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$$$man

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Re: Rainbow|Rainbow https://elementscommunity.org/forum/index.php?topic=8698.msg101780#msg101780
« Reply #12 on: June 26, 2010, 10:38:31 pm »
As I see from here, most of you have suggested draining all Air quanta after using the spell.

Could make some really annoying rainbows.... thank god there isn't any  :air generating creatures.
Damselfly is, just like $$$man said. But this card was made for some duo/trio/even quad decks that have problems with draws. Clearly forgot about rainbows  and that's why I made this poll.

Actually, I don't agree with the draining system, but that's your opinion, not mine.
lol thats funny especially considering the name of the thread

bsurma

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Re: Rainbow|Rainbow https://elementscommunity.org/forum/index.php?topic=8698.msg102814#msg102814
« Reply #13 on: June 28, 2010, 01:24:32 pm »
That's not my fault, $$$. The community named it like this :)

The changes I will possibly make...

DRAIN ALL AIR QUANTA IN THE PROCESS, INCREASE THE QUANTA GAIN, MAKE IT A RARE
Why?
Implementing the first idea without any more changes would make it underpowered, because it's a really cheap spell and isn't a game-breaker.
Implementing the first two would help the card, but it would be kinda OP then.
So, I decided to make it a rare after (not so possible) implementing in the game.
DECREASE THE QUANTA GAIN, MAKE IT TO GIVE OTHER QUANTA EVERY 7  :air QUANTA
Why?
This could make it more implementable in the game because you don't need moar  :air. :)
IMO this is the most balanced nerf of these three. INCREASE THE COST
Yes. There's no more ideas here. Only increasing the cost.   ::) Seriously.
So, what would YOU choose?

And... thanks for all the responses. :D

unionruler

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Re: Rainbow|Rainbow https://elementscommunity.org/forum/index.php?topic=8698.msg102818#msg102818
« Reply #14 on: June 28, 2010, 01:31:29 pm »
It might actually be balanced if we interpreted it to be generates...quanta for each markcard (including your original mark).

bsurma

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Re: Rainbow|Rainbow https://elementscommunity.org/forum/index.php?topic=8698.msg102823#msg102823
« Reply #15 on: June 28, 2010, 01:48:51 pm »
It might actually be balanced if we interpreted it to be generates...quanta for each markcard (including your original mark).
Would it include the opponent's marks?
... I actually like this one.

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Re: Rainbow|Rainbow https://elementscommunity.org/forum/index.php?topic=8698.msg102828#msg102828
« Reply #16 on: June 28, 2010, 01:58:47 pm »
Technically, a rainbow is this:

Quote from: wikipedia
A rainbow is an optical and meteorological phenomenon that causes a spectrum of light to appear in the sky when the Sun shines onto droplets of moisture in the Earth's atmosphere. They take the form of a multicoloured arc, with red on the outer part of the arch and violet on the inner section of the arch.

A rainbow spans a continuous spectrum of colours; the distinct bands are an artifact of human colour vision. The most commonly cited and remembered sequence, in English, is Newton's sevenfold red, orange, yellow, green, blue, indigo and violet (popularly memorized by mnemonics like Roy G. Biv). Rainbows can be caused by other forms of water than rain, including mist, spray, and dew.
So there you have it. It's white light that reflects off water and forms color. But it travels through air, so it could be any of the three. I would personally say it's closer to light, but that's just me XD
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Offline ratcharmer

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Re: Rainbow|Rainbow https://elementscommunity.org/forum/index.php?topic=8698.msg102885#msg102885
« Reply #17 on: June 28, 2010, 03:47:39 pm »
I feel that no nerf is needed.

Unlike nova, you need a lot of :air to make this work, which means this spell would be less useful early in the game.

Nova would be better early on, this would be better later in the game.

Lifestream

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Re: Rainbow|Rainbow https://elementscommunity.org/forum/index.php?topic=8698.msg103527#msg103527
« Reply #18 on: June 29, 2010, 03:57:51 am »
Supernova on a stick XD

bsurma

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Re: Rainbow|Rainbow https://elementscommunity.org/forum/index.php?topic=8698.msg103645#msg103645
« Reply #19 on: June 29, 2010, 10:41:17 am »
I feel that no nerf is needed.

Unlike nova, you need a lot of :air to make this work, which means this spell would be less useful early in the game.

Nova would be better early on, this would be better later in the game.
I agree with you that this card should be useful in the late rounds. My 2nd nerf idea abuses that, but I wanted to have an early-game version. I guess this wouldn't work either because of Supernovas. Maybe I'm too nervous about OPness, but I think it still needs even a very small nerf.

 

anything
blarg: