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Offline iloveashley3Topic starter

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Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117577#msg1117577
« on: December 27, 2013, 03:50:46 pm »
NAME:
Quantum Generator
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:

TEXT:
Every turn, generate a quantum bug. Destroys itself after 3 turns.
NAME:
Quantum Warehouse
ELEMENT:
Other
COST:
4
TYPE:
Permanent
ATK|HP:

TEXT:
Every turn, generate a quantum bug. Destroys itslef after 3 turns.

ART:

IDEA:
iloveashley3
NOTES:
meant to somewhat be relevant to rainbow style decks.

it does stack, so if you have 2 on the field, 2 Bugs will appear after you end your turn.

         

SERIES:

« Last Edit: December 28, 2013, 06:35:06 pm by iloveashley3 »

Offline dark ripper

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117624#msg1117624
« Reply #1 on: December 27, 2013, 10:01:34 pm »
cool idea but about the bug, compare it to damselfly or gemfinder. 5 quanta cost is high, perhaps you should consider lower it.
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Offline iloveashley3Topic starter

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117629#msg1117629
« Reply #2 on: December 27, 2013, 10:22:13 pm »
cool idea but about the bug, compare it to damselfly or gemfinder. 5 quanta cost is high, perhaps you should consider lower it.

you dont use the 5 cost unless its coming from your deck via rewind or fractal, otherwise, the generator spawns them on the field, and thanks!

if you were talking about the generator, its perfect to me because of the abuse the bug can cause, like fractal etc.
« Last Edit: December 27, 2013, 10:25:14 pm by iloveashley3 »

Offline dark ripper

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117636#msg1117636
« Reply #3 on: December 27, 2013, 11:08:45 pm »
So this card would be generated only from warehouse? then ok. I dont think its a bad idea, but I also dont think that it would be possible to be added as not being a specific element. aka I think it should be a  :time card, it would be much more possible to be added to Etg.
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Offline CuCN

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117642#msg1117642
« Reply #4 on: December 27, 2013, 11:42:15 pm »
I also dont think that it would be possible to be added as not being a specific element.
Why not?

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117655#msg1117655
« Reply #5 on: December 28, 2013, 01:19:37 am »
I wonder how viable a mono mindgate/bugtal deck would be. Or a mutation deck that uses bugs as both quanta and fodder.
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Offline dark ripper

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117693#msg1117693
« Reply #6 on: December 28, 2013, 09:14:58 am »
@CuCN I actually didnt think of that. But that goes to my first reply as the cell needs 1 quantum to put into the table. Some really cool decks could be made with those cards;p
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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117702#msg1117702
« Reply #7 on: December 28, 2013, 09:37:02 am »
I like the idea ;) nice addition to the rainbow deck :)
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Offline iloveashley3Topic starter

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117745#msg1117745
« Reply #8 on: December 28, 2013, 06:32:15 pm »
thanks guys, so you dont see any changes it needs to have?

and i put it in "other" because im thinking of the bug to be a "machine" ( because the generator/warehouses are making them ) which i couldnt really think of what element that would be. It wouldnt matter anyway, the bug's skill belongs to "other". wouldnt be quite fair for a certain element to have a creature that gives 3 random quanta, but i dont know, you guys can decide i guess.

Offline artimies7

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117786#msg1117786
« Reply #9 on: December 28, 2013, 10:52:39 pm »
Does the Generator or the Bug destroy itself?
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Offline iloveashley3Topic starter

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117799#msg1117799
« Reply #10 on: December 29, 2013, 12:17:21 am »
Does the Generator or the Bug destroy itself?

the generator, why?

Offline artimies7

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Re: Quantum Generator | Quantum Warehouse https://elementscommunity.org/forum/index.php?topic=53024.msg1117812#msg1117812
« Reply #11 on: December 29, 2013, 02:20:47 am »
Does the Generator or the Bug destroy itself?

the generator, why?

I was wondering about whether a Quantum Pillar that attacks you is balanced, but I'm not skilled enough to discern if that's the case or not.
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blarg: