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Cisco

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4147#msg4147
« on: December 15, 2009, 10:09:51 pm »

I think I remember Zans playing with the idea not 100% sure ,been a while back.
This card is something that can be added next to the shield and weapon slot. An idea is that it can be upgraded several levels(just a thought). what powers etc is up for discussion.  also I see no reason for the pets to be only for certain elements but should be non couler.

Evil Hamster

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4148#msg4148
« Reply #1 on: December 15, 2009, 10:09:51 pm »

And what would they do?

oaky180

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4149#msg4149
« Reply #2 on: December 15, 2009, 10:09:51 pm »

Would a "pet" be any different than a creature?

Scaredgirl

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4150#msg4150
« Reply #3 on: December 15, 2009, 10:09:51 pm »

Arrgh.. I really hate pets. Most MMO's have them and I hate them with a passion. :)

I just find it juvenile that some fuzzy little bunny is following me around. I think pets are designed for younger players who really wanted that cute little pony but their parents didn't get it for them.

But in Elements it is a different thing of course. But I still think it's a bad idea. I understand a shield and weapon but what is pet? What is the difference between between a character and a pet?

Cisco

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4151#msg4151
« Reply #4 on: December 15, 2009, 10:09:51 pm »

Point taken lol. as far as the diffrence between a pet and a creature would be the ability to upgrade your pet in your own way diffrent abillitis and strengths. Not in a over powering way though. maybe also making it immortel so it can´t be destroyed. The fuzzy bunny comment cracked me up but there a defnitly nicer things  one can create than that. This would also be a nice thing for quest ideas.

Levgre

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4152#msg4152
« Reply #5 on: December 15, 2009, 10:09:51 pm »

I imagine they'd give some sort of helpful ability, like familiars do in lots of games.

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4153#msg4153
« Reply #6 on: December 15, 2009, 10:09:51 pm »

I agree with Scaredgirl. This is a card game, and a very good one at that. I see no reason to insert MMORPG elements to this game. <--(pun!)

Cisco

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4154#msg4154
« Reply #7 on: December 15, 2009, 10:09:51 pm »

Well the major thought around the pet idea is upgrading designing your own kind of creature. So if some don´t like the idea of a pet it can easily just be a creature card. Personally I have nothin against a so called pet but understand that some be opposed to mmorpg style since it does not really fit in.

wckz

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4820#msg4820
« Reply #8 on: December 15, 2009, 10:09:53 pm »

This seems kind of similar to heroes :P

Scaredgirl

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4821#msg4821
« Reply #9 on: December 15, 2009, 10:09:53 pm »

This seems kind of similar to heroes :P
I don't think so.

Pet Creatures would be in a slot next to weapon and shield, while Heroes are basically just creatures like all others, only more powerful and more expensive to play.

I would like to know who was the dumbass who first came up with an idea of pets in games. I really would like to kick his ass.

Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4822#msg4822
« Reply #10 on: December 15, 2009, 10:09:53 pm »

Perhaps change the name from "pet" to "familiar" for those that have issues with it.

Also, having a pet that can be upgraded different ways, and is always active in play and can't be targeted, like a Mark, would be a decent idea if they weren't made completely overpowered. Also, they wouldn't be able to deal damage each turn like weapons, only if their ability allowed it, for a cost. Or, better yet, have a variety of Familiars that can just be changed out, much like a Mark, and each one has a different ability for different elements. One, perhaps, can deal one damage to target creature at a certain cost, another could perhaps heal a creature for one HP, and so on.

Cisco

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Pet creatures https://elementscommunity.org/forum/index.php?topic=442.msg4823#msg4823
« Reply #11 on: December 15, 2009, 10:09:53 pm »

Nah this is nothing like the hero cards. will try to giv an idea what I mean.

creature  1/1 cost 1 of your mark
upgrade   1000 coins 

you can pick  one of these - +2/2
                                     - heal 2
                                     - paradox

creature cost after upgrade is 3of your mark

next level  2000 coins

you can pick      -+3/3
                       - heal 2
                       -paradox
                       - lobo
                       - immortality
creature cost now is 5

l3
 cost   3000  creature cost 7
all the same add steal,mutation and destroy + at and hp adds 5/5 to choose.  activation costs to all abillities using your  mark is a must of course from the getgo

as a pet or familier this would have to be made diffrent of course.The cost and what upgrades you get to pick is all debatable. just a fast brainstorm.







 

anything
blarg: