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Offline ZephyrPhantom

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235614#msg235614
« Reply #24 on: December 29, 2010, 05:29:54 pm »
But you have to admit, this is a good strategy.

Hell, if it was reduced cost, I'd gladly play this all the time. 4 (5) creatures for the cost of one? Can you say cannon fodder?

Mutations, aflatoxins, cremation fuel, the list goes on. Personally, if you reduce the cost, making whatever nerf necessary, it would be all the more useful.
^This.

Flayne

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235696#msg235696
« Reply #25 on: December 29, 2010, 07:09:12 pm »
But you have to admit, this is a good strategy.

Hell, if it was reduced cost, I'd gladly play this all the time. 4 (5) creatures for the cost of one? Can you say cannon fodder?

Mutations, aflatoxins, cremation fuel, the list goes on. Personally, if you reduce the cost, making whatever nerf necessary, it would be all the more useful.
^This.
but now im stumped, if i lower cost then this could just be spammed onto the field and others would call it OP because of the massive stack of the creatures, 6 original PGs with 18 false PGs alongside (and thats unnupped) :o

Offline Nepycros

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235710#msg235710
« Reply #26 on: December 29, 2010, 07:30:30 pm »
But that's a large number of low-powered creatures. If 18/24 creatures have 1 attack, then that makes the initial cost 18/6, so that's 3. The next step is a penalty for the 1/4 chance of destroying 4 creatures at once, which would decrease the cost by, let's say 2. After that, the effect of redistibuting would be similar to resummoning a creature with death effects, which I determine to be a cost of 2, that makes the overall cost 3. Even if your argument stands, the cost should go no higher than 5 :entropy unupped, 6 :entropy upped.
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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235727#msg235727
« Reply #27 on: December 29, 2010, 08:11:19 pm »
But that's a large number of low-powered creatures. If 18/24 creatures have 1 attack, then that makes the initial cost 18/6, so that's 3. The next step is a penalty for the 1/4 chance of destroying 4 creatures at once, which would decrease the cost by, let's say 2. After that, the effect of redistibuting would be similar to resummoning a creature with death effects, which I determine to be a cost of 2, that makes the overall cost 3. Even if your argument stands, the cost should go no higher than 5 :entropy unupped, 6 :entropy upped.
remember though, i changed the effects recently, the copies now do half the damage the original does, so if one copy dies, the original gains 2 attack, and therefore the attack of the copies changes aswell, increasing overall damage slightly.
imagine that being spammed on the field if the card cost was smaller than it is now, maybe i could change it to 7 :entropy for unnuped and 6 :entrop for upped.
but im not sure yet, have you read the new effects?

 

anything
blarg: