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Evil Hamster

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4870#msg4870
« Reply #24 on: December 15, 2009, 10:09:53 pm »

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Evil Hamster
Fire
Creature
4 Fire

5/4

Bite
3 fire
Destroy target permanent
"The Evil Hamster can chew through ANYTHING"

 ;D

Kumlekar

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« Reply #25 on: December 15, 2009, 10:09:53 pm »

I have to oppose the creation of the last card on the grounds that evil hamster created it, and a card called Kumlekar the Slayer with  1 dark: Kill target creature, would be a much better card!

Scaredgirl

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« Reply #26 on: December 15, 2009, 10:09:53 pm »

I have to oppose the creation of the last card on the grounds that evil hamster created it, and a card called Kumlekar the Slayer with  1 dark: Kill target creature, would be a much better card!
I actually made a card that has a "Touch of Death" ability that instantly kills target character. But it was more expensive than 1 dark quantum. :)

Evil Hamster

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« Reply #27 on: December 15, 2009, 10:09:53 pm »

When can I get my shiny new Evil Hamster card?

 ;D

Scaredgirl

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg4874#msg4874
« Reply #28 on: December 15, 2009, 10:09:53 pm »

When can I get my shiny new Evil Hamster card?

 ;D
Soon. I'll do them all once I get a couple of more ideas.

Offline Essence

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg5655#msg5655
« Reply #29 on: December 15, 2009, 10:09:56 pm »

More ideas, huh?  Heeeere goes!  :)

CARD NAME: Chimera
ELEMENT: Fire
CARD TYPE: Creature
CARD COST: 8Fire

ATTACK/HP: 4/2

ABILITY: At the start of each turn, Chimera loses all abilities and gains one of the following 3 abilities at random: Destroy, Sniper, or Déjà Vu.
COST: 3Fire: Destroy; 2Fire: Sniper, 1Fire: Déjà Vu.
EFFECT: Destroy - destroy target permanent.   Sniper - deal 3 damage to target creature.  Déjà Vu - Remove this ability from this creature, then summon an exact clone of this creature. 


CARD NAME: Golemic Shield
ELEMENT: Earth
CARD TYPE: Spell
CARD COST: 4Earth

EFFECT: Target shield becomes a creature with Power equal to 3+ the amount of damage the shield prevents, and 7 HP.  The shield retains all of it's effects and abilities.


CARD NAME: Controlled Cyclone
ELEMENT: Air
CARD TYPE: Artifact
CARD COST: 8Air

COST: 4Air
EFFECT: Target creature dies.


CARD NAME: Risen Elf
ELEMENT: Life
CARD TYPE: Creature
CARD COST: 3Life

ATTACK/HP: 2/3

ABILITY: Healing Touch
COST: (passive)
EFFECT: At the end of each of your turns, all of your creatures are healed for 3 HP.


CARD NAME: Wraith
ELEMENT: Darkness
CARD TYPE: Creature
CARD COST: 5Dark

ATTACK/HP: 6/1

ABILITY: Slay
COST: 2Darkness
EFFECT: Sacrifice Wraith to kill target creature.


CARD NAME: Umbra
ELEMENT: Darkness
CARD TYPE: Spell
CARD COST: 1 random quanta

EFFECT: All of your quanta become Darkness quanta.


CARD NAME: Time Stop
ELEMENT: Time
CARD TYPE: Spell
CARD COST: 10Time

EFFECT: Your opponent skips their next turn.  At the end of your turn, after quanta have been produced, all of your Time quanta is drained.


CARD NAME: Pulsar
ELEMENT: Entropy
CARD TYPE: Artifact
CARD COST: 6Entropy

EFFECT: At the end of your turn, one quanta of each type is produced.


CARD NAME: Focault's Pendulum
ELEMENT: Gravity
CARD TYPE: Artifact
CARD COST: 6Gravity

COST: GG
EFFECT: Target creature gets Momentum.  At the end of the turn, this ability becomes "GG: Target creature gets Gravity Pull.  At the end of this turn, this ability reverts to Momentum".


CARD NAME: Phase Vortex
ELEMENT: Aether
CARD TYPE: Artifact
CARD COST: 12Aether

EFFECT: At the ends of your turns, your creatures become Immaterial until the beginnings of your turns.


(alternates)

CARD NAME: Comet's Path
ELEMENT: Air
CARD TYPE: Spell
CARD COST: 2Air

EFFECT: Target creature's attack doubles until the end of the turn.


CARD NAME: Quanta Vortex
ELEMENT: Aether
CARD TYPE: Artifact
CARD COST: 6Aether

EFFECT: At the end of each turn, before quanta are produced, all quanta are drained from the active player's pools.



(shield thread)
CARD NAME: Solar Shield
ELEMENT: Light
CARD TYPE: Shield
CARD COST: 4Light

EFFECT:  Prevents 1 damage from all sources to you and to each of your creatures.


CARD NAME: Carapace Shield
ELEMENT: Life
CARD TYPE: Shield
CARD COST: 4Life

EFFECT:  Prevents 1 damage from all sources to you.  All of your creatures gain +0/+2.


CARD NAME: Skull Shield
ELEMENT: Death
CARD TYPE: Shield
CARD COST: 4Death

EFFECT:  Prevents 1 damage from all sources to you.  All of your creatures gain +1/+0.


If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

yahoo123

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg5656#msg5656
« Reply #30 on: December 15, 2009, 10:09:56 pm »

How about this:
Card Name: Hell
Element:Fire
Type:Spell
Cost:15
Effect: kill all non-fire creatures on the table and gain no. of hp = the no. of creatures killed

armsracer

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« Reply #31 on: December 15, 2009, 10:09:56 pm »

There are allot of really good ideas. I hope mine makes the cut.

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Earth Bound
Earth
Spell
8

0/0

NA
NA
This card can only target cards that are immaterial. Remove immaterial status from target creature.
The idea for the image is an immortal angel being stripped of its soul. On the ground there is a spell circle drawing the soul in. After creating the image for the Angel you can copy it to a separate frame, set color filtration to blue and add transparency effects to imitate the soul.

But the idea is yours to mess with I'm sure you'll use your own digression.

LetsGo

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« Reply #32 on: December 15, 2009, 10:09:56 pm »

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
dimensional wizard
aether
Creature(Character, Permanent, Spell)
8 aether

6/4

dimensional banish
quanta equal to cost to summon creature
destroy creature
Upgrade: Dimensional Sage
0 cost, 0/1, and immortal

Scaredgirl

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg6034#msg6034
« Reply #33 on: December 15, 2009, 10:10:00 pm »

I'm on a holiday now so I won't be able to do these cards until late next week. Sorry about that.

Offline Terroking

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg6035#msg6035
« Reply #34 on: December 15, 2009, 10:10:00 pm »

for quanta to summon i do hope you mean in aether, or else this would be useless (except in rainbow)


I ask nothing of humanity but fairness in all things, but I do not expect even that.

LetsGo

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Post your best CARD IDEAS and I'll make pictures out of them https://elementscommunity.org/forum/index.php?topic=448.msg6036#msg6036
« Reply #35 on: December 15, 2009, 10:10:00 pm »

well, for example, if you want to destroy a card that costs 10 quanta to summon, it would cost 10 random quanta. If you only have aether, then you'll lose 10 aether quanta.

 

blarg: