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Offline EmeraldTiger

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220839#msg220839
« Reply #12 on: December 10, 2010, 06:12:22 am »
http://www.sxc.hu/ go there search falcon. Ra is a falcon-man as described here http://en.wikipedia.org/wiki/Ra copy the URL of the image used into the art line of the table.
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Offline AnonymousRevival

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220881#msg220881
« Reply #13 on: December 10, 2010, 07:42:49 am »
Ra to be more precise, is the eagle falcon-headed god of the sun.

Anyways, do you think that the sun should be :fire or :light? If :light, the effect has to change.
Ignotum venit retro vivere. :aether :light

Offline Ajit

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220888#msg220888
« Reply #14 on: December 10, 2010, 07:51:22 am »
the word Eagle wasn't anywhere on the Wiki and I think I'll trust that.  Although the point is quite irrelevant...

its a tough call as to which it belongs in more, because I mean the sun is fire as well as light, so I imagine its fine where it is.

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg221077#msg221077
« Reply #15 on: December 10, 2010, 04:29:25 pm »
I think even up to 4|9 stats would be fair.



Alright. Thanks for that suggestion. I'll add that.

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg221081#msg221081
« Reply #16 on: December 10, 2010, 04:32:06 pm »
Ra to be more precise, is the eagle falcon-headed god of the sun.

Anyways, do you think that the sun should be :fire or :light? If :light, the effect has to change.


Let's just say light. I'll put that in.

Offline AnonymousRevival

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg221622#msg221622
« Reply #17 on: December 11, 2010, 03:52:02 am »
How long does it disable?
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Offline asymmetry

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg221624#msg221624
« Reply #18 on: December 11, 2010, 03:54:46 am »
I don't think vrt himself makes your card art, but you can suggest the art class to do it. Detail why your card is a good choice to be illustrated and blah blah blah.
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

Offline EmeraldTiger

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg221675#msg221675
« Reply #19 on: December 11, 2010, 05:15:49 am »
from wiki
Quote
To the Egyptians, the sun represented light, warmth, and growth. This made the sun deity very important and the sun was seen as the ruler of all that he created. The sun disk was either seen as the body or eye of Ra.
Ra was thought to travel on two solar boats called the Mandjet (the Boat of Millions of Years), or morning boat and the Mesektet, or evening boat. These boats took him on his journey through the sky and the underworld. When Ra traveled in his sun boat he was accompanied by various other deities including Sia (perception) and Hu (command) as well as Heka (magic power). Sometimes members of the Ennead helped him on his journey, including Set who overcame the serpent Apep and Mehen who defended against the monsters of the underworld. Apep, an enormous serpent tried to stop the sun boat's journey every night by consuming it or by stopping it in its tracks with a hypnotic stare. In the evening the Egyptians believed that Ra set as Atum or in the form of a ram. The Mesektet or Night boat would carry him through the underworld and back towards the east in preparation for his rebirth. These myths of Ra represent the sunrise as the rebirth of the sun by the sky goddess Nut, thus attributing the concept of rebirth and renewal to Ra and strengthening his role as a creator god.
I suggest using some thing here to develop the ability. 
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Offline AnonymousRevival

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg221717#msg221717
« Reply #20 on: December 11, 2010, 06:55:16 am »
I think the sun disk above Ra should also have some type of wadjet on it.
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Offline SpikeSpiegel

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg243612#msg243612
« Reply #21 on: January 09, 2011, 01:20:38 am »
(This comment is part of Option II - Phase 1 Time Trial)

Without any doubt this is the Time creature I was looking for.

Each element should have skills related to the nature of the element in question, but Time really needs a sort of PC; this creature is a great solution.

High card cost is compatible with attack/HP and ability, and I love the choose of light for the skill cost. (I already see this card in a deck with Dune Scorpion and Blessing/Improved Blessing…simply evil…)

Card skill is virtually perfect; Time should not have a “full permanent” control (like fire or darkness) and the fact that this ability affects only shields/weapons putting them in a sort of time bubble is a really good choice.

In my opinion, two things are missing so that card is crucible ready:

1) This creature would have a little less Hps. 2-3 Ra down in the field would be a real problem for opponent, and 8 Hps are pretty much; 6 should be a better choice making this card more balanced.

2) A cool picture, of course (I hope vrt walks around here…)

No much to add, the idea was brilliant and I really want to see this card in crucible as soon as possible and I hope to see Ra, one day, in one of my decks…

Good job!

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Offline Xinef

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg247198#msg247198
« Reply #22 on: January 14, 2011, 09:30:56 am »
Although I'd say Time needs permanent protection rather than destruction, it is true that both fit well with the theme.

Pyramids surviving for a few thousand years in a barely damaged form is a proof that Time has capability to build nearly indestructible things.
Ruins of buildings dented by time through the ages shows that it can as well destroy the unprepared.

The basic concept seems great, definitely an idea worth developing. As for the ability, I'd say :fire is more fitting, since so far most of the off-element skill costs match the theme of that element (eg. scarab's devour costs gravity, parasite's poison costs death, mind flayer's ability costs aether...). It is true that permanent destruction skills so far costs :gravity :entropy (and :earth in case of Trident), rather than fire, though. Also, the skill right now is more like permanent delay, rather than destruction, so it might justify an element like :light...

But, if I compare Ra with eg. Pulverizer and Butterfly Effect, I have to say that even though Ra is a single card rather than combo, the ability is still UP. Having to pay 1/2 quanta every turn just to keep one permanent disabled, while you could pay 2 quanta to destroy it with a pulverizer, or 3 to destroy it with BE, and the fact you are limited to shields and weapons only, makes it an underpowered ability in comparison.

I would recommend either increasing the delay to 2 turns, so you can at least delay both a weapon and a shield, while keeping the skill cost at 1 :light and upgraded Ra could have higher attack/hp.
Or, you might consider allowing it to target other permanents (except pillars maybe), and still keep the cost at 1 for both upgraded and unupped.
Or, you might even change the skill cost to :time, since it is a delay effect, perfectly fitting in mono-Time.
If you don't like any of these suggestions, I'd say increased attack could make it more balanced when compared to Pulverizers.
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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg248447#msg248447
« Reply #23 on: January 15, 2011, 09:19:25 pm »
But, if I compare Ra with eg. Pulverizer and Butterfly Effect, I have to say that even though Ra is a single card rather than combo, the ability is still UP. Having to pay 1/2 quanta every turn just to keep one permanent disabled, while you could pay 2 quanta to destroy it with a pulverizer, or 3 to destroy it with BE, and the fact you are limited to shields and weapons only, makes it an underpowered ability in comparison.

I would recommend either increasing the delay to 2 turns, so you can at least delay both a weapon and a shield, while keeping the skill cost at 1 :light and upgraded Ra could have higher attack/hp.
Or, you might consider allowing it to target other permanents (except pillars maybe), and still keep the cost at 1 for both upgraded and unupped.
Or, you might even change the skill cost to :time, since it is a delay effect, perfectly fitting in mono-Time.
If you don't like any of these suggestions, I'd say increased attack could make it more balanced when compared to Pulverizers.


I agree with almost everything you said, Xinef, except one part. Ra would make a great fit in  :light/ :time duos and with no permanent control in time or light, Ra would be really good for the fit. And if the cost was one :light quanta, you could mark power it. I like that idea for using a mostly time deck, and just using a light mark to power up Ra. And sure, people could use Pulverizer and Butterfly affect, but as a fan of time, I don't think an  :entropy/ :time duo would be very good. (I tried a mutating scarab deck once. Didn't work out very well.)
I

 

anything
blarg: