent's turn by now, so in practise it will make your creatures immaterial leaving you the chance to boost them...:O
As said time stop has just a way too strong effect (just think about waiting for quanta, then playing 2+ dragons and time stop, having some time stop in hand for consequent turns....O.o)
Even CHimera is too strong: deja-vuing itself can smash everithing in her path alone!

But ideas behind are good: just a little work of balance

Evil Hamster

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5665#msg5665
« Reply #5 on: December 15, 2009, 10:09:56 pm »

Personally I think the darkness one is the most OP.

A few quantum towers/supernovas and turn 5-6ish (without doing the math) you can drain life your opponent to death...

armsracer

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5666#msg5666
« Reply #6 on: December 15, 2009, 10:09:56 pm »

Quote
Fire - Chimera FFFFFFFF -- 4/2.  Every start-of-turn, Chimera loses all abilities and randomly gains one of the following: FFF - Destroy (as Pulverizer); FF - Sniper (as Eagle Eye); or F - Déjà Vu (as Déjà Vu). 

Chimera is either a lion with a snake for a tail, or any combination of two or more creatures. I don't see any reason why he should be given random abilities of these sort. The abilities I see being given to a Chimera would either be infect, poison or devour.
Quote
Earth - Golemic Shield   EEEE -- Target Shield becomes a creature with Power equal 5+the amount of damage it prevents  and 12 HP.  It retains all abilities and effects.

I like the concept but being able to fully act as a shield while you can still place another one doesn't seem to be in the interests of far play. Also a shield shouldn't be able to do more damage than a weapon of the same grade.
Quote
Air - Controlled Cyclone - AAAAAAAA - (artifact) - AAAA: Kill target creature.

Its got my stamp of approval... not that it means much. The card isn't immortal. Can only activate its ability once per turn, and it's weak against denial decks and swarm decks.
Quote
Life - Risen Elf - LLL - 2/2.  At the end of each turn, all of your creatures heal 3 damage.

Three life seems like a bit much. The only creature that does mass damage to date that I know of is retrovirus which only does 1 damage each turn and costs 2 death.
Quote
Death - Wraith - DDDDD - 6/1.  DD: Sacrifice Wraith to kill target creature.
Good stats, you could raise the toughness by one point and it'd still be fair. Anything less than a cost of 5 would be a wasted death so that's good too.
Quote
Darkness - Umbra - 1 random quanta - All of your quanta become Darkness quanta.
Being able to generate massive amounts of darkness from nova Umbra combo early on in the game... That just sends shivers down my spine.
Quote
Time - Time Stop - TTTTTTTTTT- Your opponent skips their next turn.
That's good as long as the user loses all there time quanta after casting it.
Quote
Entropy - Pulsar - EEEEEEEEEEEE - (artifact) - Each turn, EAFWLDLDTEGA is produced. 

I don't find quanta to be in that short of supply later in the game.
Quote
Gravity - Focault's Pendulum - GGGGG - (artifact) - GG: Target creature gets Momentum.  At the end of the turn, this ability becomes "GG: Target creature gets Gravity Pull.  At the end of this turn, this ability reverts to Momentum".
Wow I really like this one  ;D
Quote
Aether - Phase Vortex - AAAAAAAAAAAA - (artifact) - At the end of each of your turns, all of your creatures phase out (gain the Immaterial ability).  At the beginning of each of your turns, all of your creatures phase in (lose the Immaterial ability.)
I think this one should have a turn limit attached to it at a reduced cost.
Quote
Aether - Quantum Vortex - AAAAAAAA - (artifact) - At the end of each turn, all of that player's remaining quanta are drained away without effect.
This card shouldn't be an artifact. There'd be no way to counter so people would have to play with the effects. The only playable cards would be spark, photon, and dagger.

Offline EssenceTopic starter

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5667#msg5667
« Reply #7 on: December 15, 2009, 10:09:56 pm »

All right, let's see.

A Chimera is any creature composed of parts of other creatures.  The traditional Greek Chimera (that Bellerophon fought) was, according to Homer, "a thing of immortal make, not human, lion-fronted and snake behind, a goat in the middle,[2] and snorting out the breath of the terrible flame of bright fire."

