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Flayne

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317822#msg317822
« Reply #12 on: April 22, 2011, 08:22:25 pm »
rediculously high cost creatures => frowned upon
rediculously high stat creatures => also frowned upon
*Cough*Armagio and Collosal dragon + Acceleration, Elite phase dragon costs 14*Cough*

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317833#msg317833
« Reply #13 on: April 22, 2011, 08:35:39 pm »
rediculously high cost creatures => frowned upon
rediculously high stat creatures => also frowned upon
*Cough*Armagio and Collosal dragon + Acceleration, Elite phase dragon costs 14*Cough*
Slight difference though - those cards cost 24 quantum upgraded. I generally try to not go over a cost of 15 unless necessary.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317835#msg317835
« Reply #14 on: April 22, 2011, 08:40:03 pm »
rediculously high cost creatures => frowned upon
rediculously high stat creatures => also frowned upon
*Cough*Armagio and Collosal dragon + Acceleration, Elite phase dragon costs 14*Cough*
Slight difference though - those cards cost 24 quantum upgraded. I generally try to not go over a cost of 15 unless necessary.
but if high stat = high cost
or high stat with certain ability = above high cost
thats natural unless comparation to other cards says otherwise.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317840#msg317840
« Reply #15 on: April 22, 2011, 08:46:42 pm »
The cost is not justifiable in this case. Phase Dragon is an immaterial creature that costs +2-4 in comparison to other dragons, and for multiple good reasons.
Armagio + Acceleration is a two-card combo. Armagio by itself is just a shield or catapult fodder (another 2-card combo).

I don't see any reason for this card to have a high cost other than an ability(-ies) that's making it cost too much and could be reworked/removed to make it cheaper and more playable.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317842#msg317842
« Reply #16 on: April 22, 2011, 08:49:14 pm »
The cost is not justifiable in this case. Phase Dragon is an immaterial creature that costs +2-4 in comparison to other dragons, and for multiple good reasons.
Armagio + Acceleration is a two-card combo. Armagio by itself is just a shield or catapult fodder (another 2-card combo).

I don't see any reason for this card to have a high cost other than an ability(-ies) that's making it cost too much and could be reworked/removed to make it cheaper and more playable.
the stats are fine, just the cost needs reworking, like say 12 cost because of nova.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317844#msg317844
« Reply #17 on: April 22, 2011, 08:51:26 pm »
The cost is not justifiable in this case. Phase Dragon is an immaterial creature that costs +2-4 in comparison to other dragons, and for multiple good reasons.
Armagio + Acceleration is a two-card combo. Armagio by itself is just a shield or catapult fodder (another 2-card combo).

I don't see any reason for this card to have a high cost other than an ability(-ies) that's making it cost too much and could be reworked/removed to make it cheaper and more playable.
the stats are fine, just the cost needs reworking, like say 12 cost because of nova.
Flayne, please read the whole page before commenting. I already put up calculations, and it still costs too much, as to which I provided my own suggestions on how to lower the cost but keep the thematic ability.
ok but its part of a set based around a theme, which should be more expensive to use than the cards in their pure elemental form.
It still should get lower cost. If you're making a card cost 24 quantum that's not a good sign in terms of design.
Currently :
Elemental Cost : Attack + HP Modifier + Ability Value + Bonuses
Unupgraded
Attack : 3
HP : + 1 (6-7)
Ability Value : + 4 (Lycanthropy+Momentum)
Bonus: None
Final Cost : 8

Upgraded
Attack : 8
HP : +3 (10+)
Ability Value : +5 (Lycanthropy for unupped was +3, however the more attack you add on a momentum creature the stronger it gets. Elite Charger's base value is +5 and it has -1 attack compared to this.)
Bonus: -2 for upgrade
Final Cost : 14 (Pushing it even at the elemental cost)1.5+1.5[Elemental] = [Other]
1.5 + 1.5 ( 8 ) = 13.5 ≈ 14
1.5 + 1.5 ( 14 ) = 22.5 ≈ 23

Even when I round up you need to lower the cost. I again suggest removing momentum and lycanthropy - because of them, your card is becoming overly expensive. Since momentum can be lobotomized by an active skill I'd suggest giving the Rhino a weaker variant of the skill like:
"Charger - Ignores 1 point of damage reduction from shields."
This keeps the ability but reduces it to make it playable. Please lower the cost as well.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317851#msg317851
« Reply #18 on: April 22, 2011, 09:05:35 pm »
The cost is not justifiable in this case. Phase Dragon is an immaterial creature that costs +2-4 in comparison to other dragons, and for multiple good reasons.
Armagio + Acceleration is a two-card combo. Armagio by itself is just a shield or catapult fodder (another 2-card combo).

I don't see any reason for this card to have a high cost other than an ability(-ies) that's making it cost too much and could be reworked/removed to make it cheaper and more playable.
the stats are fine, just the cost needs reworking, like say 12 cost because of nova.
Flayne, please read the whole page before commenting. I already put up calculations, and it still costs too much, as to which I provided my own suggestions on how to lower the cost but keep the thematic ability.
ok but its part of a set based around a theme, which should be more expensive to use than the cards in their pure elemental form.
It still should get lower cost. If you're making a card cost 24 quantum that's not a good sign in terms of design.
Currently :
Elemental Cost : Attack + HP Modifier + Ability Value + Bonuses
Unupgraded
Attack : 3
HP : + 1 (6-7)
Ability Value : + 4 (Lycanthropy+Momentum)
Bonus: None
Final Cost : 8

Upgraded
Attack : 8
HP : +3 (10+)
Ability Value : +5 (Lycanthropy for unupped was +3, however the more attack you add on a momentum creature the stronger it gets. Elite Charger's base value is +5 and it has -1 attack compared to this.)
Bonus: -2 for upgrade
Final Cost : 14 (Pushing it even at the elemental cost)1.5+1.5[Elemental] = [Other]
1.5 + 1.5 ( 8 ) = 13.5 ≈ 14
1.5 + 1.5 ( 14 ) = 22.5 ≈ 23

Even when I round up you need to lower the cost. I again suggest removing momentum and lycanthropy - because of them, your card is becoming overly expensive. Since momentum can be lobotomized by an active skill I'd suggest giving the Rhino a weaker variant of the skill like:
"Charger - Ignores 1 point of damage reduction from shields."
This keeps the ability but reduces it to make it playable. Please lower the cost as well.
Zblader, your calculations are fine but i disagree with all due respect, on your choice of words at the end, "please lower cost as well". (sorry for topic change)
It is up to the card designer to lower cost or not. A better choice of words would be "I suggest", and even though you put calculations up, i still have a right to comment, again with all due respect.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317863#msg317863
« Reply #19 on: April 22, 2011, 09:21:31 pm »
zbade i think you are missing that these cards exist to have those abilities, for use with the set, and a big momentum card you can drop a Quint on should be expensive no matter what, if you want a cheaper card, play gravity or pure elemental cards.

lycanthropy in this case actually makes the card weaker, and that is by design, i might adjust, but i think it should just be a honking mess of quanta turned into unstoppable attack power. like i had it before really, but this is a good compromise.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg317886#msg317886
« Reply #20 on: April 22, 2011, 10:07:47 pm »
Gah, bad phrasing strikes again - generally stuff like that is just my suggestions and doesn't necesarily have to be followed. Sorry for the misunderstanding.

@midnight - I did understand what the card's purpose was - I was just trying to be constructive, and again, sorry if I missed the point or anything.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg318036#msg318036
« Reply #21 on: April 23, 2011, 03:25:53 am »
no its ok, i welcome your input.

i look at this set as if it were a level 3 or a starter deck or false god, a deck based pretty much just using these series.

so i look at how powerful or rare an ability is., momentum is really hard to get, you can only grant momentum 6 times, like ever unless random, no unstoppable on a stick.

adrenaline, a few others, not that great, but momentum, one of the best abilities ever. it should be hard to play, but worth it, which is why i was going for massive quanta critters.

i really want momentum to be a hard to play card in the QS set to keep it from being too good.
i just figure its momentum and extra stats for a marauder right.

maybe it does need changed, but if you want to play sapphire chargers, thats the way to go right?
these should also be like, oh wow, im sitting here with a ton of quanta, lets either throw this guy out here and deal some good damage, or wait until its not going to keep me from playing this other card.

i might revise it again, who knows.

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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg318048#msg318048
« Reply #22 on: April 23, 2011, 03:54:53 am »
no its ok, i welcome your input.

i look at this set as if it were a level 3 or a starter deck or false god, a deck based pretty much just using these series.

so i look at how powerful or rare an ability is., momentum is really hard to get, you can only grant momentum 6 times, like ever unless random, no unstoppable on a stick.

adrenaline, a few others, not that great, but momentum, one of the best abilities ever. it should be hard to play, but worth it, which is why i was going for massive quanta critters.

i really want momentum to be a hard to play card in the QS set to keep it from being too good.
i just figure its momentum and extra stats for a marauder right.

maybe it does need changed, but if you want to play sapphire chargers, thats the way to go right?
these should also be like, oh wow, im sitting here with a ton of quanta, lets either throw this guy out here and deal some good damage, or wait until its not going to keep me from playing this other card.

i might revise it again, who knows.
 I personally like the idea but dont see it fitting in as an other card. When i thought of rhino, I figured it would be an :earth card. What if it was an :earth card with the ability " :gravity Momentum" and you get the +1|+1 and momentum. Just a suggestion because after all it is your card idea lol.
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Re: Quicksilver Rhino | Champion Quicksilver Rhino https://elementscommunity.org/forum/index.php?topic=24680.msg318307#msg318307
« Reply #23 on: April 23, 2011, 05:17:16 pm »
So Rhino is meant to be a heavy Other hitter that uses parts of  :gravity :entropy :darkness.
So it should have a high Other cost to correlate with the high Other power. Say a creature that would cost 7|8 elemental? Not quite a dragon but above other brute force creatures.
1.5 + 1.5 (Elemental Cost) = (Other Cost)
7|8 elemental cost translates into 12|12-13 other cost. [12 is an ideal target being a multiple of 3 so lets aim for that.]

Momentum is worth 0-1 elemental quanta
 :entropy: Lycanthropy is worth +3 elemental quanta
4 :rainbow: Lycanthropy is worth +2 elemental quanta
Total Skill cost: 3
PS: Did you know that Momentum and Lycanthropy are mutually exclusive as active skills? This would have to be programed with a passive come into play effect that gave it the momentum status.

For stats we would have 4|6 points to use with a +5|+5 activated on the 2nd turn to boost them higher.
4 cost:
3|6
4|4
6 cost:
3|10
4|8
5|6
6|4

I would suggest 3|6 and 5|6 which would turn into 8|11 and 11|11 when Lycanthropy is activated.

Total:
Unupped
3|6 stats: Cost 4 elemental
Momentum status: Cost 1 elemental
4 :rainbow: Lycanthropy: Cost 2 elemental
Total 7 elemental or 12 :rainbow.

Upgraded:
5|6 stats: Cost 6 elemental
Momentum status: Cost 1 elemental
4 :rainbow: Lycanthropy: Cost 2 elemental
Upgrade: -1.5 elemental
Total 7.5 elemental or 12 :rainbow.
Quote from: OldTrees' Suggestion
UnuppedUpgraded
Cost1212
Stats3|65|6
StatusesMomentumMomentum
Active Skill4 :rainbow:Lycanthropy4 :rainbow:Lycanthropy
Result: 8|11 Momentum [11|11 upgraded] for 16 :rainbow. Is this the heavy hitter you wanted?
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