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Offline karisTopic starter

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Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg315538#msg315538
« on: April 19, 2011, 05:52:03 pm »
NAME:
Boogie Man
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
0|1
TEXT:
Turn into random darkness creature when targeted by your opponent's ability.
NAME:
Boogie Beast
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Turn into random elite darkness creature when targeted by your opponent's ability.
ART:
karis
IDEA:
karis
NOTES:
don't sure it will work....  i'm think about something to counter your opponent AOE spell when you using cloak   or creature that's a bit hard to cc

and it's ability is passive (like mummy and skeleton) name 'hidden'
SERIES:
don't

Offline ZephyrPhantom

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Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg315541#msg315541
« Reply #1 on: April 19, 2011, 06:03:39 pm »
To make it more fantasy sounding, I'd name it "Mimic" since it looks like one from some fantasy RPGs.
Odd but interesting card, not sure why your opponent would ever target this though. Perhaps change it so it triggers when a spell is cast?

Offline karisTopic starter

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Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg315543#msg315543
« Reply #2 on: April 19, 2011, 06:15:06 pm »
heh...   you know what i'm call it when i'm success draw it.   it's mimic.  as you say.  ;D 

btw...  boogie is more fit this theme than mimic.  :P

if still have many one think it's a bit hard to use.  maybe i'm will change it cost to 1 with 0|1 and 1|1 status

or 1/0 with 0|1 status. 

Offline ZephyrPhantom

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Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg315550#msg315550
« Reply #3 on: April 19, 2011, 06:27:04 pm »
heh...   you know what i'm call it when i'm success draw it.   it's mimic.  as you say.  ;D 

btw...  boogie is more fit this theme than mimic.  :P
Quote
A bogeyman (also spelled bogieman, boogeyman or boogieman) is an amorphous imaginary being used by adults to frighten children into behaving. The monster has no specific appearance, and conceptions about it can vary drastically from household to household within the same community; in many cases, he has no set appearance in the mind of a child, but is simply a non-specific embodiment of terror. Parents may tell their children that if they misbehave the bogeyman will get them. Bogeymen may target a specific mischief – for instance, a bogeyman that punishes children who suck their thumbs – or general misbehaviour, whichever need serves the adult's purpose best.
 
The name originates from Indonesia where you had a tribe called the Boogy, they were known to attack early western exploration ships with such ferocity they were called the Boogyman (later turned into the Boogeyman) an were avoided at all costs, even during the western colonization of Indonesia they continued to attack well armed trading vessels without hesitation making them even more feared among sailors.
Quote
In the Dungeons & Dragons fantasy role-playing game, the mimic is a type of fictional monster for player characters to encounter. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest. The mimic has a powerful adhesive that holds fast to creatures who touch the creature, allowing the mimic to beat the creature with its powerful pseudopods. The mimic was introduced in the first edition Advanced Dungeons & Dragons game's original Monster Manual. The mimic subsequently appeared in the game's second edition and third edition. Several variants of the creature have been introduced, with a variety of abilities and sizes
Both are able to imitate things, but a mimic takes a chest as it's initial form, and as I said earlier it sounds more elements-ish IMHO.

if still have many one think it's a bit hard to use.  maybe i'm will change it cost to 1 with 0|1 and 1|1 status

or 1/0 with 0|1 status. 
What I'm saying is that no opponent would want to target this since it harms them too much. It needs a trigger that actually has a chance of happening.

Offline unknown89089

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Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg315744#msg315744
« Reply #4 on: April 19, 2011, 11:13:43 pm »
W00t, Golden Sun Mimic!

Offline ZephyrPhantom

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Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg315750#msg315750
« Reply #5 on: April 19, 2011, 11:18:08 pm »
W00t, Golden Sun Mimic!
Yeah, that's where I got it from! Thanks for reminding me about that! :)

Offline artimies7

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Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg315802#msg315802
« Reply #6 on: April 19, 2011, 11:56:52 pm »
To make it more fantasy sounding, I'd name it "Mimic" since it looks like one from some fantasy RPGs.
Odd but interesting card, not sure why your opponent would ever target this though. Perhaps change it so it triggers when a spell is cast?
The one mimic I thought of was Dragon Quest Heros: Rocket Slime. DS game, not terribly common, but fun enough. (Widdle blorpy thing, so cuute!!! )

I also believe this. Or it could turn into the next creature your opponent plays? I know I would turn into the first new thing I saw if I looked like a box for a couple years in a smelly dungeon. You know, if I was a mimic.
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Offline karisTopic starter

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Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg318896#msg318896
« Reply #7 on: April 24, 2011, 04:17:15 pm »
....

what if i'm up it cost a bit and upgrade attack   about 3 cost and 3 atk?

Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg318943#msg318943
« Reply #8 on: April 24, 2011, 05:51:43 pm »
Mimics aren't actually very hazardous, just annoying. Hence the 0|1 and 1|1 stats. Maybe have it invisible and hp of 4?

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Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg319234#msg319234
« Reply #9 on: April 25, 2011, 12:26:10 am »
You could give it an active ability to make itself the only targettable unit on the board (hence, your opponent MUST deal with it).  Or you could have it trigger when damaged.

The idea has good merit.

Re: Boogie Man | Boogie Beast https://elementscommunity.org/forum/index.php?topic=24775.msg319574#msg319574
« Reply #10 on: April 25, 2011, 03:06:38 pm »
That too, and I agree.

 

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