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Offline KamietsuTopic starter

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Prevent ability/effect card https://elementscommunity.org/forum/index.php?topic=1628.msg14522#msg14522
« on: December 27, 2009, 08:38:51 am »
Another small idea: A card that can stop the opponent's creature ability, perm ability for just one turn. Thinking about it, that might be a little OP but maybe give it a high cost, like 13+ or something. that way you could get past a strong shield for one turn, or maybe prevent your opp from loboing your oty or something.

this will be my last single card idea, i know a bunch of topics with just one idea could be annoying so i'll save up some ideas and post one large one.
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bobcamel

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Re: Prevent ability/effect card https://elementscommunity.org/forum/index.php?topic=1628.msg14560#msg14560
« Reply #1 on: December 27, 2009, 05:03:00 pm »
13 cost for this when you can Lob?

Well, some generic counterspell card sounds intrysting.

Offline KamietsuTopic starter

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Re: Prevent ability/effect card https://elementscommunity.org/forum/index.php?topic=1628.msg14614#msg14614
« Reply #2 on: December 28, 2009, 03:44:55 am »
Yeah i know. it's just a working idea. and who knows what element it could be. But since not everyone uses a card with the lobo ability, it could help for those other decks, maybe to help counter them some. and since it would be a one turn instant play card, there is no real way to counter it other than to protect artifact/immaterial.
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bobcamel

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Re: Prevent ability/effect card https://elementscommunity.org/forum/index.php?topic=1628.msg14655#msg14655
« Reply #3 on: December 28, 2009, 02:20:09 pm »
Yeah, but...

Stun: Spell (2 Gravity quanta)
Target creature loses 1 HP and is stalled for this turn.

Not only it stops the ability for one turn, it also does other things, and is highly cheap. Freeze can stop a creature's ability and attacking for 3 wholesome turns for just 1 Water. How does your idea deserve 13+ cost?


Delreich

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Re: Prevent ability/effect card https://elementscommunity.org/forum/index.php?topic=1628.msg14724#msg14724
« Reply #4 on: December 28, 2009, 08:37:46 pm »
Deflagration costs 2 and prevents a permanent's ability forever, freeze costs 1 and prevents a critter's ability (and attack) for three turns, reverse time costs 2 and prevents a critter's ability for one turn (and gives you card and quanta advantage).

Clearly 13 q for a spell like what you suggest is way too high, even if it is universal in targetting. Besides, don't we already have a spell lobo of sorts coming soon anyway, in liquid shadow?

bobcamel

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Re: Prevent ability/effect card https://elementscommunity.org/forum/index.php?topic=1628.msg14739#msg14739
« Reply #5 on: December 28, 2009, 10:09:44 pm »
Of course, we can have a lob in a bottle. Or a BULLET.

Headshot: Spell (4 Fire quanta)
Target creature takes 4 damage and loses its ability.

Upgrade slices the cost to 2.

 

blarg: