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Deedle

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A few ideas https://elementscommunity.org/forum/index.php?topic=4141.msg40540#msg40540
« on: March 18, 2010, 09:19:27 pm »
I really don't care for any of the art, and I'm new to the layering concept.

Mass

Effects only last until the end of the turn.

Upgraded cost 6 :gravity to play



Expel

Should be labeled remove all non-quanta permanents from play

Upgraded cost  12 :gravity
Remove opponents non quanta permanents from play, drains rest of your  :gravity quanta.


Mythic


Not really sure about the name on this one.

Upgraded cost 5 quanta
2: random quanta for 3 damage to target creature.

icybraker

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Re: A few ideas https://elementscommunity.org/forum/index.php?topic=4141.msg40584#msg40584
« Reply #1 on: March 18, 2010, 10:10:13 pm »
All are overpowered.

Momentum: A field full of Elite Skeletons with Nightfall and this on is just shy of 100 unstoppable damage. Very powerful, and I don't think a mass momentum effect can be balanced very well in this game.

Expel: Does this affect protected permanents? Regardless, it's a total beast. This is a mere 10 gravity quanta to Quicksand all of your opponent's pillars and Deflag all his useful permanents. Yes, it removes your own, too, but with a good setup, this card is utterly overpowered.

Mythic: For a very cheap cost, you get a strong creature that has excellent creature control. Too cheap and too powerful for a non-rare creature.


Although your ideas are unique, they are all quite powerful.

Deedle

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Re: A few ideas https://elementscommunity.org/forum/index.php?topic=4141.msg40619#msg40619
« Reply #2 on: March 18, 2010, 10:37:19 pm »
All are overpowered.

Momentum: A field full of Elite Skeletons with Nightfall and this on is just shy of 100 unstoppable damage. Very powerful, and I don't think a mass momentum effect can be balanced very well in this game. 

Expel: Does this affect protected permanents? Regardless, it's a total beast. This is a mere 10 gravity quanta to Quicksand all of your opponent's pillars and Deflag all his useful permanents. Yes, it removes your own, too, but with a good setup, this card is utterly overpowered.

Mythic: For a very cheap cost, you get a strong creature that has excellent creature control. Too cheap and too powerful for a non-rare creature.


Although your ideas are unique, they are all quite powerful.
Mass effects only last til the end of turn.  Maybe making this a spell rather than a permanent would balance it a bit more.

Expel should read all non quanta permanents.  Removes all permanents

Mythic was an idea based off "Masticore" from MTG, I would like to make it where it has multiple abilities, maybe make him cost a little more.  I just think the "other needs a couple creatures, a shield and a rare weapon atleast.

ScytherLoL

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Re: A few ideas https://elementscommunity.org/forum/index.php?topic=4141.msg40632#msg40632
« Reply #3 on: March 18, 2010, 10:57:23 pm »
Mass effect for me has two options before it:
 1. Cost 7 :gravity and scarifice Mass effect all you creatures gain Momentum +1|+1 til end of turn
 2. Cost 7 :gravity Spell: All your creatures gain Momentum +1|+1 til end of turn

Number 1 is so you can play it whenever you want and wait to activate it. Number 2 is just a spell. i gave it +1|+1 so a) you can attack better with small creatures
b) so they don't die of poison that turn if they are on 1 Hp and posioned.

Expel: interesting Card with this ability you could really destroy someone espicially if you have only pillars out. i would say it shouldn't affect Weapons/Shields but that is just me. As icybraker says it goes towards OP and needs more balancing. Maybe it deals 1 damage to all your creatures as well (not the opponents)

Mythic: very cheap for what it can do. Maybe lower the Hp to around 2-3 so it is targetable by other creatures or weapons. Cost isn't too bad but you can play this on the first turn if you have only 2 Quantum Towers in your hand thus destroying any chance of the opposing player getting creatures espicially if you leave the Hp at 6.

As to multiple abilities that is fine but remember you can only have One Passive and One Active ability (Devourer has Passive (devour Quanta) and Active (burrow)).

Other does need some more creatures etc as we keep saying but maybe this needs a little more balancing.

Good work though and the images aren't bad. Glad to see the art.

Scyther

Deedle

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Re: A few ideas https://elementscommunity.org/forum/index.php?topic=4141.msg40641#msg40641
« Reply #4 on: March 18, 2010, 11:10:14 pm »
Maybe for expel "sacrifice all your gravity towers/pillars opposed to draining your gravity quanta"

Again I made the card then realized the towers/pillars are permanents also. 




ScytherLoL

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Re: A few ideas https://elementscommunity.org/forum/index.php?topic=4141.msg40657#msg40657
« Reply #5 on: March 18, 2010, 11:32:06 pm »
Well it would have to be one or the other to make it work. Maybe it targets a pillar destroys it and all permanents then drains your quanta. THus you still keep some pillars but not all and have some quanta for the start of your next turn.

Scyther

 

anything
blarg: