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bigreen69

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Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464206#msg464206
« on: February 25, 2012, 02:23:04 am »
NAME:
Quantum Barrage
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Replay your pillars.  Gain quanta matching your mark equal to pillars replayed. Stun all creatures for 1 turn.
NAME:
Quantum Bombardment
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Replay your towers.  Stun all creatures for 1 turn.
ART:
IDEA:
Bigreen69
NOTES:
So this would be a quantum generator.  The unupped version would allow you to gain quanta equal to the number of pillars you control at the cost of stunning all the creatures on the field.   
The upped version merely replays your pillars and you gain quanta just like they were played from your hand. 

The idea of the card is the Elemental removes the towers or pillars from the battle field.  Once in orbit they are hurled toward the skirmish.  Upon impact they release some of their potential energy as well as a shock wave that stuns all the creatures.

SERIES:

Offline Drake_XIV

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Re: Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464219#msg464219
« Reply #1 on: February 25, 2012, 04:08:28 am »
So, the only differences are that the upgraded one only hits Towers and doesn't force Mark Generation.

What if it were something more offensive?

Quote
Replay all your pillars.  Deal damage to the target equal to the pillars affected.
Of course, this would include Pendulums and Towers.  But not Upgraded Marks.

bigreen69

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Re: Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464227#msg464227
« Reply #2 on: February 25, 2012, 04:26:04 am »
I think making it more offensive is valid.

I was just wanting some mass CC for gravity.
Gravity has enough of direct damge via catapult, maybe?

Also I think this could be included into more deck types.

Offline Drake_XIV

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Re: Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464230#msg464230
« Reply #3 on: February 25, 2012, 04:36:24 am »
Okay, what about dealing 2 damage to X creatures, where X is the amount of pillars replayed?

bigreen69

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Re: Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464235#msg464235
« Reply #4 on: February 25, 2012, 05:06:46 am »
That is an excellent idea.

Thematically it works, but it would undermine the only shield that gravity has.   

I think that could more useful to another element.  Maybe ill turn it into a series.   darkness steal life, life gain life, fire damage creatures, etc.

Offline Drake_XIV

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Re: Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464236#msg464236
« Reply #5 on: February 25, 2012, 05:08:55 am »
Actually, this seems more of a  :rainbow  rather than  :gravity .  So before you go on to making a series, make sure they all comply appropriately.

bigreen69

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Re: Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464237#msg464237
« Reply #6 on: February 25, 2012, 05:10:47 am »
i think it would fit time

Offline Drake_XIV

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Re: Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464238#msg464238
« Reply #7 on: February 25, 2012, 05:12:40 am »
Hm, I don't really see the connection.  Also, do you really think :Time needs more CC?

bigreen69

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Re: Quantum Bombardment/ Quantum Barrage https://elementscommunity.org/forum/index.php?topic=36966.msg464243#msg464243
« Reply #8 on: February 25, 2012, 05:57:07 am »
I see your point.  I probably wont make a series, that might dilute the mechanic too much.

I like the card as is.  With chimera it you could get around your creatures being stunned.  Also the creatures that come out after the spell is played would not be stunned.
With the unupped you could fuel duos.  With the upped you could use it in stall rainbows.

 

blarg: