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Offline DaguerreoTopic starter

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Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg451684#msg451684
« on: January 23, 2012, 12:11:17 am »
NAME:
Puppeteer
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
1 | 7
TEXT:
:darkness :darkness : Puppet
Target a player and generate a puppet to that side of the field.
NAME:
Master Puppeteer
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Creature
ATK|HP:
3 | 10
TEXT:
:darkness :darkness : Marionette
Target a player and generate a marionette to that side of the field.
ART:
http://www.facebook.com/note.php?note_id=186591361386671&comments (Can't find other sources :\)
IDEA:
Daguerreo
NOTES:
I've chosen to put the "target player" option because I would like to see new cards with a field mechanic, like suggested in this (http://elementscommunity.org/forum/index.php/topic,35326.0.html) thread, and fill opponents field it would be a nice concept to build.
Synergize with:
Blessing, Chaos Power, Antimatter, Flooding, Liquid Shadow, Overdrive.
SERIES:

NAME:
Puppet
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Creature
ATK|HP:
0 | 4
TEXT:
Puppet has the same attack of its Puppeteer.
If Puppeteer dies, Puppet is destroyed.
NAME:
Marionette
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Creature
ATK|HP:
0 | 7
TEXT:
Marionette has the same attack of its Puppeteer.
If Puppeteer dies, Marionette is destroyed.
ART:
http://www.stampalibera.com/?attachment_id=7304
IDEA:
Daguerreo
NOTES:
If you use Reverse Time on it, creature is no more linked with Puppeteer, so it will be destroyed when played again.
SERIES:

Offline Freefall357

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg451699#msg451699
« Reply #1 on: January 23, 2012, 12:29:30 am »
Art [as said in chat] : Change Puppeteer to just the hand with strings extending down.  Change puppet to have strings line up with the bottom of puppeteer card art.  I know it is not critical, but I strongly suggest that change.  Puppeteer art is better [even if the puppet ones where full color, I think they are too...detailed to fit the aesthetic].

Name: Puppeteer and Puppetmaster

Card Text: Change puppetmaster text to: "Spawn a puppet/marionette under target players control."


I love the concept, and there could be an advantage to giving the enemy puppets [like AM+LS, and such].  That ability should be kept for sure.
The actual mechanics and balance will have to be commented on by someone more informed than I.

[EDIT]: While I like your idea SIGNIFICANTLY more...another direction to go with this card is "Gain control of target creature while puppeteer remains in play.  can be used once."

Offline Sevs

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg451759#msg451759
« Reply #2 on: January 23, 2012, 03:39:04 am »
This would be a really fun deck to play, chaos power puppeteers. I dont really have any suggestions, but i do like the idea and mechanic of the card


I do have one question though, if you have multiple puppeteers, and one dies, do all the puppets generated by that puppeteer dead or do they all die or survive?
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Offline Pineapple

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg451770#msg451770
« Reply #3 on: January 23, 2012, 05:41:06 am »
I do have one question though, if you have multiple puppeteers, and one dies, do all the puppets generated by that puppeteer dead or do they all die or survive?
I assume that the puppets are "linked" to their respective puppeteers and only die if the "link" is broken (i.e. Reverse Time) or the respective puppeteer dies.

Offline DaguerreoTopic starter

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg452081#msg452081
« Reply #4 on: January 23, 2012, 11:23:26 pm »
Art [as said in chat] : Change Puppeteer to just the hand with strings extending down.  Change puppet to have strings line up with the bottom of puppeteer card art.  I know it is not critical, but I strongly suggest that change.  Puppeteer art is better [even if the puppet ones where full color, I think they are too...detailed to fit the aesthetic].

Name: Puppeteer and Puppetmaster

Card Text: Change puppetmaster text to: "Spawn a puppet/marionette under target players control."


I love the concept, and there could be an advantage to giving the enemy puppets [like AM+LS, and such].  That ability should be kept for sure.
The actual mechanics and balance will have to be commented on by someone more informed than I.

[EDIT]: While I like your idea SIGNIFICANTLY more...another direction to go with this card is "Gain control of target creature while puppeteer remains in play.  can be used once."
Thank you for your suggestion.
About the edit: Already exist cards with that effect in armory or forge

I do have one question though, if you have multiple puppeteers, and one dies, do all the puppets generated by that puppeteer dead or do they all die or survive?
I assume that the puppets are "linked" to their respective puppeteers and only die if the "link" is broken (i.e. Reverse Time) or the respective puppeteer dies.
Exactly.

Offline Sevs

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg452181#msg452181
« Reply #5 on: January 24, 2012, 05:23:41 am »
So if that is so what do you do if you fractal puppets? especially after the puppeteer on the field dies?
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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg452229#msg452229
« Reply #6 on: January 24, 2012, 08:34:18 am »
Cite both artworks and prove that you have the author's permission.
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Offline DaguerreoTopic starter

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg452301#msg452301
« Reply #7 on: January 24, 2012, 04:29:09 pm »
Cite both artworks and prove that you have the author's permission.
Art is temporany, but I would like about the balance etc :|

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg452311#msg452311
« Reply #8 on: January 24, 2012, 05:02:36 pm »
Cite both artworks and prove that you have the author's permission.
Art is temporany, but I would like about the balance etc :|
Art may not be used without permission. Please use paint or use artless card images.
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Offline DaguerreoTopic starter

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg452322#msg452322
« Reply #9 on: January 24, 2012, 05:36:26 pm »
Cite both artworks and prove that you have the author's permission.
Art is temporany, but I would like about the balance etc :|
Art may not be used without permission. Please use paint or use artless card images.
[/quote

Yes yes I'm going to change it ASAP but I asked another thing to you :D

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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg452325#msg452325
« Reply #10 on: January 24, 2012, 05:40:46 pm »
Same attack, fun with Am
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Re: Puppeteer | Master Puppeteer https://elementscommunity.org/forum/index.php?topic=35909.msg452353#msg452353
« Reply #11 on: January 24, 2012, 06:55:31 pm »
Blessing | Chaos Power costs 3 :light|1 :entropy for +3|+3
Puppeteer's damage per turn is Turn * Attack for a cost of 6 :darkness|7 :darkness + 2 :darkness per turn after the first.

Puppeteer
TurnCostDamage per turnTotal damage
19|8 quanta + Duo + 2 cards4|64|6
211|10 quanta + Duo + 2 cards8|1212|18
313|12 quanta + Duo + 2 cards12|1824|36
415|14 quanta + Duo + 2 cards16|2440|60
517|16 quanta + Duo + 2 cards20|3060|90
619|18 quanta + Duo + 2 cards24|3684|126
721|20 quanta + Duo + 2 cards28|42112|168
823|22 quanta + Duo + 2 cards32|48144|216
925|24 quanta + Duo + 2 cards36|54204|n/a
Steam Machine
TurnCostDamage per turnTotal damage
14 quanta + Duo + 1 card05
26 quanta + Duo + 1 card514
38 quanta + Duo + 1 card927
410 quanta + Duo + 1 card1340
512 quanta + Duo + 1 card1757
614 quanta + Duo + 1 card2178
716 quanta + Duo + 1 card25103
818 quanta + Duo + 1 card29132
920 quanta + Duo + 1 card33165
1022 quanta + Duo + 1 card37202
Looks balanced. Although the casting cost does not impact the total cost much. Therefore the casting cost could be used for fine adjustment.
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