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Offline TheAccusoTopic starter

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1021765#msg1021765
« Reply #12 on: December 12, 2012, 06:46:08 pm »
This card can both overshadow Maxwell's Demon as well as prepare a paradox from said demon.
This card doesn't have player HP damage, maxwell demon has.
This card need 438432432432 turns to kill a 499/498 creature maxwell demon 1.
Maxwell demon has better stats.
I think it's enought to say that doesn't overshadow maxwell demon.

Err, I meant Mantis' effect is a little more accesible than Maxwell's Demon. With MD, you have to wait for a creature that has less hp, which sometimes doesn't happen.
Than you can say that is it different.
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Offline deidmann

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1021766#msg1021766
« Reply #13 on: December 12, 2012, 06:52:04 pm »
This card can both overshadow Maxwell's Demon as well as prepare a paradox from said demon.
This card doesn't have player HP damage, maxwell demon has.
This card need 438432432432 turns to kill a 499/498 creature maxwell demon 1.
Maxwell demon has better stats.
I think it's enought to say that doesn't overshadow maxwell demon.

Err, I meant Mantis' effect is a little more accesible than Maxwell's Demon. With MD, you have to wait for a creature that has less hp, which sometimes doesn't happen.
Than you can say that is it different.

Relax, I'm just sharing my thoughts.
Another combo I've discovered is duplicated Mantises keeping the opponent's creatures in check.

Offline TheAccusoTopic starter

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1021768#msg1021768
« Reply #14 on: December 12, 2012, 06:55:41 pm »
Than you can say that is it different.
[/quote]

Relax, I'm just sharing my thoughts.
Another combo I've discovered is duplicated Mantises keeping the opponent's creatures in check.
[/quote]
I fail to see some not relaxing concepts.
I suppose you intend mitosis with duplicated, if so, surely can be a good combo.
Btw ty for the feedback.
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Offline deidmann

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1021769#msg1021769
« Reply #15 on: December 12, 2012, 07:02:15 pm »
Mitosis, Twin universe, Mindgate, anything that makes a copy of the Mantis.
Fire will hate this card.  :P

Offline OdinVanguard

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1021834#msg1021834
« Reply #16 on: December 13, 2012, 12:30:01 am »
Currently, immaterial creatures can only be affected by shield effects and Shard of Wisdom.

I'm worried about the impact of this toward aether. Right now, immaterial is one of its primary mainstay features… as annoying as that may be… This card will significantly impact that feature, almost bordering on "elemental hate".

At the very least, I think it should require a quanta investment to enable the capability.

Making it cost a little :aether would also help provide a thematic tie as to how this card can strike something that is not physically present (hence the "immaterial" theme associated with aether's untargettable mechanic)

E.g. " May only attack enemy creatures, chosen at random.
:aether :aether phase: may strike an immaterial creature this turn."

(note that using phase would not guarantee it doing so, just enable it to be an option)

:darkness or :light , or maybe :entropy , could possibly be used instead of :aether there... but you would need to imply a thematic tie in somehow.

That aside, I think adding in more means of creature attack interactions would help enliven the games strategy a bit... Though giving :life this type of hard CC will definitely impact balancing of the element in metagame... that may be a good thing or a bad thing... I'd have to deffer to more experienced PvPers there.
« Last Edit: December 13, 2012, 12:37:35 am by OdinVanguard »
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Offline TheAccusoTopic starter

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1021844#msg1021844
« Reply #17 on: December 13, 2012, 12:53:41 am »
@Odin Ty, reasonable and clever.
So guys, what you think will be better:
the removal of the immortal damage or the add of an accorded ability?


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Offline AvusXIV

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1021979#msg1021979
« Reply #18 on: December 13, 2012, 07:00:30 pm »
@Odin Ty, reasonable and clever.
So guys, what you think will be better:
the removal of the immortal damage or the add of an accorded ability?

Remove the immortal damage...

Adrenaline, by the way, would be insane with this creature, especially Momentum'd (if this wouldn't egalize the effect?!): Upped, four times three damage to a random creature. Even without Mom, it would still cut down the mightiest tree in the forest with a herring.

