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Offline SubmachineTopic starter

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092242#msg1092242
« Reply #12 on: August 12, 2013, 09:59:33 pm »
Pyro Tank is starting to get a bit unoriginal, eh? Let me release the pressure a bit.

Spoiler for Hidden:

Less unoriginality, almost acceptable IMO.
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Offline Zergva

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092246#msg1092246
« Reply #13 on: August 12, 2013, 10:20:30 pm »
I liked on the Tank cards the they are made something not existing in-game (Stealth,Radar jam) so why does this tank needs an existing ability?

It's not a good idea to make a Cremation on a stick.

First, change the passive effect to: Fueled: Gains +1|0 per card in your opponent's hand.

The effect don't have to say that it's passive (but the notes must), because every card only has 1 active and 1 passive ability on it's own. So if there's an active, they will know the other will be the passive.

By this wording change, you'll have 2 free line. Use it wisely :P

Offline SubmachineTopic starter

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092253#msg1092253
« Reply #14 on: August 12, 2013, 10:37:46 pm »
I liked on the Tank cards the they are made something not existing in-game (Stealth,Radar jam) so why does this tank needs an existing ability?

It's not a good idea to make a Cremation on a stick.

First, change the passive effect to: Fueled: Gains +1|0 per card in your opponent's hand.

The effect don't have to say that it's passive (but the notes must), because every card only has 1 active and 1 passive ability on it's own. So if there's an active, they will know the other will be the passive.

By this wording change, you'll have 2 free line. Use it wisely :P

It's not immolation on a stick. It can only self-immolate, you know in that case when the opponent is rushing and he has no cards in his hand and you have no use of Pyro Tank anymore.
I know what you mean about cards don't need existing abilites, but releasing 12 tanks with unique abilites is quite challenging, and as you may see I didn't succeed to make all 12 tanks unique, but I'm still working on it. However, I'm glad that some of my tanks got good words and that's what encourages me to continue. *Steve Jobs smile*
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Offline Zergva

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092256#msg1092256
« Reply #15 on: August 12, 2013, 10:58:17 pm »

It's not immolation on a stick. It can only self-immolate, you know in that case when the opponent is rushing and he has no cards in his hand and you have no use of Pyro Tank anymore.
I know what you mean about cards don't need existing abilites, but releasing 12 tanks with unique abilites is quite challenging, and as you may see I didn't succeed to make all 12 tanks unique, but I'm still working on it. However, I'm glad that some of my tanks got good words and that's what encourages me to continue. *Steve Jobs smile*

The Tank wasn't unequivocal about who immolates who :D

That's not a big fault if the idea is not 100% original (it's nearly impossible in 12 card in a row), but if you take "Fiery" on a card without explaining what's Fiery is a very bad idea. Yes, there's some example for not explaining (Chimera), but in the most cases, you can know the usage of 1 card without knowing the others (as like Armagio|Sapphire charger|Immortal|Vampire says the name of the ability and the explanation). That's a newbie help, so you doesn't have to read a rulebook to know the rules till the beginning.

My post was about to reduce the wording and to prevent this "Fiery" and "Cremation" thing. You can say that "0: Sacrifices Fire tank and you gain 5|7 :fire or "gains +1|0 for every 5 :fire you own " and that will be correct.

Offline Pyrodinium

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092272#msg1092272
« Reply #16 on: August 13, 2013, 01:08:00 am »
Neither of those is in :death :D

So no. They are not.

Fair enough  :)

Offline BeefSupreme

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092279#msg1092279
« Reply #17 on: August 13, 2013, 02:06:05 am »
« Last Edit: August 13, 2013, 02:07:59 am by BeefSupreme »
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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092285#msg1092285
« Reply #18 on: August 13, 2013, 03:36:03 am »
Neither of those is in :death :D

So no. They are not.

Fair enough  :)
Deathstalker.
Can't be used in mono :death. But Golden Nymph and Golden Hourglass have pretty similar effects, as do Vampire and Vampire Dagger.

Offline Pyrodinium

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092309#msg1092309
« Reply #19 on: August 13, 2013, 09:54:16 am »
Neither of those is in :death :D

So no. They are not.

Fair enough  :)
Deathstalker.

Deathstalker needs another card like Eclipse or Momentum to work. Also, Deathstalker's poison is actually stronger than Arsenic's.

Offline SubmachineTopic starter

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092321#msg1092321
« Reply #20 on: August 13, 2013, 12:34:17 pm »
The Notes are now updated and Pyro Tank's ability has also changed.
The new ability resembles immolation|cremation except that it doesn't generate the +1 quanta per every element.
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Offline BeefSupreme

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1092406#msg1092406
« Reply #21 on: August 13, 2013, 10:19:08 pm »
The Notes are now updated and Pyro Tank's ability has also changed.
The new ability resembles immolation|cremation except that it doesn't generate the +1 quanta per every element.
Let's just think about this for a second.
The card costs 4 :fire and the ability costs 1 :fire
You're only generating 2 :fire from this card (3 upgraded), so the ability seems slightly redundant.
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Offline SubmachineTopic starter

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1093283#msg1093283
« Reply #22 on: August 18, 2013, 11:03:04 pm »
The Notes are now updated and Pyro Tank's ability has also changed.
The new ability resembles immolation|cremation except that it doesn't generate the +1 quanta per every element.
Let's just think about this for a second.
The card costs 4 :fire and the ability costs 1 :fire
You're only generating 2 :fire from this card (3 upgraded), so the ability seems slightly redundant.
Well, being a quanta accelerator is not Pyro Tank's primary ability, it's just there for a slight 'consolation prize'. You know, in case it becomes useless, you get back the quanta to invest it somewhere else. But is the card balanced with the new ability and stats?
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Offline BeefSupreme

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Re: Pyro Tank | Pyro Tank https://elementscommunity.org/forum/index.php?topic=50679.msg1093287#msg1093287
« Reply #23 on: August 18, 2013, 11:44:44 pm »
The Notes are now updated and Pyro Tank's ability has also changed.
The new ability resembles immolation|cremation except that it doesn't generate the +1 quanta per every element.
Let's just think about this for a second.
The card costs 4 :fire and the ability costs 1 :fire
You're only generating 2 :fire from this card (3 upgraded), so the ability seems slightly redundant.
Well, being a quanta accelerator is not Pyro Tank's primary ability, it's just there for a slight 'consolation prize'. You know, in case it becomes useless, you get back the quanta to invest it somewhere else. But is the card balanced with the new ability and stats?
It seems balanced to me, but I am (in no respect) a master of balancing cards.
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