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Offline MBlasterTopic starter

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Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125152#msg1125152
« on: February 07, 2014, 07:53:51 pm »
NAME:
Taproot
ELEMENT:

COST:
4 :life
TYPE:
Permanent
ATK|HP:

TEXT:
:life :life  : Absorb 1 random quantum from opponent.  This ability can be used multiple times per turn.
NAME:
Taproot
ELEMENT:

COST:
4 :life
TYPE:
Permanent
ATK|HP:

TEXT:
:life : Absorb 1 random quantum from opponent.  This ability can be used multiple times per turn.

ART:

IDEA:
Me
NOTES:
Sort of like the Devourer ability, except in a permanent, and costs :life instead of giving :darkness
SERIES:


Offline dragtom

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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125166#msg1125166
« Reply #1 on: February 07, 2014, 09:32:33 pm »
what is the difference from power sink,
except that it is :life instead of :gravity, and the cost is 1 lower..?
be quick- time is quanta.

Offline MBlasterTopic starter

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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125185#msg1125185
« Reply #2 on: February 07, 2014, 10:04:50 pm »
I was advised in chat by a few people that Grav didn't need another quanta control card really, so I changed the theme to fit Life since I thought it would work equally there.  The Power Sink and this card are otherwise quite similar :)

Offline Zawadx

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  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125252#msg1125252
« Reply #3 on: February 08, 2014, 05:12:00 am »
Like I said in power sink, this is too expensive to work. Unupped skill costing 2 :life, and being an activated ability, you won't be able to perform the quanta drain effectively. Maybe make the skill cost 1 :life for both? You could also include stuff like healing to make it better than Devourer.
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Offline dragtom

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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125302#msg1125302
« Reply #4 on: February 08, 2014, 11:41:36 am »
You forget the posibility with rustlers;
especially upped, via RoL+epi, I see potential to lock the opponent with a single card.
note that you'll only be vulnerable for 1 turn;
draining all quanta is a very effective way to protect your creatures and permanents.
be quick- time is quanta.

Offline Zawadx

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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125305#msg1125305
« Reply #5 on: February 08, 2014, 12:00:40 pm »
That's a 4 card combo, and a really specific case. Yeah, it prolly works, but it's still not much use unupped. At least decreasing unupped skill cost ( and increasing summoning cost) would be better. And maybe healing?
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Offline Calambar

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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125314#msg1125314
« Reply #6 on: February 08, 2014, 01:16:51 pm »
I quite like the idea :) Following.
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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125316#msg1125316
« Reply #7 on: February 08, 2014, 01:40:11 pm »
That's a 4 card combo, and a really specific case. Yeah, it prolly works, but it's still not much use unupped. At least decreasing unupped skill cost ( and increasing summoning cost) would be better. And maybe healing?
Light pillars are much more consistent: it works just as well unupped. It'd only have the CC weakness Rustler rushes have, and it can still do Mito+Dragon and even SoG's or Bonds+Staff. Also keep in mind Emerald Dragon is 10/6, the strongest vanilla attacker that can survive a Lightning.

So, as mentioned in chat, this is too strong if you can use it infinitely per turn. Especially the upped one costing half a light quanta to absorb one quanta. Reduce casting cost for upped instead of activation cost, then limit its uses per turn.
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Offline dragtom

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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125318#msg1125318
« Reply #8 on: February 08, 2014, 01:58:06 pm »
if the ability is limited to once  a turn, it needs another benefit;
otherwise devs are almost always better.
be quick- time is quanta.

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Re: Taproot | Taproot https://elementscommunity.org/forum/index.php?topic=53696.msg1125332#msg1125332
« Reply #9 on: February 08, 2014, 03:14:36 pm »
I like the card  a lot.
Upped it should cost less or have a cheaper ability cost, but not both.
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