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Offline Xinef

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Re: Ice Spectre / Aquatican / Steamlord https://elementscommunity.org/forum/index.php?topic=5702.msg59154#msg59154
« Reply #12 on: April 25, 2010, 07:54:57 pm »
I agree and disagree. ScaredGirl or someone mentioned something a while ago, along the lines of, if we keep implementing 'random' or % based features in the game of elements, soon we can reduce it to flipping a coin to decide who wins or loses. Now, that statement was meant more as a flame against purely 'random' things.

But, I can assure you, a lot of people will want to know the exact numbers, the chance to miss, etc. For example, what would be the card text of a Fog Cluster? "Causes attacking creatures to miss"? "Causes some attacking creatures to miss?"
I guess people who want to know the exact numbers generally do not mind if it is clearly explained on the card itself, as long as the formula is known. The description could be something like "For each Fog Cluster, opposing creatures have 20% chance to miss." and for me it is natural that abilities like that stack through multiplication and not addition, because each Fog Cluster is a separate permanent. If it was a single Fog Cluster that grows in strength like a bone wall, I guess addition would be more natural, but as long as these are separate permanents, there should be no difference between calculating how 2 Fog Clusters stack and how 1 Fog Cluster and 1 Fog Shield stack in terms of calculation. Only the percentages in the formula would be different.

On the other hand it would be possible to have more than 6 steam lords through parallel universe, fractal, or if a false god was designed to use this card...

I think a false god with 12 steam lords, 12 quints and a lobotomizer to remove momentum would be damn hard to kill then ;)
Or even better, fewer steam lords, but some fractals to multiply them.
May the force of the D4HK side be with U ^_^
:time samurai

Lanidrak

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Re: Ice Spectre / Aquatican / Steamlord https://elementscommunity.org/forum/index.php?topic=5702.msg59158#msg59158
« Reply #13 on: April 25, 2010, 07:59:53 pm »
Haha, well, that's a false god. They, by definition are damn hard to kill :p

As for Fractal and Parallel Universe, I intentionally kept the cost quite high (water) for Steam Lord and his Ability. If you Fractal a Steam Lord, it will cost 7 :water to put one into play. And, you would still need to get a Ice Spectre to take fire damage, then a Aquatican to take fire damage to get your first Steam Lord to Fractal. A False God wouldn't need the Quints (or a player for that matter) since Steam Lords are Aetherial (immortal). I might even up the cost of a Fog Cluster to 4 :water.

The easiest counter against this would be a Pulverizer. Or a Mutant with Steal. You just steal the Fog Clusters or destroy them.


Offline Xinef

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Re: Ice Spectre / Aquatican / Steamlord https://elementscommunity.org/forum/index.php?topic=5702.msg59164#msg59164
« Reply #14 on: April 25, 2010, 08:05:52 pm »
Oh right... I forgot they are ethereal...

But pulverizer would not be enough, because it allows you to destroy only one cluster each turn, and this false god could produce several fog clusters each turn. You would need several creatures with destroy/steal to destroy enough of Fog Clusters each turn.

I think the best counter would be quantum denial, or spells with direct damage, though I can't imagine a firebolter deck dealing 200 damage before being killed by a horde of immaterial 6 attack creatures, and air nymphs would be needed to achieve the same with unstable gases.


oh wait, this god could not fractal them, because they are immortal xD
and they cannot be rewound too because of that.
May the force of the D4HK side be with U ^_^
:time samurai

Lanidrak

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Re: Ice Spectre / Aquatican / Steamlord https://elementscommunity.org/forum/index.php?topic=5702.msg59203#msg59203
« Reply #15 on: April 25, 2010, 09:51:46 pm »
Even the best laid plans fall to waste... True, no fractal, no rewind and no twin universe. I guess quantum denial will work best. Maybe the cost for Fog Cluster should be made to :air instead of :water.

Lanidrak

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Re: Ice Spectre / Aquatican / Steamlord https://elementscommunity.org/forum/index.php?topic=5702.msg61292#msg61292
« Reply #16 on: April 30, 2010, 06:38:21 pm »
Bump - still need artwork for this card, anyone free to do so?

Wisemage

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Re: Ice Spectre / Aquatican / Steamlord https://elementscommunity.org/forum/index.php?topic=5702.msg61295#msg61295
« Reply #17 on: April 30, 2010, 06:44:04 pm »
Its a cool idea, but its more of a buff to FGs than us, FGs are able to pull off different combos ebcause of the 3x mark and 2x draw.  So you coulda design a deck that has (something like this) 3x fire mark 9for lances) ice spectre and fractals.

Lanidrak

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Re: Ice Spectre / Aquatican / Steamlord https://elementscommunity.org/forum/index.php?topic=5702.msg61603#msg61603
« Reply #18 on: May 01, 2010, 09:20:25 am »
But in PvP it would rock as well no?

Everyone seems to extrapolate ideas to the scenario in which 'omg, imagine a false god with 6 of these'... False Gods are meant to be difficult. As we're having more and more cards added, the possibility for more and more different False Gods opens up...

What we really need is a way to 'challenge' a specific False God, or say challenge a group of them and have 33%/33%/33% of getting the one you wanted to fight against...

 

anything
blarg: