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Offline TheAccusoTopic starter

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Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006447#msg1006447
« on: October 09, 2012, 06:38:29 am »
NAME:
Quiet Volcano
ELEMENT:
:earth
COST:
5
TYPE:
Permanent
ATK|HP:

TEXT:
Drain :air :air per turn(passive) to add 1gas counter.
:fire Explode. Deal 15 damages for every gas counter.
NAME:
Active Volcano
ELEMENT:
:earth*
COST:
5
TYPE:
Permanent
ATK|HP:

TEXT:
Might cast 1 fire lance on a random opponent creature per turn. :fire :fire :fire : Eruption, generates a rain of magma.

ART:
For quite Volcano>> http://www.shutterstock.com/pic.mhtml?id=109905245 For Active Volcano>> http://www.shutterstock.com/pic.mhtml?id=107273876
IDEA:
THEACCUSO
NOTES:
Quiet Volcano is similar to unstable gas, potentially more strong but requires a trio.
:air draining is passive like in flooding.
Initial counter is 1.
If stolen the counters remain.
Reflective shield/mirror shield;Emerald shield/jade shield will reflect this.
1 turn activation(for every skill[passive/active]).
After the explosion Quiet Volcano is destroyed.
__________________________
Active Volcano might casts 1 fire lance per turn on a random opponent creature.
Active Volcano can generates  a rain of magma, which causes two damage to every creature on the field(immortal creatures aren't affected) and and two turns of delay.
1 turn activation
Active Volcano skills are re-usable.
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« Last Edit: October 19, 2012, 07:53:00 am by THEACCUSO »
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Offline Naesala

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006448#msg1006448
« Reply #1 on: October 09, 2012, 07:20:57 am »
Why so dramatically different? How would the game know what effect you want on the first? Why does magma cause less damage than fire? You have some spelling errors.

Personally, I'd say drop Active volvano and just nerf the cost for an upper quiet volcano, and figure out a better way to calculate damage/give it counters
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Offline TheAccusoTopic starter

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006452#msg1006452
« Reply #2 on: October 09, 2012, 07:50:48 am »
1)Why so dramatically different? 2)How would the game know what effect you want on the first? 3)Why does magma cause less damage than fire? 4)You have some spelling errors.

Personally, I'd say drop Active volvano and just nerf the cost for an upper quiet volcano, and figure out a better way to calculate damage/give it counters
1)I like the fact of them being different, also to remain loyal to the theme.
2)I suppose you're talking about the A.I. in here or i have misunderstood what you've said, if so i think it's manageble to set it from having a proper use.
3)to don't overshadow ROF and also because it also gives 2 turn of delay, the concept is that the magma hits you causing damage and then turns you into obsidian.

I like both:
Quiet volcano is a good(and different) alternative to UG, more difficult to play, but with more potential, also we don't have that much non-weapon permanents that do direct damage.
Active Volcano can be used by big stallers deck; a deck with big creatures, basilisk's blood/rage potts/fire bolts/fire shield to have your oppo stalled while your monsters survive and you can gain enough quanta/turns to pay for thoose biggies; an immortal deck with :fire mark and gnome riders; a deck that uses both version to stall and gain damage at the same time, possible OTKO and maybe other way i didn't calculate.
4)EDIT:Can you please notify me wich?
Ty for supporting Naesala :)

« Last Edit: October 09, 2012, 07:59:13 am by THEACCUSO »
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Offline Naesala

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006511#msg1006511
« Reply #3 on: October 09, 2012, 02:10:44 pm »
Not the A.I. How would the game know which effect you want; 2 :air to feed it or  :fire to explode it? As of now cards just glow when you can use them and you click to activate, but this card has 2 different abilities. How will you resolve it?

I'm not saying magma storm isn't balanced vs. firestorm. What I'm saying is how thematically does fire deal more damage than magma?

Spoiler for Spelling:
Quiet Volcano is similar to unstable gas, potentially more strong but requires a trio.
Initial counter is 1.
If stoledn the counters remain.
Reflective shield will reflect this.
1 turn activation(for every skill).
After the explosion Quiet Volcano is destroyed.
__________________________
Active Volcano might casts 1 fire lance per turn on a random creature(even friendly).
Active Volcano can generates  a rain of magma, which causes two damages onto every creature on the field and and two turns of delay.
1 turn activation
Active Volcano skills are re-usable.
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Offline Rutarete

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006524#msg1006524
« Reply #4 on: October 09, 2012, 03:17:47 pm »
The art works, but if you could crop out the bottom it would be much better.

Regarding Active Volcano - the card text says it might cast fire lance, but the notes say it does it every turn. Might want to remove that 'might'.

A typo Nae missed - take off the 's' in damages in the third to last line of the notes.

As for solving the dual active ability problem of the un-upped, you could have it trigger like SoF, when a certain factor reaches a certain point. Or you could have it alternate between the abilities every other turn, like a pendulum.
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Offline TheAccusoTopic starter

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006612#msg1006612
« Reply #5 on: October 10, 2012, 12:13:26 am »
1)Not the A.I. How would the game know which effect you want; 2 :air to feed it or  :fire to explode it? As of now cards just glow when you can use them and you click to activate, but this card has 2 different abilities. How will you resolve it?

2)I'm not saying magma storm isn't balanced vs. firestorm. What I'm saying is how thematically does fire deal more damage than magma?
1)Yeo, gotta change the wording and solve this by writing Drain :air :air per turn to add 1 gas counter(of course if not  :air quanta is left no counter will added).passive drain.
2)I faced the same logic problem, i already am thinkin' something.
Really ty for the support and +REP for having correct all the grammar stuff :)
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Offline TheAccusoTopic starter

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006615#msg1006615
« Reply #6 on: October 10, 2012, 12:18:24 am »
The art works, but if you could crop out the bottom it would be much better.

Regarding Active Volcano - the card text says it might cast fire lance, but the notes say it does it every turn. Might want to remove that 'might'.

A typo Nae missed - take off the 's' in damages in the third to last line of the notes.

As for solving the dual active ability problem of the un-upped, you could have it trigger like SoF, when a certain factor reaches a certain point. Or you could have it alternate between the abilities every other turn, like a pendulum.
Ty you very much too, i've really appreciate some advise from you experienced players.
EDIT: i'll update the images ASAP.
« Last Edit: October 10, 2012, 12:25:57 am by THEACCUSO »
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Offline TheAccusoTopic starter

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006645#msg1006645
« Reply #7 on: October 10, 2012, 01:58:13 am »
Adjusted, sorry for the long time absence of images&CO but i'm a terrible noob :D
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Offline Naesala

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006666#msg1006666
« Reply #8 on: October 10, 2012, 02:39:33 am »
I don't necessarily think the "(passive)" is needed, but it fits on the card so its not a big deal.

Now you just need someone with better balancing knowledge than me help you out >.>
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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006715#msg1006715
« Reply #9 on: October 10, 2012, 05:16:37 am »
I'm not the best at balancing, so I won't but...

1)These cards are trying to do far too many things at once. I understand your desire for each card to be unique, but don't force the two versions in one idea, this would be much better as 2 separate ideas.
2)Why would I possibly want to use the un-upgraded over Unstable Gas? This is a trio, much harder to pull off, and it has a maintenance cost. Sure after turn 2 it becomes more powerful than UG, but at turn 2 I can detonate my UG(to clarify this should start with 0 counters, starting with 1 counter means you're skipping over the maintenance cost you implemented for turn 1) Even if I wanted to let it grow over several turns, it's just that much weaker to PC.
3)Tables and cards don't much up(active vol skill cost).
4)You leave a whole lot of implications to your notes section- in other words- the card is potentially overly complex, think Occam's Razor: Simpler is often better.

5)Active Volcano is OP-
5a)Fire Bolt is often enough to kill a creature-having it be reusable on its own, even as a chance-is slightly too powerful.
5b)The activated effect is essentially a slightly weakened Rain of Fire... at a third of the cost... The self delaying mechanic does nothing to balance it here. It would have to cost 4 to be comparable to Rain of Fire
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Offline TheAccusoTopic starter

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Re: Quiet Volcano | Active Volcano https://elementscommunity.org/forum/index.php?topic=43985.msg1006720#msg1006720
« Reply #10 on: October 10, 2012, 07:06:53 am »
I'm not the best at balancing, so I won't but...

1)These cards are trying to do far too many things at once. I understand your desire for each card to be unique, but don't force the two versions in one idea, this would be much better as 2 separate ideas.
2)Why would I possibly want to use the un-upgraded over Unstable Gas? This is a trio, much harder to pull off, and it has a maintenance cost. Sure after turn 2 it becomes more powerful than UG, but at turn 2 I can detonate my UG(to clarify this should start with 0 counters, starting with 1 counter means you're skipping over the maintenance cost you implemented for turn 1) Even if I wanted to let it grow over several turns, it's just that much weaker to PC.
3)Tables and cards don't much up(active vol skill cost).
4)You leave a whole lot of implications to your notes section- in other words- the card is potentially overly complex, think Occam's Razor: Simpler is often better.

5)Active Volcano is OP-
5a)Fire Bolt is often enough to kill a creature-having it be reusable on its own, even as a chance-is slightly too powerful.
5b)The activated effect is essentially a slightly weakened Rain of Fire... at a third of the cost... The self delaying mechanic does nothing to balance it here. It would have to cost 4 to be comparable to Rain of Fire
1) I like the fact of having 2 different mechanics in one card and i agree that ETG rarely have cards who works in a total different way normal/upgraded, but i also like to keep the theme.
Being this also my very first card it's a bit against-standars i admit it and i'll probably get more focused on 1 strategy/mechanic when doing a new one, but i think this two biggie are gonna proceed togheter(for now).
2)The 1 starting counter it's accorded to the theme, 'cause no counter first turn=Volcano Inactive not quiet and also, you too said that: there will be no reasons to use thig instead of UG if 0 counters start, so i maked it having 1 starting counter but harder to pul off, you also said that, self explanatory.
I see this being that much weaker to pc if just protect arctifact :earth...
3)fixed.
4)Overly complex? Does it is written on the card that when you steal a cloak counters restart? Or when you steal a sundial, same thing.Basically the steal thing and the 1 counter start are the only things that you have to discover by testing or going on the forum, the immortal stuff is kinda clever don't you think?UG doesn't say that its damage is reflected by anti spell shield.
5)
5a)Having the chance to might throw a fire bolt at someone for 5 :earth and the chance of the bolt generator being destroyed or stolen instead of the normal bolt bam-direct damge spell seems a good point to say it is slightly too powerful?
5b)It also hits and delays YOUR creatures.
Ty for the feedback anyway
« Last Edit: October 10, 2012, 10:02:53 am by THEACCUSO »
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anything
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