Poll

How the Flash ability should be changed?

Raise cost by 1.
0 (0%)
Decrease cost by 1.
0 (0%)
Raise inflicted flash counter up to 5 or 10 %.
2 (66.7%)
Decrease inflicted flash counter down by 5 or 10 %.
0 (0%)
No changes needed for the ability.
1 (33.3%)

Total Members Voted: 3

Poll

Which change do you prefer to Mega Polaroid?

Lower or increase the cost of either/both upped and unupped Mega Polaroids.
1 (11.1%)
Change the skill's cost.
3 (33.3%)
Make the skill cause more/less decrease in enemy's accuracy.
2 (22.2%)
Change the attack and/or defense powers.
1 (11.1%)
Nothing. I should use this card as it is now. :)
2 (22.2%)
I have other idea, and I write it down in the comments.
0 (0%)

Total Members Voted: 7

*Author

Offline Plastica

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1092027#msg1092027
« Reply #12 on: August 12, 2013, 12:44:19 am »
Just compare to phase shield. They're both debatably balanced and do approximately the same thing :D
Eh, but Aether doesn't have any form of healing when played mono.

Offline jsrjohnny

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1092042#msg1092042
« Reply #13 on: August 12, 2013, 04:35:28 am »
How does this skill affect Momentum? Or immortal/burrowed creatures? Also, what happens if I have a creature, it gets Flash'd (lol), then I Mutate it?

Offline Plastica

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1092052#msg1092052
« Reply #14 on: August 12, 2013, 06:08:44 am »
How does this skill affect Momentum? Or immortal/burrowed creatures? Also, what happens if I have a creature, it gets Flash'd (lol), then I Mutate it?
I don't think it would affect creatures with Momentum at all, it definitely wouldn't affect burrowed/immortal creatures, and all status effects carry over to mutations.

Offline SubmachineTopic starter

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1092153#msg1092153
« Reply #15 on: August 12, 2013, 02:58:17 pm »
Immortal and burrowed creatures are immune. Adrenaline hastens the refreshing. Restoring effects nullify any Flash counters on a creature (mutation, purify, heal) and when PU is used on a blinded creature, the new creature has no Flash counters at all.

Yesterday I had the idea for the ability Flash to remove invisibility, because it made some sense to me.

Changed maximum cap to 100 %.

- snip -

So should I change back the maximum cap of the flash counter to 75% ?

Dare I mention Fracta-Flash? No Way!

Now that you understand the mechanics, you may all see the point of this question. ^^"
« Last Edit: August 13, 2013, 01:17:35 pm by Submachine »
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Offline SubmachineTopic starter

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1092327#msg1092327
« Reply #16 on: August 13, 2013, 01:43:57 pm »
The stats are now changed also as many other things.
  • Flash now removes invisibility
  • Limit of the flash counter is now at 80%, so this way creatures cannot be rendered completely useless
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Offline skyironsword

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1092638#msg1092638
« Reply #17 on: August 15, 2013, 02:42:46 am »
Combined with dusk mantle, 50% of the 20% to hit remaining would bump it up to 90%... Pretty cool combo. (Unless it goes to 140% total? :o)

Offline OdinVanguard

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1093972#msg1093972
« Reply #18 on: August 23, 2013, 12:25:52 am »
Meet the much needed anti-SoFr. They'll be free to swing blindly.

Now players just have to figure out how to keep the tanks from being CC'd on sight.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline SubmachineTopic starter

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1094069#msg1094069
« Reply #19 on: August 23, 2013, 02:02:06 pm »
Combined with dusk mantle, 50% of the 20% to hit remaining would bump it up to 90%... Pretty cool combo. (Unless it goes to 140% total? :o)
How did you get the 140? I counted 90% total if combined with dusk mantle.

Meet the much needed anti-SoFr. They'll be free to swing blindly.

Now players just have to figure out how to keep the tanks from being CC'd on sight.
More HP would make them last longer, but IMO a swarm of Mega Polaroids is a very brutal defensive force, so it's not a bad thing that they are vulnerable. But if you have a suggestion about HP boosting, I'm listening. :)
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Offline Zergva

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1094094#msg1094094
« Reply #20 on: August 23, 2013, 03:42:25 pm »
How about this?



Some changes: Changed for per turn, because Adrenaline gives extra turns and Sundial can be nerfed in that way (or not, because it can be implemented easily).

The ability name can be "Flash beam" "Flash light"... etc.

Ui.: Sorry for the 'stolen' art :D

Offline skyironsword

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1095083#msg1095083
« Reply #21 on: August 29, 2013, 01:53:15 am »
Combined with dusk mantle, 50% of the 20% to hit remaining would bump it up to 90%... Pretty cool combo. (Unless it goes to 140% total? :o)
How did you get the 140? I counted 90% total if combined with dusk mantle.

Literally right in that post is "would bump it up to 90%"

The 140 was a joke about how it might be 80+60.

Offline SubmachineTopic starter

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1095144#msg1095144
« Reply #22 on: August 29, 2013, 03:33:19 pm »
Some changes: Changed for per turn, because Adrenaline gives extra turns and Sundial can be nerfed in that way (or not, because it can be implemented easily).

The ability name can be "Flash beam" "Flash light"... etc.

Ui.: Sorry for the 'stolen' art :D

Thank you Zergva. :) I'm still not at home so I couldn't edit any of the tanks lately. The stolen arts are forgiven, they served a right purpose. :)

Combined with dusk mantle, 50% of the 20% to hit remaining would bump it up to 90%... Pretty cool combo. (Unless it goes to 140% total? :o)
How did you get the 140? I counted 90% total if combined with dusk mantle.

Literally right in that post is "would bump it up to 90%"

The 140 was a joke about how it might be 80+60.
Oh, now I understand. I knew you were correct the first time, I just didn't understand the joke at first.
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Offline SubmachineTopic starter

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Re: Mega Polaroid | Mega Polaroid (Tank) https://elementscommunity.org/forum/index.php?topic=50683.msg1095863#msg1095863
« Reply #23 on: September 08, 2013, 03:00:25 pm »
Card text is now changed to be more clear.
In the first poll most people said to change the ability so I added a second poll just for that.
« Last Edit: September 08, 2013, 03:14:34 pm by Submachine »
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