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Offline Dragoon1140Topic starter

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Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg88866#msg88866
« on: June 11, 2010, 10:28:22 pm »
Unoriginal, but simple.

NAME:
Pollution
ELEMENT:
:death
COST:
2 :death
TYPE:
Creature
ATK|HP:
3 | N
ABILITY:
N = Number of Pollutions you control at the end of your turn.
NAME:
Smog
ELEMENT:
:death
COST:
2 :death
TYPE:
Creature
ATK|HP:
4 | N
ABILITY:
N = Number of Smogs you control at the end of your turn.
ART:
Random image from Google, but manipulated beyond all recognition by me.
IDEA:
Dragoon1140
NOTES:
I wanted a simple card that also uses the Scarab's Swarm passive ability.
By doing so, this creature is also flying.  I also wanted a :death creature that
can swarm and work well with Eclipse.
SERIES:
---
Else known as "JonTheBon"

I also make videos and stuff.

wizelsnarf

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg90537#msg90537
« Reply #1 on: June 13, 2010, 06:59:07 pm »
The pic is kind of psychedelic....

I like simple creatures... Every card proposed is always quite complicated. That said a lot of the simple creatures like Graviton Mercer etc go unused so it is a trade off.

Flayne

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91106#msg91106
« Reply #2 on: June 14, 2010, 06:49:18 am »
Pretty much an Elite scarab for  :death, the only things that are different, is that you can only have 6 of these on field, and it has more attack upgraded, i'd say this is quite underpowered and basic.
here are 2 suggestion:s

keep this ability but add: 
:death spread: sacrifice this creature to inflict poison on all creatures. accumulative.

or
replace the stats with 3/3 and
replace the ability with this: If this creature dies, all creatures become poisoned. accumulative.

so after sacrificing the first one, you can add an extra poison damage to all the previously affected creatures so they die faster.

this idea is probably OP for bone yard, wall and scavenger (putting it in play after poison inflicted), but i can't think of anything else that goes with the concept of pollution atm  :)


Malduk

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91178#msg91178
« Reply #3 on: June 14, 2010, 11:46:31 am »
Underpowered?? Definitely not! It is one of those 2:1 dmg/cost ratio cards that are perfect candidates for fractal. With swarm ability, it makes them even better choice as they wont be killed by a single RoF like frogs or pheonixes. Add Nightfall to buff attack, and you have yourself quite an army.

b00mc1ap

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91185#msg91185
« Reply #4 on: June 14, 2010, 11:57:01 am »
The name doesn't really fit the ability...

Having lots of smog or pollution doesn't really make it hard to get through, it hurts the organisms surrounded by it. Therefore I would go a whole different way with this.

"Your opponent's creatures have an N*5% of getting poisoned. N is the amount of Pollutions|Smogs on your side of the field. Poison damage is cumulative."


Just my idea. But why make a card like this? It doesn't gain anything from getting the extra hp. Scarab on the other hand gains hp allowing it to devour. However, this creature doesn't have devour...

Malduk

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91215#msg91215
« Reply #5 on: June 14, 2010, 01:14:36 pm »
Just my idea. But why make a card like this? It doesn't gain anything from getting the extra hp. Scarab on the other hand gains hp allowing it to devour. However, this creature doesn't have devour...
Survivability? Let its numbers grow, and you'll have a hard time removing it from the board. I wouldnt call that not gaining anything from the extra hp.

Offline harakirinosaru

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91221#msg91221
« Reply #6 on: June 14, 2010, 01:36:08 pm »
Pretty much an Elite scarab for  :death, the only things that are different, is that you can only have 6 of these on field, and it has more attack upgraded, i'd say this is quite underpowered and basic.
here are 2 suggestion:s

keep this ability but add: 
:death spread: sacrifice this creature to inflict poison on all creatures. accumulative.

or
replace the stats with 3/3 and
replace the ability with this: If this creature dies, all creatures become poisoned. accumulative.

so after sacrificing the first one, you can add an extra poison damage to all the previously affected creatures so they die faster.

this idea is probably OP for bone yard, wall and scavenger (putting it in play after poison inflicted), but i can't think of anything else that goes with the concept of pollution atm  :)
You can have more than 6 on the field. Forgot about Fractal and PU, did you?

And if you made those changes, you would wind up with a bad Virus.

b00mc1ap

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91230#msg91230
« Reply #7 on: June 14, 2010, 01:53:08 pm »
Just my idea. But why make a card like this? It doesn't gain anything from getting the extra hp. Scarab on the other hand gains hp allowing it to devour. However, this creature doesn't have devour...
Survivability? Let its numbers grow, and you'll have a hard time removing it from the board. I wouldnt call that not gaining anything from the extra hp.

But theres no point... You could instead play something that costs just as much but deals more damage. Scarab costs only 2 :time , has the devour AND the ability to gain hp with each scarab. It deals 2 damage unupped and 3 upped.

Malduk

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91315#msg91315
« Reply #8 on: June 14, 2010, 04:13:03 pm »
Just my idea. But why make a card like this? It doesn't gain anything from getting the extra hp. Scarab on the other hand gains hp allowing it to devour. However, this creature doesn't have devour...
Survivability? Let its numbers grow, and you'll have a hard time removing it from the board. I wouldnt call that not gaining anything from the extra hp.

But theres no point... You could instead play something that costs just as much but deals more damage. Scarab costs only 2 :time , has the devour AND the ability to gain hp with each scarab. It deals 2 damage unupped and 3 upped.
This has 2:1 damage / cost ratio. Thats the same as Pheonix, with the difference this card can be buffed with Nightfall (mass buff is kinda a big deal), and with a difference that Pheonix turns to Ash when you look at it wrongly, while if you fractal this, it will have some nice HP stats.
It is MUCH better than Scarab.

Flayne

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91496#msg91496
« Reply #9 on: June 14, 2010, 06:49:45 pm »
Pretty much an Elite scarab for  :death, the only things that are different, is that you can only have 6 of these on field, and it has more attack upgraded, i'd say this is quite underpowered and basic.
here are 2 suggestion:s

keep this ability but add: 
:death spread: sacrifice this creature to inflict poison on all creatures. accumulative.

or
replace the stats with 3/3 and
replace the ability with this: If this creature dies, all creatures become poisoned. accumulative.

so after sacrificing the first one, you can add an extra poison damage to all the previously affected creatures so they die faster.

this idea is probably OP for bone yard, wall and scavenger (putting it in play after poison inflicted), but i can't think of anything else that goes with the concept of pollution atm  :)
You can have more than 6 on the field. Forgot about Fractal and PU, did you?

And if you made those changes, you would wind up with a bad Virus.
I know that.  maybe you should read properly and stop to think why i was saying that in the first place instead of immediately responding and trying to prove something
  i was referring to the basic card capacity, that means NOT including other card effects such as fractal and PU.
scarab can be generated by pharaohs, meaning there can be practically more than 6 on the field. thats why i said that.
meaning through card capacity you can only have 6 of pollutions/smogs on the field, but on a more complex level you could fractal it.


Offline Dragoon1140Topic starter

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91532#msg91532
« Reply #10 on: June 14, 2010, 07:31:13 pm »
Wow everyone, thanks for the comments.   :D  Sorry I have been absent for so long, but luckily some people already covered what I was thinking.  This is a fantastic target for Fractal, and hard to get rid of combined with Eclipse.  I also wanted another way to use Swarm without combining it with Devour.

So yay or nay on buffing or nerfing it?
Else known as "JonTheBon"

I also make videos and stuff.

killfer8

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Re: Pollution | Smog https://elementscommunity.org/forum/index.php?topic=7921.msg91576#msg91576
« Reply #11 on: June 14, 2010, 08:10:52 pm »
Buffing definetly, its just a monster it doesn't have a good abilty; add  :death :death Sacrifice: Target deals 5 damage and gets poisoned

 

anything
blarg: