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PuppyChow

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg7669#msg7669
« Reply #24 on: December 15, 2009, 10:10:06 pm »

I'm with Jmizzle on this one. Empathic bond on a creature would simply me too game breaking, as would immortalize. How do you counter an Armajio (sp?) with Empathic Bond? You simply couldn't, save for reverse timing it or mutating it (adding even MORE incentive to use druids). What about a 14/6 dragon with deja vu? You could 2x fire storm it, devour it, lobotomize it and then sundial, ignore it because you have a 100 strength bone wall, mutate it, reverse time it, etc.

A 14/6 dragons are not gamebreaking. Miracle regularly gets 24/24 light dragons on me, and they aren't that hard to deal with. Just reverse time it or mutate it then devour. Heck, I've even 2x fire bolted it and then ate it :s.

What about a bone dragon with immortalize? You would only have one turn to counter it, unlikely, before you're screwed.

With empathic bond, there's a reason it's only a spell. Getting even two empathic mutations would be game breaking, as since that assumes you have a fallen druid it is much harder to kill them. With empathic bonds as a spell, they can be stolen, destroyed, etc. With them as a creature, the only viable option would be to fire bolt it, as most mutants have higher than 3, or even 6 health for 1-2 fire storms. Devouring wouldn't be an option as if you have a fallen druid you're most likely mutating any otugh that the opponent gets to prevent the druid from being eaten. The only other solution besides fire bolt/ice bolt/drain life would be eagle eye, but the eagle eye would never get in that situation as your druid would be killed.

Overall, having all card spells as permanents would be entirely broken. Graveyard, hasten, blessing, empathic bond, earthquake, gravity pull, etc. would all be horribly OP with them as creatures.

sillyking14

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg8013#msg8013
« Reply #25 on: December 15, 2009, 10:10:07 pm »

ummmmm....lobotomize?

Forfeit

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg8014#msg8014
« Reply #26 on: December 15, 2009, 10:10:07 pm »

Yeah, that's OP with a creature (more so with the cost, I'm suprise it hasn't being raised)

sillyking14

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg8015#msg8015
« Reply #27 on: December 15, 2009, 10:10:07 pm »

no im saying that lobo is another way to get rid of an empathy creature

Forfeit

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg8016#msg8016
« Reply #28 on: December 15, 2009, 10:10:07 pm »

Lol, that's true, but I do still think that mind flayer should cost three(at least) and it's ability should be two, as it stands it's too cheap.

PuppyChow

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg8306#msg8306
« Reply #29 on: December 15, 2009, 10:10:08 pm »

If you let somebody mutate something and you have a mind flayer on the board, you deserve to be flogged. That's why I didn't include it.

Forfeit

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg8307#msg8307
« Reply #30 on: December 15, 2009, 10:10:08 pm »

If you let somebody mutate something and you have a mind flayer on the board, you deserve to be flogged. That's why I didn't include it.
... true.

sillyking14

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg8308#msg8308
« Reply #31 on: December 15, 2009, 10:10:08 pm »

what if you didn't have the quantums to lobotomize the druid yet? or you only just drew it, either way a lobotomizing effect would work just as well

Forfeit

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new programming change https://elementscommunity.org/forum/index.php?topic=681.msg8869#msg8869
« Reply #32 on: December 15, 2009, 10:10:13 pm »

what if you didn't have the quantums to lobotomize the druid yet? or you only just drew it, either way a lobotomizing effect would work just as well
There are setbacks for everything, but also uses, most people who use mind flayers have more than one, and a source of aether, after the match starts all that matters is luck.

 

blarg: