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Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144405#msg1144405
« on: July 07, 2014, 06:32:01 pm »
NAME:
Flaming Skeleton
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
9 | 3
TEXT:
On Fire:
This creature loses 2 HP and ATK on each successful attack
:death : Generate a bone wall
NAME:
Ignited Skeleton
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
11 | 3
TEXT:
On Fire:
This creature loses 2 HP and ATK on each successful attack
:death : Generate a bone wall

ART:
No Artwork Available
IDEA:
Me
NOTES:
--Laziness is catching up to me.
Second Update
+ Creature's skill has been changed.
+ Creature's Attack and HP has been changed.
SERIES:

« Last Edit: July 10, 2014, 04:03:12 am by deathreign3 »

Offline Espithel

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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144406#msg1144406
« Reply #1 on: July 07, 2014, 06:42:41 pm »
If you want to use a "It's on fire!" Mechanic, I would make it really powerful but die over time.

As the card's main elements stand:
Fire Hitter: It does the job? It has a place, but there's no real reason to use it, I feel. I think fire has enough heavy hitters.
CC: ... Not very powerful, but a bit over the top and somewhat unnecessary.
Bone wall: Does a bone wall need on be in your shield slot for it to work? I think it should.


It's... Okay. It does its job.
« Last Edit: July 07, 2014, 06:44:36 pm by Frozengaia »

Offline theelkspeaks

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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144407#msg1144407
« Reply #2 on: July 07, 2014, 06:43:28 pm »
Needs a minor nerf, I'd say.  Maybe 7|3 for the upped?  Maybe make it hit a random enemy creature slot (even if not occupied)? Maybe both?
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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144409#msg1144409
« Reply #3 on: July 07, 2014, 07:01:21 pm »
I like the Bonewall mechanic but, as Froz points out, Lava Golem and Phoenix full a similar cost and attack position, while Elk seems right about the damage being OP.
I get that it combos with the Bone wall but perhaps tie it to an upkeep and do think some more about what cost/atk area the creature should be in.

Offline ARTHANASIOS

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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144410#msg1144410
« Reply #4 on: July 07, 2014, 07:01:39 pm »
It can be really OP with :life (Adrenaline makes it kill 3 random enemy creatures at no cost and the upped one has even a sweet Adrenaline spot of 7 atk; it will be almost a costless Rain of Fire on a stick). Ability is UP actually, considering triggered death effects add 2 stacks to a Bone Wall plus aiding Condors, Boneyards, Soul Catchers etc.

Personally, I would prefer if the cost was decreased by 1 and passive ability was completely removed amd the active one triggered death effects and generated a Skeleton|Elite Skeleton instead.
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Offline Chapuz

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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144419#msg1144419
« Reply #5 on: July 07, 2014, 08:31:56 pm »
Compared with Eagle Eye it's clarely OP, even if it's random.

A good variation for the ability would be:
 :death  Deal 1 damage to target creature. Generate Bone Wall if killed.

This way it generates 3 bone walls if there is already a bone wall when you kill a creature with this ability.
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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144430#msg1144430
« Reply #6 on: July 07, 2014, 09:36:42 pm »
This card seems to do an aweful lot at once.
Its a highly effective CC,
It produces bonewalls,
Its CC synnergies withthe  bonewall production ability by further accelerating bonewall production.

That kind of synnergy could allow you to set up a near impermeable shield against anything but gravity or earth (i.e. high hp creatures).

I have to agree that this seems quite OP. Especially the adrenaline combo.
Making the bonewall cost :death (forcing the above combo to be a duo) isn't as useful for a fire card since fire decks can use immolate to easily overcome any difficulties. Also, soul catchers make death production much simpler since this creature will be killing things to begin with.

One suggestion I can think of is to make it have a chance to hit any target rather than restricting to enemy creatures. Friendly creatures, enemy creatures, maybe even both players. This fits with the "its on fire" theme since having a flaming creature in your ranks would probably burn your own army.
That at least helps counterbalance the CC power a little bit.

I like Chapuz's idea of linking bonewall creation to creature deaths, but I think maybe it should be slightly harder to pull off...

What do you think of this:
"Deals 3 damage to a random target each turn.
:death : If this card kills a creature this turn, create 1 bone shield."

It would hit a random player or creature each turn and if you shell out 1 :death then it will produce one extra bone shield token if its victim dies.

This implicitly makes the creature's bone shield production more effective as the number of creatures in play increases because the chance of hitting a player (your or your opponent) increases harmonically as the number of creatures (additional targets to pick from) increases.
That should help balance out bonewall production a little.

Also, I'm assuming you are having this create singular boneshield tokens...
creating a "bone wall" would add a card to your hand and effectively creates 7 shield tokens
Spoiler for bonewall:

« Last Edit: July 07, 2014, 09:43:19 pm by OdinVanguard »
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Offline Espithel

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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144435#msg1144435
« Reply #7 on: July 07, 2014, 09:45:40 pm »
And I called the CC not very powerful...

I'm too used to my aether-Light, hehe.

Offline dragtom

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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144461#msg1144461
« Reply #8 on: July 08, 2014, 11:18:23 am »
or just have it deal 3 damage randomly distributed over all creatures (maybe excluding itself).
or just 3 damage to a random creature (again, maybe excluding itself).
be quick- time is quanta.

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Re: Solar Skeleton | Inferno Skeleton https://elementscommunity.org/forum/index.php?topic=54925.msg1144464#msg1144464
« Reply #9 on: July 08, 2014, 12:47:11 pm »
9 + 7 + 5 = 21.
11 + 9 + 7 = 27.

21 and 27 damage for 5, with added bone wall.

Is there any reason why this can't be a  :death card with a  :fire ability?
Just shares  design space.

 

blarg: