*Author

Uppercut

  • Guest
Rally The Righteous|Rally The Righteous (Devout Spirit) https://elementscommunity.org/forum/index.php?topic=27668.msg352567#msg352567
« on: June 17, 2011, 03:27:18 am »
Introducing a new mechanic because that's how I roll.
NAME:
Rally The Righteous
ELEMENT:
Light
COST:
4 :light
TYPE:
Spell
ATK|HP:
TEXT:
Put a Devout Spirit into play. Repeat this process for each combo played this turn.
NAME:
Rally The Righteous
ELEMENT:
Light
COST:
4 :light
TYPE:
Spell
ATK|HP:
TEXT:
Combo
Put a Devout Spirit into play. Repeat this process for each combo played this turn.
ART:
IDEA:
Uppercut
NOTES:
SERIES:

If more combos and cards that key off combos happen than this idea could be immense. I'll design a few to see how it goes. Sorry for blurry image, that's just how they turned out.

Smurrf

  • Guest
Re: Rally The Righteous|Rally The Righteous (Devout Spirit) https://elementscommunity.org/forum/index.php?topic=27668.msg352573#msg352573
« Reply #1 on: June 17, 2011, 03:39:44 am »
Define 'combo' please?  Are you talking Photon + Immolation here, or (as the upped appears to be) are you wanting new or already existing cards to be a sub-class of cards?  If you're talking about the former, then how do you differentiate between the example given and things like an already existing Soul Catcher or Boneyard plus Schrodinger's Cat?

Uppercut

  • Guest
Re: Rally The Righteous|Rally The Righteous (Devout Spirit) https://elementscommunity.org/forum/index.php?topic=27668.msg352576#msg352576
« Reply #2 on: June 17, 2011, 03:45:20 am »
The latter. Take note of the word "combo" in the upgraded card.

Manipul8r

  • Guest
Re: Rally The Righteous|Rally The Righteous (Devout Spirit) https://elementscommunity.org/forum/index.php?topic=27668.msg352851#msg352851
« Reply #3 on: June 17, 2011, 07:51:05 pm »
Mechanic is okay, sort of reminiscent of Fractal in intent.  The problem is that this card's quality degrades rapidly if your deck is over 30 cards and/or you have fewer than 6 copies in the deck.  I also see no point in the unupgraded card not having the Combo ability.  It would be better to have Combo on both and have different unupgraded and upgraded versions of the Divine Spirit.

Overall though, this mechanic would be better if it was based off of the number of any type of cards you played this turn and it only produced 2|2 Spirits.  You can see the Storm mechanic in M:tG for example, which copies the spell for each card played before it (excluding lands, or in EtG, pillars/pends).  Even if you wanted to make a series of Combo cards, EtG doesn't have the card base to support archetypes that are so exclusive.

 

anything
blarg: