These are just random ideas I have had floating in my head since I began playing this most awesome and time consuming game. Ideas are more then likely NOT balanced - idea was to think of new concepts and explore the elements capabilities, at least from my perspective.
I will be doing several of these as a series of suggestions for each element. I chose Time arbitrarily to be #1.
Card Artwork is not included for now but will come with updates to the ideas. Suggestions for upgraded versions welcome.
Format is -
Name
Cost
Strength/Toughness
Ability
Concept
CreaturesEternity Warden4
2/3
: Stasis - Target creature does not attack for a turn.
Idea was to expand on the concept of Stasis, giving Time 3 very different ways to utilize it. A deck can now be built around stasis very successfully with Eternity Wardens.
Clockwork Golem3
0/2
:Wind Up - Clockwork Golem gains +1/+0
Immortal
Every time Clockwork Golem deals damage, your opponent discards the top card off of his deck.
There are no milling cards for Time, let alone any other element, which I found odd. Possibly overpowered in vast numbers.
Aeon Mage4
1/3
Every time you draw a card, Aeon Mage gains +2/+0
Synergy with either number of turns or card drawing - simple, yet powerful.
SpellsRepeat3
Repeats effect is the same as the last spell you played.
The idea was to capitalize on a lot of mimic abilities, except in the spell department.
Standstill2
Neither you or your opponent draws a card until his/her next turn.
Further explore the concept of Time's dominance in being able to change the tempo with card drawing/milling.
Temporal Balance3
Draw cards until your hand size is equal to your opponents.
An attempt to create a card that helps draw cards without being overpowering.
Futureshock3
Opponent discards the top 2 cards off of his/her deck
Spell to introduce milling.
ArtifactsHourglass Ebb3
Return 1 creature to your deck to return 1 of your opponents creatures to his/her deck.
Somewhat of a permanent version of Rewind - maybe abuseable.
Hourglass Flow5
:Redo - Target creature may use it's ability again.
Helps speed up creature ability usage for a cost.
Infinity GeneratorN/A
Gain
at the beginning of every turn. Sacrifice to return target card to it's owner's deck.
Supposed to be a quantum source alternative.
Thoughts and criticisms?