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Offline jazzfan27Topic starter

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Q | Q https://elementscommunity.org/forum/index.php?topic=47236.msg1046241#msg1046241
« on: February 27, 2013, 09:04:23 am »
NAME:
Q
ELEMENT:
Other
COST:
2
TYPE:
Permanent
ATK|HP:

TEXT:
EOT: put a counter on Q.
Sacrifice Q:  Gain 1 quanta of each element for every counter on Q.
NAME:
Q
ELEMENT:
Other
COST:
1
TYPE:
Permanent
ATK|HP:

TEXT:
EOT: put a counter on Q.
Sacrifice Q:  Gain 1 quanta of each element for every counter on Q.

ART:
n/a
IDEA:
Jazzfan27
NOTES:
A slower Nova.
SERIES:


Offline jazzfan27Topic starter

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Re: Q | Q https://elementscommunity.org/forum/index.php?topic=47236.msg1046242#msg1046242
« Reply #1 on: February 27, 2013, 09:07:15 am »
So, why 'Q'?  I just needed something short to fit all the text on the card.  Other suggestions welcome.

EOT?  End of Turn.  Again, didn't have enough room on teh card to spell it out.

What this is, is a slow building nova.  It could get substantially bigger, but, it starts out slower and costs some quanta up front.  Not nearly as good for rush decks, but, a good deal better for multi-element decks that are more control oriented.

I'd happily take advice on how to make the card a little less clunky.

One idea for a new name: ∞

Would that be allowed?
« Last Edit: February 27, 2013, 09:13:44 am by jazzfan27 »

Offline Joseph7

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Re: Q | Q https://elementscommunity.org/forum/index.php?topic=47236.msg1046276#msg1046276
« Reply #2 on: February 27, 2013, 02:29:13 pm »
This card is WAY OP to begin with. It is a mass quanta spanner, in which you need only wait a couple turns to get a massive quanta boost. It definitely needs a lot of nerfing and balancing. My first suggestion would be to change the mechanic. Waiting 3 turns and then gaining 36 quanta is way too much. I suggest that this card generate perhaps 4 or 5 random quanta per counter to start with. As for the cost, I suggest raising it a bit, since it is a  :rainbow cost card.

Offline Rutarete

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Re: Q | Q https://elementscommunity.org/forum/index.php?topic=47236.msg1046279#msg1046279
« Reply #3 on: February 27, 2013, 02:55:35 pm »
EOT?  End of Turn.
I thought it meant Every Other Turn in this case.
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Offline jazzfan27Topic starter

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Re: Q | Q https://elementscommunity.org/forum/index.php?topic=47236.msg1046304#msg1046304
« Reply #4 on: February 27, 2013, 04:43:39 pm »
This card is WAY OP to begin with. It is a mass quanta spanner, in which you need only wait a couple turns to get a massive quanta boost. It definitely needs a lot of nerfing and balancing. My first suggestion would be to change the mechanic. Waiting 3 turns and then gaining 36 quanta is way too much. I suggest that this card generate perhaps 4 or 5 random quanta per counter to start with. As for the cost, I suggest raising it a bit, since it is a  :rainbow cost card.

I'm not sure it's OP, but, I'll entertain the notion.

Lets compare the upgraded version of this to the upgraded version of Nova.

Cast Supernova you immediately gain 24 quanta.

Cast Q you gain nothing.
Next turn, assuming Q still is in play you gain 12 quanta if you use it.
The following turn you finally gain the 24 quanta that Supernova would have given you assuming Q is still in play.  It's still not equal to Supernova though, as you ran the risk of it being destroyed/stolen for zero functionality.

Finally, on the 4th turn you could gain more from Q than you could have from casting Supernova.  Assuming Q is still in play.

Frankly it's probably the rare deck that would choose this over Nova/Supernova.  I was thinking decks that want to run 3 elements or maybe some sort of super buff rainbow. 

Still think it's OP?
« Last Edit: February 27, 2013, 04:52:43 pm by jazzfan27 »

 

anything
blarg: