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Menthol

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Permanent Protection Ideas https://elementscommunity.org/forum/index.php?topic=4575.msg45291#msg45291
« on: March 29, 2010, 11:35:47 pm »
So I have been thinking, there seems to be a lot of ways to take/destroy permanents (Steal, Deflag/Explode, Pulverizer, random creature mutations with Destroy ability, and now the new Butterfly Effect), but only one way to protect them (Enchant/Protect Artifact).  As a result, most decks have some way of messing with permanents, but the only way to protect permanents is to make sure you incorporate Enchant/Protect Artifact into your deck (with some way of generating earth quantum).  I feel this is a little unfair to mono decks.

I have been thinking of ways to balance this and have come up with a few different approaches.

The first is simply making the upgraded Protect Artifact use any random quantum.

-OR-

A new Other card that functions like Enchant/Protect Artifact, but uses 8 random quantum as its cost.  This would give all decks access to permanent protection, but Enchant/Protect Artifact wouldn't be completely devalued since the cost is much higher on the new card. 

-OR-

A new Other card that is a creature, uses random quantum to play, and while it is alive no permanents can be destroyed or stolen (maybe call it Sentry or something).  It would have to be reasonably kill-able at all times, so not targetable for buffs, but not immaterial either; it would have to be vunerable to damage but impossible to heal.  I'm not sure if that is possible or not, but my fear is that it would be overpowered otherwise.  I also don't think it should have any offense, so maybe something like 0/6.

This is my first post, so I guess I should also say hi to everyone.  I don't really frequent the forums, but I have been playing for a while and have been growing concerned about this issue.  Sorry if this has already been suggested!

Offline Glitch

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Re: Permanent Protection Ideas https://elementscommunity.org/forum/index.php?topic=4575.msg45293#msg45293
« Reply #1 on: March 29, 2010, 11:38:58 pm »
Perhaps boobie trapping permanents?
 :darkness :darkness Curse
If target permanent is ever targeted again, the person who did so loses 10 (maybe more) life.

Upgrades to hex for one cheaper.

Menthol

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Re: Permanent Protection Ideas https://elementscommunity.org/forum/index.php?topic=4575.msg45298#msg45298
« Reply #2 on: March 29, 2010, 11:47:34 pm »
Perhaps boobie trapping permanents?
 :darkness :darkness Curse
If target permanent is ever targeted again, the person who did so loses 10 (maybe more) life.

Upgrades to hex for one cheaper.
I like this idea of discouraging permanent destruction by hurting them for it, interesting.

Re: Permanent Protection Ideas https://elementscommunity.org/forum/index.php?topic=4575.msg45379#msg45379
« Reply #3 on: March 30, 2010, 03:28:06 am »
my question is would the opponent be able to see weather a permanent is booby trapped or not?

Offline Avenger

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Re: Permanent Protection Ideas https://elementscommunity.org/forum/index.php?topic=4575.msg45694#msg45694
« Reply #4 on: March 30, 2010, 06:20:38 pm »
For  :aether: phase out permanent for 3 rounds. (during which it cannot be targeted)

miniwally

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Re: Permanent Protection Ideas https://elementscommunity.org/forum/index.php?topic=4575.msg45705#msg45705
« Reply #5 on: March 30, 2010, 07:08:46 pm »
my question is would the opponent be able to see weather a permanent is booby trapped or not?
They'd have to as I don't think you can hide actions and I'd prefer for them to have to decide between letting it stay or sacrificing 10 life points as previously suggested.

Offline asymmetry

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Re: Permanent Protection Ideas https://elementscommunity.org/forum/index.php?topic=4575.msg45710#msg45710
« Reply #6 on: March 30, 2010, 07:15:48 pm »
Perhaps boobie trapping permanents?
 :darkness :darkness Curse
If target permanent is ever targeted again, the person who did so loses 10 (maybe more) life.

Upgrades to hex for one cheaper.
lovely idea for a card, we need those :b
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