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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Poltergeist | Poltergeist
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Hyroen
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Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506460#msg506460
«
on:
June 01, 2012, 07:56:43 am »
NAME:
Poltergeist
ELEMENT:
Death
COST:
5
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
: Possess
The enemy's next turn is played by AI.
NAME:
Poltergeist
ELEMENT:
Death
COST:
4
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
: Possess
The enemy's next turn is played by AI.
ART:
kasiakay
Edited
SOURCE
IDEA:
Hyroen
NOTES:
Before anything, I know I've seen someone suggest a card with the same name. Assuredly it did not have the same mechanic.
Pretty straightforward. If AI is programmed differently for different levels (AI2, AI3), then the enemy is possessed by AI3 programming.
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Re: Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506487#msg506487
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Reply #1 on:
June 01, 2012, 11:37:04 am »
Nice concept, but I don't like it because it turns PvP into PvE if it's ability is chained (which isn't hard to do), and the reason PvP is fun is because it's a chance to play against an intelligent opponent. Also unbelievably frustrating to have to sit and watch your PvP match play out without being able to do anything.
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Re: Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506488#msg506488
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Reply #2 on:
June 01, 2012, 11:47:09 am »
I could see this causing a lot of rage in pvp.
Also completely useless against AI's
Possibly better as a silence type effect but for
but still not brilliant
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Re: Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506494#msg506494
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Reply #3 on:
June 01, 2012, 12:21:11 pm »
Horrible idea. It's a fun stealer, and also likely OP in PvP as AI is incredibly stupid.
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Re: Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506500#msg506500
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Reply #4 on:
June 01, 2012, 12:35:35 pm »
Way too op in pvp and destroys the fun for the other player. Might work as a high cost spell so it can't be chained forever like this card, but it would be completely useless in non-pvp.
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Re: Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506502#msg506502
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Reply #5 on:
June 01, 2012, 12:38:08 pm »
Wrecks OTK and combo decks, while barely do nothing to rushy decks. Also, SN Singularity. (AI is stupid and -will- do this, sooner or later)
Nope.
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Re: Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506549#msg506549
«
Reply #6 on:
June 01, 2012, 03:45:07 pm »
However, this card
does
broaden the meta-game by making anti-AI decks viable in the game.
The fact that this doesn't affect AI isn't really important since it doesn't affect player-to-player interaction.
The problem is that this mechanic will lose the function of broadening the meta as AI gets smarter, and will only result in making the opponent more predictable after a Precognition.
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Re: Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506765#msg506765
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Reply #7 on:
June 02, 2012, 01:38:49 am »
Interesting idea, but the whole reason people play PvP is that they want to play against other people, not a computer controlled deck. If I wanted to play vs AI and cool decks, I'd go to arena. This card will just cause a whole load of frustration.
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Re: Poltergeist | Poltergeist
https://elementscommunity.org/forum/index.php?topic=40912.msg506773#msg506773
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Reply #8 on:
June 02, 2012, 03:13:01 am »
cool idea for an effect, but definitely not for a repeatable permanent, a one shot spell with the effect would be good though
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