Quote
Chimera is either a lion with a snake for a tail, or any combination of two or more creatures. I don't see any reason why he should be given random abilities of these sort. The abilities I see being given to a Chimera would either be infect, poison or devour
As such, the ability to burn creatures (Sniper) and objects (Destroy) are perfectly in line.  The Deja Vu ability I added purely to make the creature worthy of Rare status - every 3rd turn on average, it can replicate itself, making something you have to deal with early while you still have something left to fight back with.  I suppose replacing Deja Vu with Devour wouldn't be too bad of an idea, but I think the Deja Vu power, while it might not be 'traditional', makes for high interest without creating imbalance.


Quote
As for Golemnic Shield: Does that mean that I can make my Diamond Shield an 8/12 which still reduces damage by 3? If so, does that mean I can play another shield (I'm picturing it like Animate Weapon)?
Quote
I like the concept but being able to fully act as a shield while you can still place another one doesn't seem to be in the interests of far play
Animated Weapons still deal their normal damage in addition to having their special abilities.  Perhaps the Power given to the shields is too high.  Maybe 3+(damage prevented)?  The idea here is to allow you to have multiple shield effects in play, yes.  Stacking a Jade Shield with a Titanium Shield for 5 damage prevented plus spell reflection, for example.



Quote
Three life seems like a bit much. The only creature that does mass damage to date that I know of is retrovirus which only does 1 damage each turn and costs 2 death.
I find it interesting that you don't really object to Controlled Cyclone, but an even-more-destructible card that has a less profound effect doesn't get the same logic applied to it. :)   The basic idea here is that you have to kill a creature all the way if you're going to attack it at all -- this negates  Eagle's Eye and Fire Storm as ways of building up damage.


Quote
That's good as long as the user loses all there time quanta after casting it.
  Good point; I'll edit it.


Quote
I don't find quanta to be in that short of supply later in the game
  The purpose here is to allow those Entropy-mark rainbow decks another way to beat Seism. :)


Quote
This card shouldn't be an artifact. There'd be no way to counter and people would have to play with the effects. The only playable cards would be spark, photon, and dagger.
Sorry, the drain would happen before quanta are generated for the turn.  Basically you never have more quanta to use than you can generate in one turn.  BTW, include Holy Flash and Improved Sundial on that list. :)


Quote
I rather like Umbra, though, except something like "Nova, Umbra, Black Dragon" on the first turn would be a TAD OP...>.<"
Not that different from "Spark, Cremate, Burning Tower, Crimson Dragon".  It's already doable in a monocolor deck.   The real danger, as Evil Hamster said, is the 5th-turn drain life.  Monoblack, Mark of Entropy.  Turn 1: 4 Black Pillars = 4 Darkness Quanta.
Turn 2: 8D, 1E available.  Turn 3: +1 Black Pillar, 13D, 2E available, then say 3x Supernova +Umbra gives 67 more D for a total of 80 DQ.  Turn 4, 85D.  Turn 5, +1 Black Pillar, 91D available.  That's 20 life drained per Siphon Life played.

Hmm...maybe that's not as dangerous as it appears.



If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5668#msg5668
« Reply #8 on: December 15, 2009, 10:09:56 pm »

Quote
I rather like Umbra, though, except something like "Nova, Umbra, Black Dragon" on the first turn would be a TAD OP...>.<"
Not that different from "Spark, Cremate, Burning Tower, Crimson Dragon".  It's already doable in a monocolor deck.   The real danger, as Evil Hamster said, is the 5th-turn drain life.  Monoblack, Mark of Entropy.  Turn 1: 4 Black Pillars = 4 Darkness Quanta.
Turn 2: 8D, 1E available.  Turn 3: +1 Black Pillar, 13D, 2E available, then say 3x Supernova +Umbra gives 67 more D for a total of 80 DQ.  Turn 4, 85D.  Turn 5, +1 Black Pillar, 91D available.  That's 20 life drained per Siphon Life played.
Or, better, would be Quantum Towers instead of Obsidian Towers. Since Umbra requires one random quanta, the three quanta per turn per Tower, instead of the usual one quanta per turn per Tower, would be so much better. =/

Evil Hamster

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5669#msg5669
« Reply #9 on: December 15, 2009, 10:09:56 pm »

Not that different from "Spark, Cremate, Burning Tower, Crimson Dragon".  It's already doable in a monocolor deck.   The real danger, as Evil Hamster said, is the 5th-turn drain life.  Monoblack, Mark of Entropy.  Turn 1: 4 Black Pillars = 4 Darkness Quanta.
Turn 2: 8D, 1E available.  Turn 3: +1 Black Pillar, 13D, 2E available, then say 3x Supernova +Umbra gives 67 more D for a total of 80 DQ.  Turn 4, 85D.  Turn 5, +1 Black Pillar, 91D available.  That's 20 life drained per Siphon Life played.

Hmm...maybe that's not as dangerous as it appears.
Try that with quantum towers instead.

Very quickly in my head (hope I get the math right!)

Starting hand 5 qt, 3 supernovas.

End of turn 1: 31 quantums (assuming no SN yet)

Draw tower & play

End of turn 2: 53 quantums

Draw tower & play, plus supernovas

End of turn 3: 78 + 66 = 144 quantums

Draw umbra & hold

End of turn 4: 166

Draw drain life, play umbra: 165 darkness --> 34 damage.

OK maybe not the instant kill I thought but still extremely powerful.

A devourer/sundial stall drain life deck would be pretty cheesy with this card! Or even 6 animated diamond shields :)


As for the time one- It would still be OP If you have 10 time towers you could theoretically play that card 6 times in a row. Maybe have the cost 5T plus sacrifice 5 time towers.

Edit:

Ninja's by Mr. Jellyfish while doing the math  ;D

Offline EssenceTopic starter

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Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5670#msg5670
« Reply #10 on: December 15, 2009, 10:09:56 pm »

OP edited to reflect suggested changes. 

After thinking about it, I don't think that either Controlled Cyclone or Phase Vortex are actually OP, so I'm leaving them up.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Rare cards for the other 10 elements. (needs pix) https://elementscommunity.org/forum/index.php?topic=565.msg5671#msg5671
« Reply #11 on: December 15, 2009, 10:09:56 pm »

Not that different from "Spark, Cremate, Burning Tower, Crimson Dragon".  It's already doable in a monocolor deck.   The real danger, as Evil Hamster said, is the 5th-turn drain life.  Monoblack, Mark of Entropy.  Turn 1: 4 Black Pillars = 4 Darkness Quanta.
Turn 2: 8D, 1E available.  Turn 3: +1 Black Pillar, 13D, 2E available, then say 3x Supernova +Umbra gives 67 more D for a total of 80 DQ.  Turn 4, 85D.  Turn 5, +1 Black Pillar, 91D available.  That's 20 life drained per Siphon Life played.

Hmm...maybe that's not as dangerous as it appears.
Try that with quantum towers instead.

Very quickly in my head (hope I get the math right!)

Starting hand 5 qt, 3 supernovas.

End of turn 1: 31 quantums (assuming no SN yet)

Draw tower & play

End of turn 2: 53 quantums

Draw tower & play, plus supernovas

End of turn 3: 78 + 66 = 144 quantums

Draw umbra & hold

End of turn 4: 166

Draw drain life, play umbra: 165 darkness --> 34 damage.

OK maybe not the instant kill I thought but still extremely powerful.

A devourer/sundial stall drain life deck would be pretty cheesy with this card! Or even 6 animated diamond shields :)


As for the time one- It would still be OP If you have 10 time towers you could theoretically play that card 6 times in a row. Maybe have the cost 5T plus sacrifice 5 time towers.
Perhaps not Drain life, but just think of what could happen with Black Dragons. That card would probably make Dark too OP that it would be mainstreamed and would change the entire metagame.

Edit:

Ninja's by Mr. Jellyfish while doing the math  ;D
I R TEH PRO NINJA!

 

anything
blarg: