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Offline OdinVanguardTopic starter

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Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247229#msg1247229
« on: September 27, 2016, 07:50:40 pm »
NAME:
Phase-Sheer Curse
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Target creature poisons its owner once per card they draw. Wears off after four successful attacks.
NAME:
Phase-Sheer Curse
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Target creature poisons its owner twice per card they draw. Wears off after three successful attacks.

ART:
(need reference for phase spider art)
IDEA:
OdinVanguard
NOTES:
"Today the world will seem just out of reach"

"Today, your enemies' haste will be their downfall."


Aether is the elemental opposite of Time. This card exemplifies that diametric opposition by penalizing draw heavy decks.
The effect should still be generally useful, since it will trigger at least once per turn. It would also synergy well with SoBr or any future similar effects.
It should also see good use against FG, half-bloods and arena decks.

The old version had no limit, but seemed a little too powerful. This version adds an effective turn limit. It also helps decrease the effectiveness of the quint combo, since there would be no way to reapply once it wears off of the quinte'd creature.
SERIES:


Spoiler for original:
NAME:
Phase-Sheer Curse
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Target creature poisons its owner each time they draw.
NAME:
Phase-Sheer Curse
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Target creature poisons its owner each time they draw.

ART:
(need reference for phase spider art)
IDEA:
OdinVanguard
NOTES:
"Today the world will seem just out of reach"

"Today, your enemies' haste will be their downfall."


Aether is the elemental opposite of Time. This card exemplifies that diametric opposition by penalizing draw heavy decks.
The effect should still be generally useful, since it will trigger at least once per turn. It would also synergy well with SoBr or any future similar effects.
It should also see good use against FG, half-bloods and arena decks.
SERIES:
[/td][/tr][/table][/td][/tr][/table]
« Last Edit: October 01, 2016, 09:09:31 pm by OdinVanguard »
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If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline asdw152

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247234#msg1247234
« Reply #1 on: September 27, 2016, 08:18:31 pm »
I think your cards for upped an unupped are swapped, as both do the same thing, and upped costs more, and isn't shiny
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Offline OdinVanguardTopic starter

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247244#msg1247244
« Reply #2 on: September 27, 2016, 10:12:17 pm »
I think your cards for upped an unupped are swapped, as both do the same thing, and upped costs more, and isn't shiny
yes, I messed the image link tags up... its fixed
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Higurashi

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247251#msg1247251
« Reply #3 on: September 28, 2016, 12:14:32 am »
So it's Dune Scorp without the need for a second card (a buff), but it's dead if the opponent doesn't have creatures. I guess it fits well with Nightmare, though after establishing in the meta game it'd be a dead card again in PvP.

You can CC your own creature, but you're losing two cards for one. Hm, it's probably too good in most cases and too weak in some.
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Offline Monox D. I-Fly

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247254#msg1247254
« Reply #4 on: September 28, 2016, 01:33:29 am »
Is the poison per draw or per card drawn? If the opponent plays Shard of Serendipity, will he get 1 or 3 poison counters?
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Offline OdinVanguardTopic starter

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247363#msg1247363
« Reply #5 on: September 29, 2016, 07:54:51 pm »
Is the poison per draw or per card drawn? If the opponent plays Shard of Serendipity, will he get 1 or 3 poison counters?
Zero...

SoSe does not invoke a player to 'draw' cards. Similar for mindgate...


Would inflict up to 3 poison, one for each card drawn.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguardTopic starter

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247364#msg1247364
« Reply #6 on: September 29, 2016, 08:05:54 pm »
So it's Dune Scorp without the need for a second card (a buff), but it's dead if the opponent doesn't have creatures. I guess it fits well with Nightmare, though after establishing in the meta game it'd be a dead card again in PvP.

You can CC your own creature, but you're losing two cards for one. Hm, it's probably too good in most cases and too weak in some.
Yes, this is why I think it is sufficiently distinct from dune scorp, or more accurately, the neurotoxin effect. It is easier to pull off in many senses, so that might need some limitation I guess...

In most respects it is all around stronger I think.

Why would it become a dead card in pvp?
Assuming this will be combo'd with quintescence it can yield up to 6 poison per turn vs non-time players and would be very difficult to prevent without resorting to immaterial creatures or creatureless decks.

Would cost bump help balance it?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Monox D. I-Fly

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247382#msg1247382
« Reply #7 on: September 30, 2016, 03:01:33 am »
Is the poison per draw or per card drawn? If the opponent plays Shard of Serendipity, will he get 1 or 3 poison counters?
Zero...

SoSe does not invoke a player to 'draw' cards. Similar for mindgate...


Would inflict up to 3 poison, one for each card drawn.

Ugh... I forgot that not all added cards to the hand came from the deck...
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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247390#msg1247390
« Reply #8 on: September 30, 2016, 08:40:39 am »
What about renaming its ability to "Target creature poisons its owner each time they add a card to their hand."? I'm evil...  >: )
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Offline Higurashi

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247395#msg1247395
« Reply #9 on: September 30, 2016, 09:23:44 am »
So it's Dune Scorp without the need for a second card (a buff), but it's dead if the opponent doesn't have creatures. I guess it fits well with Nightmare, though after establishing in the meta game it'd be a dead card again in PvP.

You can CC your own creature, but you're losing two cards for one. Hm, it's probably too good in most cases and too weak in some.
Yes, this is why I think it is sufficiently distinct from dune scorp, or more accurately, the neurotoxin effect. It is easier to pull off in many senses, so that might need some limitation I guess...

In most respects it is all around stronger I think.

Why would it become a dead card in pvp?
Assuming this will be combo'd with quintescence it can yield up to 6 poison per turn vs non-time players and would be very difficult to prevent without resorting to immaterial creatures or creatureless decks.

Would cost bump help balance it?
I should've clarified; dead against stalls once players are aware of its existence. Good for a few surprise games though. As for the Quint synergy: while it's only two cards, much like Dune+buff, this combo leaves your opponent's offence up and is unlikely to be very useful. If Dims work for preventing opponent damage, a standard MA wins without this card anyway.

A cost raise would be in line with how Aether has historically been "balanced". Question is, has that been effective? It's not much of a question; the answer is no.
Thematically I do love this card, and it'd be hella fun to win even more ;>

Perhaps it could have a max counter limit, such as 4, to bring it in line with a card like Deadly Poison (with a bonus to compensate for a lack of Arsenic) and remain a powerful way of bypassing shields without countering large amounts of healing. The problem is that we'd still be giving Aether even more ways of unstoppable offence, which really is its biggest strength. Even more than its defence.
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Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
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Offline OdinVanguardTopic starter

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Re: Phase-Sheer Curse | Phase-Sheer Curse https://elementscommunity.org/forum/index.php?topic=63184.msg1247574#msg1247574
« Reply #10 on: October 01, 2016, 08:54:32 pm »
I like the idea of a counter limit of some kind... ill see what I can do with the two lines I have available...

Upadate:
I went with having the effect wear off after the creature attacks a certain number of times. 4 for unupped and 3 for upped.

I also liked your analogy with the "poison | deadly poison" card so I made the upgraded version apply a greater amount of poison per use and with greater speed, but at the price of increased casting cost and decreased duration.
« Last Edit: October 01, 2016, 09:14:06 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: