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Flayne

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235062#msg235062
« Reply #12 on: December 28, 2010, 10:33:12 pm »
As easy as: all the damage dealt to the original PG is dealt to a random copy instead.
They can have a total attack equaly shared among all the copies and the original. Every time one copy is gone, their attack points are distributed among the rest.
your suggestion seems very powerful though,
everytime a copy dies, the same amount of attack still exists until the very end (i think thats what your suggesting im not so sure)

Flayne

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235066#msg235066
« Reply #13 on: December 28, 2010, 10:36:01 pm »
why does everything have to be a trivial thing such as a ninja? no offense but i´ve seen all your "phase" ideas
in the ccc thread and most them have something to do ninjas, samurais and the like, although i can´t see how a ghost isn´t trivial either, i hadn´t thought about it when i made this, nor did i think about the yu-gi-oh thing lol.
Ummm... not really, Dancing Samurai is based of a song sung by a  computer program and Quickstab assasin is the only related, the others are more like mages.... thats like 2 / 6 ideas, I'm not ninja obessed.


Reason I suggested ninjas is because of the whole "cloning decoy" thing they do, not because I am ninja obsessed.  Don't jump to conclusions quickly.
whoa whoa slow down  :o i didnt say YOU were ninja obsessed, the reason why i said it was trivial was because there are tons of ideas based on ninjas and samurais and the like, i only stated your ideas as an example, sorry if it sounded wrong,i meant no offense  :-X

Offline ZephyrPhantom

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235069#msg235069
« Reply #14 on: December 28, 2010, 10:37:53 pm »
Sorry,  I made that sound like an overreaction.  No offense taken.

Flayne

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235071#msg235071
« Reply #15 on: December 28, 2010, 10:40:25 pm »
Sorry,  I made that sound like an overreaction.  No offense taken.
and i should have re-read your ideas and been more clear, sorry  :(

Offline ZephyrPhantom

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235075#msg235075
« Reply #16 on: December 28, 2010, 10:43:31 pm »
Sorry,  I made that sound like an overreaction.  No offense taken.
and i should have re-read your ideas and been more clear, sorry  :(
Sorry too.  :(  Apologies accepted.  :)

Flayne

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235100#msg235100
« Reply #17 on: December 28, 2010, 10:58:19 pm »
i significantly changed the effects of the card, please read notes, thank you :)

suggestions are welcome

Offline ZephyrPhantom

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235104#msg235104
« Reply #18 on: December 28, 2010, 10:59:51 pm »
Good  changes, but what happens now if the real one is destroyed?

Flayne

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235112#msg235112
« Reply #19 on: December 28, 2010, 11:18:32 pm »
Good  changes, but what happens now if the real one is destroyed?
it says in the notes, the real one is destroyed, all the copies are destroyed, so you got a 1-4 chance in destroying the original in the unupped while its 1-5 in the upped, but you really must have bad luck if you kill all the copies before the the original lol

Drobbit

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235145#msg235145
« Reply #20 on: December 29, 2010, 12:28:15 am »
As easy as: all the damage dealt to the original PG is dealt to a random copy instead.
They can have a total attack equaly shared among all the copies and the original. Every time one copy is gone, their attack points are distributed among the rest.
your suggestion seems very powerful though,
everytime a copy dies, the same amount of attack still exists until the very end (i think thats what your suggesting im not so sure)
That's exactly what I said. I don't think it's op since you can control how many copies you have and how many attack you give to all of them. Just balance that.

grindpower

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235604#msg235604
« Reply #21 on: December 29, 2010, 05:21:03 pm »
OMG WHICH ONE IS REAL?

*plays Rain of Fire*

Doesn't matter now...

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235606#msg235606
« Reply #22 on: December 29, 2010, 05:22:47 pm »
OMG WHICH ONE IS REAL?

*plays Rain of Fire*

Doesn't matter now...
You don't even need an RoF. Just a Thunderstorm will do.

Offline Nepycros

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Re: Pepper´s Ghost|Pepper´s Phantom https://elementscommunity.org/forum/index.php?topic=18470.msg235612#msg235612
« Reply #23 on: December 29, 2010, 05:29:16 pm »
But you have to admit, this is a good strategy.

Hell, if it was reduced cost, I'd gladly play this all the time. 4 (5) creatures for the cost of one? Can you say cannon fodder?

Mutations, aflatoxins, cremation fuel, the list goes on. Personally, if you reduce the cost, making whatever nerf necessary, it would be all the more useful.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

 

blarg: