SoD = Shard of Divinity? Isn't that a spell?
I think you might've meant SoG. Minor fuss.
My fault. Fixed it.
On a side-note, I removed SoG because I realized it was an upgraded card.
I'm not really following how devastating are random weapons. This card is obviously made for control rainbow, and you cannot rely on random to get your Eternity or Pulvy. You'll pack those. If you have them equipped, this thing generating Vamp Stiletto will not help you, but potentially ruin you.
Same can be said about shields.
Now, on general concept, this is one thing you bring instead of fat deck of permanents. But when you look at what it gives, you'll alternate between pillars and shields mostly. Too random to be useful imo.
Well, it's either remove all the pillars altogether and replace them with weapons (which is nice, but at the same time, reduces the 'oh lamesauce' factor when you play around with luck), or just remove the pillars part and keep it as is, since Nova/Supernova already fulfills the all-around quanta generation.
I just think that having it generate a RARE WEAPON is kind of a big deal. Sure, you may not be able to use the card at all in terms of its active ability, but cards with passives (Titan, Vampire Stiletto, Arsenic) can be incredibly powerful to use, and all that more frustrating to an opponent with permanent control cards - if you PA'ed multiple Radiated Goo/Eccentric Anomaly cards, you would potentially keep on generating weapons that would ultimately result in the demise of your opponent.
All in all, I guess I should remove the 'pillar' generation and just replace it with weapons. I'm not letting it generate upgraded cards still.
Why specify that the permanent be non-Entropy? Considering that the only possibly-eligible permanents in Entropy are Amethyst Pillar and Dissipation Shield...
Yeah, I suppose that requirement wasn't really necessary.
I'll change it as soon as possible. Changes have been applied.