Poll

Should this affect airborne cretures?

Yes
0 (0%)
Yes, but only if it gets nerfed
0 (0%)
No
2 (100%)
No, but only if it gets buffed
0 (0%)

Total Members Voted: 2

Poll

Should this affect your own creatures?

Yes
1 (33.3%)
Yes, but only if it gets buffed
0 (0%)
No
2 (66.7%)
No, but only if it gets nerfed
0 (0%)

Total Members Voted: 3

*Author

Offline eljoemoTopic starter

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Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116431#msg1116431
« on: December 20, 2013, 04:04:22 am »
NAME:
Pitfall Trap
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
The next creature to enter the field takes 6 damage and it delayed for 2 turns. Destroy this card.
NAME:
Pitfall Trap
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
The next creature to enter the field takes 8 damage and it delayed for 2 turns. Destroy this card.

ART:

IDEA:

NOTES:
Ah, the classic trap idea. This isn't the first idea but I'm gonna make it anyway. Feel free to tell me this is unoriginal if you think it is.

By "enter the field" I an referring to all of the following: played from the hand, mitosis, parallel universe, infest (ability), singularities, deja vu (affects second creature only), animate weapon, nymph's tears or when a graveyard generates a skeleton in a slot not previously occupied.

I am not counting the following: death by aflatoxin, hatch (ability), evolve (ability), mutation, death by skull shield, chimera, phoenix/ revive or when a graveyard creates a skeleton in the slot where a creature died.

Basically, if a new creature comes into play in a slot not currently occupied, the trap is triggered. If a creature becomes another creature or is killed and instantly replaced, trap is not triggered.

This can affect your creatures, beware.

If you have multiple of these, all of them are triggered onto the next creature to appear. Meaning that if you have 6 then you can really cut that Flying Titan down to size.

All questions and constructive criticism welcome.
SERIES:


Spoiler for I knew you were thinking it:

« Last Edit: January 02, 2014, 06:32:50 pm by eljoemo »
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Offline Terran 3

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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116433#msg1116433
« Reply #1 on: December 20, 2013, 05:05:05 am »
Does this affect creatures that are intangible, such as the Immortal?

What about Graboids? Since they are already buried, a pitfall shouldn't affect them.

Also, creatures with the passive "airborne"?
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Offline dragonsdemesne

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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116434#msg1116434
« Reply #2 on: December 20, 2013, 05:13:35 am »
I like the theme behind the idea, but it's overpowered.  I'd reduce damage done, probably halve it, to 3 // 4, for instance, and make it not work on airborne creatures, since that doesn't really make sense.  I'd still use the card under those conditions.

Offline eljoemoTopic starter

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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116437#msg1116437
« Reply #3 on: December 20, 2013, 05:29:09 am »
Does this affect creatures that are intangible, such as the Immortal?

What about Graboids? Since they are already buried, a pitfall shouldn't affect them.

Also, creatures with the passive "airborne"?

Immortal, Phase Dragon and Graboid would be exempt, since they are from all other non-target CC, except flooding (possibly).

I did mean to state in the notes that I'm not sure where I stand on the airborne front. I think ~40% of creatures have airborne so this many creatures would be immune to it. Thematically it makes sense but I think it would be less useful, especially since you can't stop a creature from being airborne the moment it enters play. To refer back to flooding, can airborne creatures die in a flood? Apparently so.

I like the theme behind the idea, but it's overpowered.  I'd reduce damage done, probably halve it, to 3 // 4, for instance, and make it not work on airborne creatures, since that doesn't really make sense.  I'd still use the card under those conditions.

Could you explain why you think its OP? I know insta-kill cards are a general no-no but considering you easily bait this with something and a sensible opponent wouldn't be able to any more creatures until you did. I could easily use thunderbolt for 2|1 to cause 5 damage to a target creature, so is 3 cost to 6|8 to the next creature to be played really so bad?

That being said, whilst making this card, my though process kinda went "10 damage? Nah, too high. 6 and 8 is lower, much better." So I can't really comment :D
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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116445#msg1116445
« Reply #4 on: December 20, 2013, 06:13:34 am »
seems viable for chaining singularities. I like this idea.

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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116457#msg1116457
« Reply #5 on: December 20, 2013, 06:47:57 am »
I like the idea, but if only opponent's creatures would be affected. Your creatures should know where the trap is, I guess...
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Offline dragonsdemesne

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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116460#msg1116460
« Reply #6 on: December 20, 2013, 06:56:15 am »
Could you explain why you think its OP? I know insta-kill cards are a general no-no but considering you easily bait this with something and a sensible opponent wouldn't be able to any more creatures until you did. I could easily use thunderbolt for 2|1 to cause 5 damage to a target creature, so is 3 cost to 6|8 to the next creature to be played really so bad?

You could certainly bait it with something, but it just feels too strong to me for some reason.  You do make valid points, however.  I could perhaps get on board with the 6|8 damage if airborne creatures didn't trigger it.  I'd also be a lot less bothered by it if you changed the multiples part to having them all trigger on the next creature played.  That way, you would only have one pitfall trap out ever at a time. (because it would be stupid to play more)  This means it would be easier to play around. 

Imagine I have 4 creatures and you have 4 pitfall traps.  If you can chain them, all 4 creatures are going to get hit by it.  If you can't chain them, then I can play 2 creatures on one turn (losing the first one) and then you play pitfall trap #2, and I play creatures #3 and #4, losing the third one.

Offline Jyiber

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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116500#msg1116500
« Reply #7 on: December 20, 2013, 05:35:33 pm »
I like.
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Offline iloveashley3

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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116502#msg1116502
« Reply #8 on: December 20, 2013, 05:44:37 pm »
I like.

i like as well but it definietly needs nerfing, i'd suggest upping the cost to 4 or 5 to prevent frequent chaining and lowering the damage to 3 to 4..

Offline eljoemoTopic starter

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Re: Pitfall Trap | Pitfall Trap https://elementscommunity.org/forum/index.php?topic=52947.msg1116742#msg1116742
« Reply #9 on: December 21, 2013, 11:26:06 pm »
I think making all traps trigger onto one creature would be better.  Makes it less OP to stop up to 6 creatures at once.

As for airborne and your own creatures, I've set up polls.
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