What I'm worried about is balance. Fire already has cards that accelerate quantum production, like Immolate and that Fire bug, or whatever. With this card it would accelerate even more, possibly making Fahrenheit and Bolts overpowered. I don't know..
That's true. And clearly my intent is to increase mono fire's power to some degree. Truth is if we leave it at 2 fire quantum per turn and we set the cost to play high enough it's too week, and if we set the cost to play too low it's too powerful. Can you suggest a cost to play that would make it useful but not too useful?
Also I think it would be pretty boring if it only gave quantum.
Is supernova boring? It's all about what one does with the card. My goal isn't a fun card to play, but a useful card in order to play fun cards.
That extra quantum production is a problem. Fire already has these kinds cards, why give them more? Why not give something totally new and different? It doesn't make any sense to me.
"cost to play that would make it useful but not too useful". What I find difficult here is that if it is useful and increases quantum production, then there is that balance issue I talked about. And if it's not useful, or stuck in the middle, why should I use it?
What I'm saying is that if it it increases quantum production, you could build all kinds of insane fire speed decks (which are already fastest in the game).
Supernova is not boring because it makes a cool sound and gives quantum for ALL 12 elements. And THAT is what makes it interesting when used in deck building. However the Forge would be nothing more than a Fire Pillar that you have to pay for and that gives you twice the quantum. If you think about it, that's what it is. And sorry to say this but I don't find that very interesting because it doesn't bring anything new to the table. What do other people think?
And yeah Immolation is "sacrifice" that's true..
I was thinking more like a human sacrifice or something. Maybe Finale's Sacrificial Altar stuck in my head.