The Name of the upped card isn't written on it, btw...call it *Deifying Mantis* ^^
« Last Edit: December 13, 2012, 07:02:38 pm by AvusXIV »
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Offline TheAccusoTopic starter

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1022009#msg1022009
« Reply #19 on: December 13, 2012, 09:52:50 pm »
@Odin Ty, reasonable and clever.
So guys, what you think will be better:
the removal of the immortal damage or the add of an accorded ability?

Remove the immortal damage...

Adrenaline, by the way, would be insane with this creature, especially Momentum'd (if this wouldn't egalize the effect?!): Upped, four times three damage to a random creature. Even without Mom, it would still cut down the mightiest tree in the forest with a herring.

The Name of the upped card isn't written on it, btw...call it *Deifying Mantis* ^^
I'm also oriented to the removal of the immortal damage.
It can't attack directly the player, so momenutm will be useless if not for a creature damage boost.
I named the upped one "Click here to add title" on purpose!  :P
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Offline AvusXIV

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1022022#msg1022022
« Reply #20 on: December 13, 2012, 10:12:05 pm »
It can't attack directly the player, so momenutm will be useless if not for a creature damage boost.

I know, I didn't mean hitting the other player, but 4 attacks to creatures with 3 dmg each?! The *Click here to add title* is literally a shredding chipper in this case :D He can for example obliterate four Crimson/Ruby Dragons or two of almost any other kind, 4 Frogs and so on :) I love that creature!
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Offline OdinVanguard

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1022028#msg1022028
« Reply #21 on: December 13, 2012, 10:30:26 pm »
It can't attack directly the player, so momenutm will be useless if not for a creature damage boost.

I know, I didn't mean hitting the other player, but 4 attacks to creatures with 3 dmg each?! The *Click here to add title* is literally a shredding chipper in this case :D He can for example obliterate four Crimson/Ruby Dragons or two of almost any other kind, 4 Frogs and so on :) I love that creature!
Ruby and crimson dragons are probably a bad example as they are extremely fragile... even for non dragons.
However, it is a good point.
Giving :life such a major CC advantage could definitely upset the game.

One viable alternative would be to limit its range of attack. E.g. maybe only let it attack adjacent creatures (creatures in adjacent field slots...given the flood mechanic's use of that term, this should make sense), or maybe only creatures in its own row.

Mitosis and fractal could still be abused there, but at least it would require a good deal more effort to do so.
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Offline TheAccusoTopic starter

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1022038#msg1022038
« Reply #22 on: December 13, 2012, 10:47:55 pm »
wWhile I have understood the raw concept, i want to understand what with "only let it attack adjacent creatures" you mean:
a)It will damage all adjacent opponent creatures by the same amount each.
b)It will damage 1 random opponent creature randomly choosen between the ones that are adjacent at least to another one.
Also:
If there is no an opponent creature adjacent to another it will not attack?

I also feel that it can be a bit gamebreaking in some occasions, maybe to solve this problem(wich is mainly given by adrenaline) i've tought to change the theme(wich is enought random at the moment) and make a mole instead, wich will alternate burrowed status and normal every turn and that can attack only when it's not burrowed.
EDIT: Or make the mole be in the opponent field and damaging random opponent creatures alterning burrowed status and not.
« Last Edit: December 13, 2012, 10:52:42 pm by THEACCUSO »
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Offline AvusXIV

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Re: Praying Mantis|Praying Mantis https://elementscommunity.org/forum/index.php?topic=45089.msg1022041#msg1022041
« Reply #23 on: December 13, 2012, 10:52:42 pm »
I also feel that it can be a bit gamebreaking in some occasions, maybe to solve this problem(wich is mainly given by adrenaline)[..]

You could decrease it to two hits, like with Scorps Adrened...lower the atk of the upped to 1, then I think it's a quite fair and interesting card, also (almost) circumventing the Fractal/Mitosis-problem :)
« Last Edit: December 13, 2012, 10:54:35 pm by AvusXIV »
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anything
blarg: