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Destiny

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Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220020#msg220020
« on: December 09, 2010, 04:21:54 am »
So I was dueling some enemies as always, and then I came across some shields against my Scarabs. And I was like: "GAH! I wish Time had permanent control and was still balanced!"

Well, while walking around today brain storming, I thought of the perfect card.

 
NAME:
Ra
ELEMENT:
Time
COST:
7
TYPE:
Creature
ATK|HP:
4|6
TEXT:
:light: Disable target weapon or shield
NAME:
Ra
ELEMENT:
Time
COST:
7
TYPE:
Creature
ATK|HP:
5|7
TEXT:
:light: Disable target weapon or shield for 1 turn
ART:
None yet
IDEA:
Destiny
NOTES:
Ra sends the permanent in time one round and on your next turn, it re-appears. (Little Stasis bubble on the weapon or shield)
SERIES:
N/A

And so after I thought of this, I realized it was pretty balanced and would solve Time's permanent control problem.

Can vrt make some art for this?  :P


Offline Hyroen

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220024#msg220024
« Reply #1 on: December 09, 2010, 04:32:29 am »
Lol, asking for vrt art already?

Firstly, you should probably use the correct card idea submitting format. READ ALL OF ME (http://elementscommunity.org/forum/index.php/topic,5039.0.html).

I might point out that vrt is very picky as to where his art goes.

Aside, yes :time Time needs some permanent control, but let's not let all the elements leak into each other's niches. Time has card advantage, should all the others as well?
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Destiny

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220037#msg220037
« Reply #2 on: December 09, 2010, 04:55:38 am »
Lol, asking for vrt art already?

Firstly, you should probably use the correct card idea submitting format. READ ALL OF ME (http://elementscommunity.org/forum/index.php/topic,5039.0.html).

I might point out that vrt is very picky as to where his art goes.

Aside, yes :time Time needs some permanent control, but let's not let all the elements leak into each other's niches. Time has card advantage, should all the others as well?



Correct, but don't forget that Ra has a high cost, and needs fire quanta to disable a weapon or shield for one single turn. I'd say it's pretty balanced to fill in that gap. Kinda like Anubis, eh?

Offline OldTrees

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220056#msg220056
« Reply #3 on: December 09, 2010, 05:34:19 am »
Interesting.

I would recommend  :time :time: Delay target permanent 1 round.
Notes:
Sends the permanent forward in time 1 round.
Then permanent returns at the beginning of your turn.
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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220085#msg220085
« Reply #4 on: December 09, 2010, 07:34:45 am »
Even if Ra is the god of the sun, it would be more :light like. And light doesn't do destroying of permanents, so yes I agree with OT.
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Destiny

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220253#msg220253
« Reply #5 on: December 09, 2010, 03:26:53 pm »
Interesting.

I would recommend  :time :time: Delay target permanent 1 round.
Notes:
Sends the permanent forward in time 1 round.
Then permanent returns at the beginning of your turn.


Noted. I'll edit it. I still need art for this.

Offline Ajit

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220662#msg220662
« Reply #6 on: December 10, 2010, 01:46:23 am »
Seems pretty cool, I like the idea, and its a new unique ability.

Destiny

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220797#msg220797
« Reply #7 on: December 10, 2010, 04:37:20 am »
Seems pretty cool, I like the idea, and its a new unique ability.


Thanks! Can you possibly make art for Ra? Or find someone who can? Thanks.

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220801#msg220801
« Reply #8 on: December 10, 2010, 04:40:03 am »
WAAY UP. i would probably make it at least 3/6 for that cost.
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Destiny

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220805#msg220805
« Reply #9 on: December 10, 2010, 04:57:11 am »
WAAY UP. i would probably make it at least 3/6 for that cost.



Thanks for the suggestion. I'll add that.

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220810#msg220810
« Reply #10 on: December 10, 2010, 05:06:01 am »
I think even up to 4|9 stats would be fair.
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Offline Ajit

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Re: Ra | Ra (upped) https://elementscommunity.org/forum/index.php?topic=17280.msg220835#msg220835
« Reply #11 on: December 10, 2010, 06:07:21 am »
Seems pretty cool, I like the idea, and its a new unique ability.


Thanks! Can you possibly make art for Ra? Or find someone who can? Thanks.
If it makes a decent running in the Crucible then yeah I'll consider it, although my specialty is not so much creatures/drawing as it is effects and stuff.

 

blarg: