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Offline ZephyrPhantomTopic starter

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Propagating Vines | Propagating Vines https://elementscommunity.org/forum/index.php?topic=44799.msg1017194#msg1017194
« on: November 22, 2012, 10:13:24 pm »
NAME:
Propagating Vines
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Shield :  When a creature deals >4 damage to you, gain 1 spore. (max. 15) Reduces 1 physical damage per 5 spores.
NAME:
Propagating Vines
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Shield :  When a creature deals >4 damage to you, gain 1 spore. (max. 15) Reduces 1 physical damage per 5 spores.

ART:
EmeraldTiger
IDEA:
Zblader
NOTES:
Its strength comes from the steel-like will of the forest it protects.

A Life shield that is cheaper/weaker than its counterparts but can become deadlier if big enough creatures appear on the field.

If a creature deals 4 or less damage to you, no spores are gained. 15 Maximum spores caps this shield's DR at 3, preventing it from outclassing Diamond Shield.

Obviously not good against decks with few creatures and more spells, but that's what Jade Shield is for.

You can convert the ability to "Light" using Glowing Mold's ability if this card has a spore counter, though I don't see any reason to do it... for now, of course.
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Offline whatifidogetcaught?

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Re: Propagating Vines | Propagating Vines https://elementscommunity.org/forum/index.php?topic=44799.msg1017224#msg1017224
« Reply #1 on: November 23, 2012, 01:17:47 am »
What is a Spore exactly? A creature of sorts? I am avoiding the Spore Art jokes, seeing that it has been made in a different section.
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Offline ZephyrPhantomTopic starter

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Re: Propagating Vines | Propagating Vines https://elementscommunity.org/forum/index.php?topic=44799.msg1017226#msg1017226
« Reply #2 on: November 23, 2012, 02:06:22 am »
What is a Spore exactly? A creature of sorts? I am avoiding the Spore Art jokes, seeing that it has been made in a different section.
It's a counter, like Poison and Purify. It does nothing, but nothing may become significant in future cards. ;)
« Last Edit: November 23, 2012, 02:09:53 am by Zblader »

Offline ZephyrPhantomTopic starter

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Re: Propagating Vines | Propagating Vines https://elementscommunity.org/forum/index.php?topic=44799.msg1019144#msg1019144
« Reply #3 on: December 03, 2012, 12:13:44 am »
Bump. Requesting additional feedback.

Offline OdinVanguard

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Re: Propagating Vines | Propagating Vines https://elementscommunity.org/forum/index.php?topic=44799.msg1019204#msg1019204
« Reply #4 on: December 03, 2012, 07:34:07 am »
I must have missed this one earlier.

Its a very interesting and unique idea. A shield that slowly gains power as heavy damage attacks are dealt...

Balancing will be tricky here, but should prove fun to examine...

As a first note, balance will depend largely on:
(D.R. -> damage resistance, proc -> to cause to happen... borrowed it from World of Warcraft terminology, but it fits well)
  • 1) The size of attacks that proc spores (4 is fairly high, relatively speaking)
  • 2) The rate of ramp up (right now, 5 spores will up 1 D.R. ... proc-ing at 4 damage thats 4*5=20 damage per D.R. bump... that gives an estimated max of +5 D.R. before the average player kicks the bucket)
  • 3) Standard cost theory issues -> casting cost and starting D.R.

as a final note, for now, the most obvious metagame impact is that it will discourage use of heavy hitters and encourage use of swarm tactics... interesting since this goes somewhat counter to current D.R. shields.

I'll have to think about it for a while, probably tomorrow after I've had some sleep.

I will definitely keep tabs on this card.

Kudos on a very nice and creative idea.
« Last Edit: December 03, 2012, 07:36:14 am by OdinVanguard »
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