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Offline jawdirkTopic starter

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Spatial Distortion | Spatial Distortion https://elementscommunity.org/forum/index.php?topic=45565.msg1027538#msg1027538
« on: January 02, 2013, 04:21:30 am »
NAME:
Spatial Distortion
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Enemy creatures are delayed for 1 turn now, and when they enter play.
NAME:
Spatial Distortion
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Enemy creatures are delayed for 1 turn now, and when they enter play.

ART:
Jade dragon + jawdirk
IDEA:
jawdirk
NOTES:
When this card enters play, all enemy creatures are delayed for 1 turn.
When a creature enters play on the enemy's side, it is immediately delayed for 1 turn. This occurs no matter how it enters play (because of a card, because of an ability, because of a proc, etc.)
Both of these effects work against immortal, burrowed, and spell damage creatures, but neither works against momentum creatures.
SERIES:


The idea behind this card is that space is distorted somehow so that enemy creatures are lost or distant from the duel for one turn before they find their way.

It has synergy with CC since it gives you a turn to get rid of creatures before they can do damage, but over the long run it is inferior to similarly priced shields.
« Last Edit: January 02, 2013, 04:25:46 am by jawdirk »

Offline whatifidogetcaught?

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Re: Spatial Distortion | Spatial Distortion https://elementscommunity.org/forum/index.php?topic=45565.msg1027542#msg1027542
« Reply #1 on: January 02, 2013, 04:56:37 am »
Why cost so much for only one turn of blockage? I feel the cost could stand to lower a couple of quanta.
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Offline jawdirkTopic starter

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Re: Spatial Distortion | Spatial Distortion https://elementscommunity.org/forum/index.php?topic=45565.msg1027579#msg1027579
« Reply #2 on: January 02, 2013, 07:31:56 am »
Why cost so much for only one turn of blockage? I feel the cost could stand to lower a couple of quanta.

4|3 might be better, but I'll explain what I was thinking.

Compare it to Dusk Mantel | Improved Dusk, which is 6 | 4.

For the first turn of damage, this shield blocks 100% of the damage, so it is twice as effective as Dusk Mantel. On the second turn, it is equal. On the third turn it is 33% vs. 50%, which is still not too bad. So the gamble for this card vs. Dusk Mantel is that you will be able to counter any creatures 1 or 2 turns after they are played. In a short game (7-8) turns, it is likely that the game will be over 1 or 2 turns after some creatures are played.

This shield is designed to be optimal against low HP expensive creatures that can be taken out with bolts. It is a soft counter to the squishy dragons, with general utility in any rush deck.
« Last Edit: January 02, 2013, 07:34:18 am by jawdirk »

Offline Rutarete

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Re: Spatial Distortion | Spatial Distortion https://elementscommunity.org/forum/index.php?topic=45565.msg1027582#msg1027582
« Reply #3 on: January 02, 2013, 07:44:04 am »
Posting to follow topic, will comment later.
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