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armsracer

  • Guest
Irony/Twisted Fate https://elementscommunity.org/forum/index.php?topic=564.msg5408#msg5408
« on: December 15, 2009, 10:09:55 pm »

I came up with this idea while in game.

Irony (2 Entropy) - Spell
Use an opponent's cards ability as if it were your own.

--Upgraded--
Twisted Fate (5 Entropy) - Spell
Until the end of turn use any opponent's cards abilities as if it were your own.

I'd like some ideas for an image.


Irony/Twisted Fate https://elementscommunity.org/forum/index.php?topic=564.msg5409#msg5409
« Reply #1 on: December 15, 2009, 10:09:55 pm »

I think that's a good idea, but the upgrade seems to cost a bit too little for that kind of effect. Though, yes, it would be conditional, in the instances that it IS useful, it will almost always be game breaking. I would think that raising the cost to five, or even four, would be a much better option.

zakal

  • Guest
Irony/Twisted Fate https://elementscommunity.org/forum/index.php?topic=564.msg5410#msg5410
« Reply #2 on: December 15, 2009, 10:09:55 pm »

That sounds like a great card.  I agree though that the upgraded version is too good unless it is more expensive.

armsracer

  • Guest
Irony/Twisted Fate https://elementscommunity.org/forum/index.php?topic=564.msg5660#msg5660
« Reply #3 on: December 15, 2009, 10:09:56 pm »

Ok. I'll change that now.

Irony/Twisted Fate https://elementscommunity.org/forum/index.php?topic=564.msg12371#msg12371
« Reply #4 on: December 15, 2009, 10:10:33 pm »

not a huge fan of the concept, people will start making ditto decks, which will get very annoying. its an ok idea but in the long run it may end up being the favored kind of card for people who cant make their own strategies, and in that event, they will be ridiculed by alot of players, and thats not good. the more players, the better i say.

 

blarg: