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Offline OdinVanguardTopic starter

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Pygmy Rhino | Dire Rhino https://elementscommunity.org/forum/index.php?topic=54771.msg1140718#msg1140718
« on: June 17, 2014, 09:25:51 pm »
NAME:
Pygmy Rhino
ELEMENT:
Yggdrasil (Gravity / Life Hybrid)
COST:

TYPE:
Creature
ATK|HP:
3|7
TEXT:
Stampede: Gains +20% chance to bypass shields and +2|-2 for each other creature with stampede in its field row.
NAME:
Dire Rhino
ELEMENT:
Yggdrasil (Gravity / Life hybrid)
COST:
7
TYPE:
Creature
ATK|HP:
5|9
TEXT:
Stampede: Gains +20% chance to bypass shields and +2|-2 for each other creature with stampede in its field row.

ART:
Rhino Art link: http://en.wikipedia.org/wiki/Rhinoceros#mediaviewer/File:Ostafrikanisches_Spitzmaulnashorn.JPG
IDEA:
OdinVanguard
NOTES:
"Today is a day stay firmly centered and reflect on your roots."

"Some may say that you are bullheaded, that you charge forward recklessly. They're just mad because they didn't get out of the way in time."


The card should be pretty self explanatory.

Example:
You play 3 Pygmy Rhinos into your center field row.
Each of them would then gain +4|-4 (each becomes a 7|3 creature) and each will have a 40% chance to bypass shields.

This effect is applied right before each Rhino attacks (like the "swarm" mechanic).

If you attempt to play too many, then the rhinos will start dying off during their attacks until there are few enough left so that their HPs don't drop below 1.

The aim of the idea is to give the :life element a way to handle shield based decks. It also gives :gravity a late mid to late game heavy hitter alternative.

The card was originally going to be a :life card, but the mechanics fit well under :gravity as well.

If this card has to placed in a single element, it could be reworked as a :life card by giving the ability a :gravity activation cost… This may make wording quite tricky though.

SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Naesala

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Re: Pygmy Rhino | Dire Rhino https://elementscommunity.org/forum/index.php?topic=54771.msg1140752#msg1140752
« Reply #1 on: June 18, 2014, 01:11:23 am »
That rhino is so intense.
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Offline Rutarete

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Re: Pygmy Rhino | Dire Rhino https://elementscommunity.org/forum/index.php?topic=54771.msg1140756#msg1140756
« Reply #2 on: June 18, 2014, 02:22:22 am »
First off, I saw the background posted in the other thread, and I think it's really cool :)
(Also like what you did with the art for Dire Rhino)

However, I do feel that it doesn't deserve a cost increase (just my intuition)
There is one main problem, though, and that's with the way it's worded. It appears to be a passive ability, but not one that's limited to a one-time use. So, every turn each rhino attacks, it's getting weaker. If you could, (or intend to) add to the notes that it resets.
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Offline OdinVanguardTopic starter

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Re: Pygmy Rhino | Dire Rhino https://elementscommunity.org/forum/index.php?topic=54771.msg1140843#msg1140843
« Reply #3 on: June 18, 2014, 04:35:06 pm »
Hmm... I intended this to function like swarm actually. I.e. the total bonus gets set to a specific value.


I suppose I will have to rework it to look more like scarab, but that was the idea I was going for.

So maybe:
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: