no its ok, i welcome your input.
i look at this set as if it were a level 3 or a starter deck or false god, a deck based pretty much just using these series.
so i look at how powerful or rare an ability is., momentum is really hard to get, you can only grant momentum 6 times, like ever unless random, no unstoppable on a stick.
adrenaline, a few others, not that great, but momentum, one of the best abilities ever. it should be hard to play, but worth it, which is why i was going for massive quanta critters.
i really want momentum to be a hard to play card in the QS set to keep it from being too good.
i just figure its momentum and extra stats for a marauder right.
maybe it does need changed, but if you want to play sapphire chargers, thats the way to go right?
these should also be like, oh wow, im sitting here with a ton of quanta, lets either throw this guy out here and deal some good damage, or wait until its not going to keep me from playing this other card.
i might revise it again, who knows.