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AngeDeMort

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg375452#msg375452
« Reply #12 on: August 04, 2011, 01:11:21 pm »
Why not make both last one turn and decrease the cost of the upped one.

This is a very strong card even if it only lasted 1 turn or a single card, it allows monos to function as rainbows and elements that are very good at producing quanta like death or life will have plenty of quanta to spare, also it increases the effectiveness of quanta towers since you would no longer have to wait for a single quanta pool to build up to play a card.

Offline mildlyfrightenedboyTopic starter

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg375573#msg375573
« Reply #13 on: August 04, 2011, 08:17:09 pm »
This + CCYB = fun fun fun

This might have issues with quanta-draining cards though (Fractal, Sky Blitz, Miracle, probably some more). Don't know how you're gonna work around those.
If you play one of these cards (let's use Miracle as an example), it first removes the cost of the card itself in random quanta (15  :light), then it removes all remaining Light quanta.
The effect of this card might be confusing:
All of your quanta stay put.  They are not actually merged into one big superpool for three turns.  Playing a card that drains all Light quanta does exactly that: drains all Light quanta.
The difference is the chance that you will get unlucky, and end up using no Light quanta (which you are losing anyway), and end up spending extra quanta in other elements.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline RagingAlien

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg376653#msg376653
« Reply #14 on: August 07, 2011, 03:34:40 am »
this name is going to give a lot of confusing, you have a FG called rainbow, a deck-type called Rainbow and now a card called rainbow. Rainbow uses a rainbow deck which is based around rainbow.  ???
Now we need to find a fitting song by Rainbow, or maybe fight Rainbow with a mono-dark while this (
&feature=related) play on the background. XD

nah, just kidding.

This card is really nice, and will help with many Rainbow decks. Having counters helps with it's OP'ness, as well as the reasonable cost.

The only problem being, Other cards are mostly really basic (Shield, for example), the ONLY difference being the pillar. It ain't bad, and i don't think it will fit any other element, but just a thought.
"When I go on the internet, everyone thinks I'm a dog :c"-Oace|"Don't feed trolls. Even though they're squishy and cute and make a funny noise when you poke them."-IH|"Live with it, or be a Llama." -artimies7|"Every time there is an awkward silence, somebody is thinking of Abraham Lincoln."-Xyzockie

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg376664#msg376664
« Reply #15 on: August 07, 2011, 04:21:25 am »
Fractal? What's this do? Drain all quanta?
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Offline mildlyfrightenedboyTopic starter

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg376673#msg376673
« Reply #16 on: August 07, 2011, 05:08:04 am »
Fractal? What's this do? Drain all quanta?
I am not sure if this was already addressed, but I think that it was...

If you play Fractal, it works just as any other card would - you lose the amount of quanta on the card, and then the effect on the card takes place.  For Fractal, you spend 10 or 9 quanta of a random element, fill your hand ith the target creature's card, and then you drain all  :aether.
This card doesn't affect all quanta-related processes, it only affects the cost of cards.  Quanta generation, skill costs, and any other ways that quanta are gained or lost except for card costs are completely unaffected.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline mildlyfrightenedboyTopic starter

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg376675#msg376675
« Reply #17 on: August 07, 2011, 05:18:42 am »
this name is going to give a lot of confusing, you have a FG called rainbow, a deck-type called Rainbow and now a card called rainbow. Rainbow uses a rainbow deck which is based around rainbow.  ???
Now we need to find a fitting song by Rainbow, or maybe fight Rainbow with a mono-dark while this (
&feature=related) play on the background. XD

nah, just kidding.

This card is really nice, and will help with many Rainbow decks. Having counters helps with it's OP'ness, as well as the reasonable cost.

The only problem being, Other cards are mostly really basic (Shield, for example), the ONLY difference being the pillar. It ain't bad, and i don't think it will fit any other element, but just a thought.
When I was designing this card, I tried to make it as basic as possible.  I wasn't sure exactly how it would work, but I think that it is basic... enough.  I think that putting some sort of counter to it would make it seem more like it is balanced toward a specific element.  For instance, if it made you take damage, I think that would make it lean towards elements that are strong in healing, like Light, Life, and Darkness.  If you sacrificed creatures to play it, it would lean towards elements that are good at putting out low-cost and spammable creatures (Aether, Light, Life).
If it needs a small nerf, then I think it should be an increase in cost.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

AngeDeMort

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg376683#msg376683
« Reply #18 on: August 07, 2011, 06:10:14 am »
When I was designing this card, I tried to make it as basic as possible.  I wasn't sure exactly how it would work, but I think that it is basic... enough.  I think that putting some sort of counter to it would make it seem more like it is balanced toward a specific element.  For instance, if it made you take damage, I think that would make it lean towards elements that are strong in healing, like Light, Life, and Darkness.  If you sacrificed creatures to play it, it would lean towards elements that are good at putting out low-cost and spammable creatures (Aether, Light, Life).
If it needs a small nerf, then I think it should be an increase in cost.
Increasing the cost of other cards doesn't do much since they take random quanta and cards like nova can summon a 12 cost card in 1 turn. Counters aren't element specific :darkness, :air, :aether:time and :death (technically stacks) all have a card with counters. I think counters would really be a good idea for this since with 2 novas and this you can pull out a dragon on your first turn

Offline mildlyfrightenedboyTopic starter

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg376869#msg376869
« Reply #19 on: August 07, 2011, 05:51:50 pm »
When I was designing this card, I tried to make it as basic as possible.  I wasn't sure exactly how it would work, but I think that it is basic... enough.  I think that putting some sort of counter to it would make it seem more like it is balanced toward a specific element.  For instance, if it made you take damage, I think that would make it lean towards elements that are strong in healing, like Light, Life, and Darkness.  If you sacrificed creatures to play it, it would lean towards elements that are good at putting out low-cost and spammable creatures (Aether, Light, Life).
If it needs a small nerf, then I think it should be an increase in cost.
Increasing the cost of other cards doesn't do much since they take random quanta and cards like nova can summon a 12 cost card in 1 turn. Counters aren't element specific :darkness, :air, :aether:time and :death (technically stacks) all have a card with counters. I think counters would really be a good idea for this since with 2 novas and this you can pull out a dragon on your first turn
...I have no idea where you got the idea of increasing the cost of OTHER cards from.  I was talking about the cost of this card.
An idea though is that for the last two turns, you don't generate any quanta.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline maverixk

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg376870#msg376870
« Reply #20 on: August 07, 2011, 05:53:07 pm »
I would say increase the cost by one or two each and lower the turns to two and three.
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Offline RagingAlien

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg376886#msg376886
« Reply #21 on: August 07, 2011, 06:24:19 pm »
i think the idea of also delaying all pillars for the first turn could be nice, and easier to code. maybe it'd be worth adding.
"When I go on the internet, everyone thinks I'm a dog :c"-Oace|"Don't feed trolls. Even though they're squishy and cute and make a funny noise when you poke them."-IH|"Live with it, or be a Llama." -artimies7|"Every time there is an awkward silence, somebody is thinking of Abraham Lincoln."-Xyzockie

Offline mildlyfrightenedboyTopic starter

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg380423#msg380423
« Reply #22 on: August 15, 2011, 05:38:28 am »
i think the idea of also delaying all pillars for the first turn could be nice, and easier to code. maybe it'd be worth adding.
Easier to code than just increasing the cost?  I am missing your point.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline RagingAlien

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Re: Rainbow|Shining Rainbow https://elementscommunity.org/forum/index.php?topic=29408.msg380467#msg380467
« Reply #23 on: August 15, 2011, 11:05:44 am »
Increasing the cost for Other cards rarely works well, mainly because quanta generation comes 3x faster for a mono-other. Also, you always have to take Nova in count (12 quanta in one turn).

So my suggestion is to kepp the cost, and cause it so that when this card is played, all your pillars/towers/pendulums(pendula?) are delayed for one turn.
"When I go on the internet, everyone thinks I'm a dog :c"-Oace|"Don't feed trolls. Even though they're squishy and cute and make a funny noise when you poke them."-IH|"Live with it, or be a Llama." -artimies7|"Every time there is an awkward silence, somebody is thinking of Abraham Lincoln."-Xyzockie

 

anything
blarg: