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Scaredgirl

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4169#msg4169
« on: December 15, 2009, 10:09:51 pm »

POST YOUR BEST CARD IDEAS

After doing those Hero cards, I now have these card templates for each of 12 elements which means I can now make a new card relatively fast just by changing the picture and text.

Many posters here have been giving some great ideas about possible new cards. But those great ideas look even better if there's a picture of it. I think it would be a good idea if everyone posted their best card ideas here in this thread, then I make pictures of them and we could have ONE thread with all the best ideas. This way it would be very easy for developer to see what we have come up with.

All you need to do is include card information. Please copy-paste this code:

Code: [Select]
[table][tr][td][right][b]CARD NAME:[BR][b]ELEMENT:[BR]CARD TYPE:[BR]CARD COST:
[BR]ATTACK/HP:[BR][BR]ABILITY:[BR]COST:[BR]EFFECT:[/b][/right][/td][td]
**insert card name here**
**insert element here**
**insert card type here** (Character, Permanent, Spell)
**insert card cost here**

**insert attack/HP here**

**insert ability name here**
**insert ability cost here**
**insert ability effect here**
[/td][/tr][/table]
Just enter text in place of "** .... **". End result will look something like this:

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Lich
Death
Character
10 quantum

5/5

Touch of Death
2 death quantum
target loses 4 HP
Having this same format in all suggestions will make them easier to read.

Now I have limited amount of time so if there are tons of suggestions maybe we should take a vote on what cards I will do? Or maybe.. if one or two people say they like an idea? I don't know.. any suggestions?

I'm not sure if this will work (especially when harpoonguy comes here and accuses me again of just wanting attention) but lets try and see what happens :)

p.s. you will be credited for your ideas

Uzra

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4170#msg4170
« Reply #1 on: December 15, 2009, 10:09:51 pm »

First one is a spell, 2nd one is a permanent like sundial.  I don't think your 'format' covers all card type.  For example how would one put sundial into this format? Would it have two abilities and two effects?


CARD NAME: 
ELEMENT: 
CARD COST: 
ABILITY: 
COST: 
EFFECT: 
Uncertainty
Entropy
3

N/A
N/A
You might draw 3 cards, or discard up to 3 random cards.


CARD NAME: 
ELEMENT: 
CARD COST: 
ABILITY: 
COST: 
EFFECT: 
Forge
Fire
4

Firey
N/A
Each turn '2 fire quantum' is generated.



Scaredgirl

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4171#msg4171
« Reply #2 on: December 15, 2009, 10:09:51 pm »

First one is a spell, 2nd one is a permanent like sundial.  I don't think your 'format' covers all card type.  For example how would one put sundial into this format? Would it have two abilities and two effects?
Easiest solution would be to use copy-paste and do like this:


ABILITY1: 
COST: 
EFFECT: 
ABILITY2: 
COST: 
EFFECT: 
**insert ability name here**
**insert ability cost here**
**insert ability effect here**

**insert ability name here**
**insert ability cost here**
**insert ability effect here**


Problem is that you need to do a bit of "coding" to get it right. But it doesn't have to look EXACTLY like this. Just make it so that people can understand it and it'll be fine.


Finale

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4172#msg4172
« Reply #3 on: December 15, 2009, 10:09:51 pm »

You can click "QUOTE" and copy codes

Finale

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4173#msg4173
« Reply #4 on: December 15, 2009, 10:09:51 pm »



CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ABILITY:
COST:
EFFECT:
Sacrifical Altar
Death
Permanent
7 death quantums

Sacrifice
N quantums
sacrifice a creature you own to obtein 2N life, 3N life if creature is light or life | sacrifice a death creature to destroy this card | N=creature's life
(Too long? :/)


Scaredgirl

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4174#msg4174
« Reply #5 on: December 15, 2009, 10:09:51 pm »


CARD NAME:  Uncertainty

Could it maybe be "Draw 2 cards or lose one random card"? Drawing 3 seems a bit too much. And if you lose 3 cards, especially early in the game, you are probably done.

Random things are not that great but that's what Entropy is all about I guess.



CARD NAME:  Forge

Yeah, this could be good. But what if instead of only producing quantum (kinda boring), it would produce 1 quantum AND a Sword or something? You know first you click the Forge then click you character. A small Sword icon appears in the top corner (like with Gravity Pull) and that character gains +1/0


Just a couple of ideas..

Uzra

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4175#msg4175
« Reply #6 on: December 15, 2009, 10:09:51 pm »

Could it maybe be "Draw 2 cards or lose one random card"? Drawing 3 seems a bit too much. And if you lose 3 cards, especially early in the game, you are probably done.

Random things are not that great but that's what Entropy is all about I guess.
Draw 3 cards would be a bit much but so is losing 3 cards and some people like to gamble.  However there is something more to this card. In the wording if you look closely there is something that allows for a player to get the most out of this card on average.

I'm not apposed to draw 3, discard 2 with a 50/50 chance.  Or draw 2, draw none.  You have to remember that even drawing none is a waste of a card, drawing 1 only thins your deck and gives you no actual card advantage.

EDIT: I had a nifty Idea. You might draw 3 cards, 2 cards, 1 card, no cards, discard up to one card at random, or up to 2 cards at random.

Or: You might draw 2 cards, 1 card, or draw no cards.

Let me know what you think.

Yeah, this could be good. But what if instead of only producing quantum (kinda boring), it would produce 1 quantum AND a Sword or something? You know first you click the Forge then click you character. A small Sword icon appears in the top corner (like with Gravity Pull) and that character gains +1/0
The purpose of the card is quantum acceleration.  Two quantum a turn from one card makes it twice as good as a tower, except for the initial cost.  All the cost should go towards quantum/turn.  If you want it more exciting I'm not opposed to a higher cost for 3 quantum production per turn :o

Another possibility is 5 quantum cost to play. 2 fire quantum generation per turn.  And a 2nd ability "Sacrifice Forge: Generate 5 quantum" (one time use)

Scaredgirl

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4176#msg4176
« Reply #7 on: December 15, 2009, 10:09:51 pm »

The purpose of the card is quantum acceleration.  Two quantum a turn from one card makes it twice as good as a tower, except for the initial cost.  All the cost should go towards quantum/turn.  If you want it more exciting I'm not opposed to a higher cost for 3 quantum production per turn :o

Another possibility is 5 quantum cost to play. 2 fire quantum generation per turn.  And a 2nd ability "Sacrifice Forge: Generate 5 quantum" (one time use)

What I'm worried about is balance. Fire already has cards that accelerate quantum production, like Immolate and that Fire bug, or whatever. With this card it would accelerate even more, possibly making Fahrenheit and Bolts overpowered. I don't know..

Also I think it would be pretty boring if it only gave quantum.


Uzra

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4177#msg4177
« Reply #8 on: December 15, 2009, 10:09:51 pm »

What I'm worried about is balance. Fire already has cards that accelerate quantum production, like Immolate and that Fire bug, or whatever. With this card it would accelerate even more, possibly making Fahrenheit and Bolts overpowered. I don't know..
That's true.  And clearly my intent is to increase mono fire's power to some degree.  Truth is if we leave it at 2 fire quantum per turn and we set the cost to play high enough it's too week, and if we set the cost to play too low it's too powerful.  Can you suggest a cost to play that would make it useful but not too useful?

Also I think it would be pretty boring if it only gave quantum.
Is supernova boring?  It's all about what one does with the card.  My goal isn't a fun card to play, but a useful card in order to play fun cards.

Finale

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4178#msg4178
« Reply #9 on: December 15, 2009, 10:09:51 pm »

The purpose of the card is quantum acceleration.  Two quantum a turn from one card makes it twice as good as a tower, except for the initial cost.  All the cost should go towards quantum/turn.  If you want it more exciting I'm not opposed to a higher cost for 3 quantum production per turn :o

Another possibility is 5 quantum cost to play. 2 fire quantum generation per turn.  And a 2nd ability "Sacrifice Forge: Generate 5 quantum" (one time use)

What I'm worried about is balance. Fire already has cards that accelerate quantum production, like Immolate and that Fire bug, or whatever. With this card it would accelerate even more, possibly making Fahrenheit and Bolts overpowered. I don't know..

Also I think it would be pretty boring if it only gave quantum.

I like sacrifices... XD
it could be "sacrifice a non fire creature to generate 4 fire quantum"

Scaredgirl

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4179#msg4179
« Reply #10 on: December 15, 2009, 10:09:51 pm »

The purpose of the card is quantum acceleration.  Two quantum a turn from one card makes it twice as good as a tower, except for the initial cost.  All the cost should go towards quantum/turn.  If you want it more exciting I'm not opposed to a higher cost for 3 quantum production per turn :o

Another possibility is 5 quantum cost to play. 2 fire quantum generation per turn.  And a 2nd ability "Sacrifice Forge: Generate 5 quantum" (one time use)

What I'm worried about is balance. Fire already has cards that accelerate quantum production, like Immolate and that Fire bug, or whatever. With this card it would accelerate even more, possibly making Fahrenheit and Bolts overpowered. I don't know..

Also I think it would be pretty boring if it only gave quantum.

I like sacrifices... XD
it could be "sacrifice a non fire creature to generate 4 fire quantum"
I don't see how "sacrifice" could be any other element than darkness. It has this evil cult thing written all over it.

Uzra

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4180#msg4180
« Reply #11 on: December 15, 2009, 10:09:51 pm »



I also edited my first response to you with more on the other card.

 

blarg: