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Offline dawn to duskTopic starter

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Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145194#msg1145194
« on: July 13, 2014, 12:14:41 am »
NAME:
Priest's Staff
ELEMENT:
Other
COST:
1
TYPE:
Permanent
ATK|HP:
0|1
TEXT:
Weapon: Heal 3 life per turn. 4 if mark is :light
NAME:
Priest's Staff
ELEMENT:
Other
COST:
2
TYPE:
Permanent
ATK|HP:
0|1
TEXT:
Weapon: Heal 6 life per turn. 7 if mark is :light

ART:

IDEA:
dawn to dusk
NOTES:
a light-mark version of the other weapons. notice that this heals insead of damages though ;)
SERIES:

« Last Edit: July 13, 2014, 01:36:30 am by dawn to dusk »

Offline eljoemo

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Re: Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145197#msg1145197
« Reply #1 on: July 13, 2014, 12:33:36 am »
Compare to vamp dagger? I'd say it might be UP
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Offline theelkspeaks

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Re: Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145198#msg1145198
« Reply #2 on: July 13, 2014, 12:34:48 am »
Compare to vamp dagger? I'd say it might be UP

Colorless cost lets it be used in non-:darkness producing decks.  That helps the UP-ness a bit
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Offline dawn to duskTopic starter

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Re: Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145201#msg1145201
« Reply #3 on: July 13, 2014, 01:06:36 am »
Compare to vamp dagger? I'd say it might be UP
vamp dagger gives an advantage of 12. all other weapons are UP compared to vamp dagger

Offline skyironsword

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Re: Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145203#msg1145203
« Reply #4 on: July 13, 2014, 01:24:08 am »
vamp dagger gives an advantage of 12. all other weapons are UP compared to vamp dagger
Fahrenheit gives an advantage of 20.

Offline eljoemo

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Re: Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145205#msg1145205
« Reply #5 on: July 13, 2014, 01:32:38 am »
You should make some flying stats if this is a weapon ^_^

If this has 0 attack when animated then it would seriously over-shine Druid Staves in an adrenastaves deck. Light-Life duo with adrenaline, this and a couple sancs and you're set to stall away.
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Offline iDaire

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Re: Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145206#msg1145206
« Reply #6 on: July 13, 2014, 01:52:21 am »

^ Actually deals damage.

Offline furkannnO

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Re: Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145208#msg1145208
« Reply #7 on: July 13, 2014, 02:20:29 am »
if I'm not mistaken, unupped druidic staves + adrenaline hits 4 times, 8 damage (0 damage vs most shields) and heals 20 per turn.
this, when upped, hits 5 times when adrenalined and heals 35 if your light is mark, 30 is anything other. Not to mention it can be used in a mono life, with SoGs to stall like hell
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Offline Espithel

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Re: Priest's Staff | Priest's Staff https://elementscommunity.org/forum/index.php?topic=54964.msg1145214#msg1145214
« Reply #8 on: July 13, 2014, 02:51:43 am »
I don't think we need another SoG reprint.


 

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