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Offline HyroenTopic starter

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Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg475037#msg475037
« on: March 28, 2012, 07:21:06 am »
NAME:
Quietus
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
TEXT:
When a player's health is restored they receive 2 poison counters.
NAME:
Quietus
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
TEXT:
When a player's health is restored they receive 2 poison counters.
ART:
Zanzarino

Edited use of Heal and Plague.
IDEA:
Hyroen
NOTES:
Health restoration is any healing, not including Max HP increases. e.g. Antimatter, Holy Light, Empathic Bond, Heal, Sanctuary.

How to pronounce Quietus (http://www.howjsay.com/index.php?word=quietus)

Definition: Death or something that causes death, regarded as a release from life. [Archaic] Something that has a calming or soothing effect.
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Offline Naesala

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg475083#msg475083
« Reply #1 on: March 28, 2012, 03:00:23 pm »
Does this include healing via the SoX status? if so, awesome
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Offline whatifidogetcaught?

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg475087#msg475087
« Reply #2 on: March 28, 2012, 03:24:01 pm »
That is a brilliant idea! Does that include purify perhaps?
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Offline Drake_XIV

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg475239#msg475239
« Reply #3 on: March 29, 2012, 02:08:09 am »
That is a brilliant idea! Does that include purify perhaps?
One would think so.

Offline furballdn

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg475250#msg475250
« Reply #4 on: March 29, 2012, 02:30:52 am »
Does this stack?

Offline HyroenTopic starter

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg475259#msg475259
« Reply #5 on: March 29, 2012, 02:50:55 am »
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Offline Tiscooler

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg506573#msg506573
« Reply #6 on: June 01, 2012, 05:27:43 pm »
This card is a really powerful buff to death, in a way that you would probably need to build the card around to prevent. The first combo I can think of is already quite overpowered, and if Quietus stacks, insanely so.

Generate enough quantum to play a photon and aflatoxin it on your side. Play your quietus, and continue to play as many as you're allowed. Within five turns, you will be generating 46 poison damage a turn, per quietus, already an insanely powerful amount. If the effect stacked, three quietus would instantly kill a player, and five would instantly kill a false god.

Mix it with darkness and you can use cloak as a stall card which prevents both the creature and damage control necessary to stop this combo from breaking it. Three cloaks, starting at the beginning of the match, would be more than enough to ensure victory, the new overpowered poison rush to succeed sPlat. If you feel so inclined, you can even imitate it using shards of sacrifice.

So, with four cards, 9  :death quantum to begin the combo, and 4  :darkness quantum every three turns to keep it running, you would be able to kill any elements deck not designed around anti-poison.

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg506576#msg506576
« Reply #7 on: June 01, 2012, 05:38:17 pm »
Generate enough quantum to play a photon and aflatoxin it on your side. Play your quietus, and continue to play as many as you're allowed. Within five turns, you will be generating 46 poison damage a turn, per quietus, already an insanely powerful amount.
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Offline Tiscooler

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg506581#msg506581
« Reply #8 on: June 01, 2012, 06:02:27 pm »
Card design change. It used to be each attacks added 2 poison counters.

This would still overpower the singularity OTK, creating the same problem. Lay down a set of Quietus and purposely create singularities with supernova. Singularities automatically divide in the same manner as malignant cells, start antimattered, which would create the poison, and automatically adrenaline themselves, causing multiple hits each. In combination with SoSac on your side to heal damage from adrenaline'd vampire antimatters, this deck would be just as powerful.
« Last Edit: June 01, 2012, 06:07:51 pm by Tiscooler »

Offline RRQJ

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg506617#msg506617
« Reply #9 on: June 01, 2012, 07:38:09 pm »
perhaps have it so that you actually are healing to get the poison? (i.e. if you're at full HP and an antimattered creature attacks, nothing happens)

Offline dracomageat

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg506620#msg506620
« Reply #10 on: June 01, 2012, 07:49:56 pm »
QJ's point helps but perhaps ignoring negative attacks altogether would be a good idea.

Offline Tiscooler

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Re: Quietus | Quietus https://elementscommunity.org/forum/index.php?topic=37811.msg506660#msg506660
« Reply #11 on: June 01, 2012, 09:24:24 pm »
You also have to consider the repercussions of this card towards healing in general. What happens when you use purify on the other player? Since its effect heals every turn and neutralizes poison, does the effect neutralize the poison it would create?

 So, after use, will the other player have X+2 poison counters (with X being the current count),  2 poison counters (old count removed, new one added), 1 poison counter (1 healed, 2 added), or +1 healing?

 

anything
blarg: